so the script works fine until I encounter a bug which players abused it
so this how the bug occur when the breaker enter the designated room let say room 1 and so the character will warp out the problem occurs is the script triggers about 5 seconds before the Emperium spawn, when you leave the room without breaking the emperium you will just warped out and when you came back on room 1 the emperium still there and free to hit until it will be broken so the result on time test in breaking is negative like (example: Your Time is "-1Minute 34Seconds) how will i trigger once the character leave the room which is the emperium is not been destroyed will be reset i mean when the character tries again to get in on the room it will start on spawning a new one not the old emperium
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Yonko
so the script works fine until I encounter a bug which players abused it
so this how the bug occur when the breaker enter the designated room let say room 1 and so the character will warp out the problem occurs is the script triggers about 5 seconds before the Emperium spawn, when you leave the room without breaking the emperium you will just warped out and when you came back on room 1 the emperium still there and free to hit until it will be broken so the result on time test in breaking is negative like (example: Your Time is "-1Minute 34Seconds) how will i trigger once the character leave the room which is the emperium is not been destroyed will be reset i mean when the character tries again to get in on the room it will start on spawning a new one not the old emperium
here's my script
http://pastebin.com/z9DWq5vw
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