Radian Posted August 20, 2014 Posted August 20, 2014 Hello, can i request a Guild buffer that works only for those guild that have a castle? Heal Blessings Increase Agility Soul link thank's! Quote
Jarek Posted August 21, 2014 Posted August 21, 2014 - script GuidBuff::GuildBuff -1,{ if(getcastledata(strnpcinfo(2),1) == getcharid(2)){ percentheal 100,100; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } } end; } //add more duplicates here aldeg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#aldeg_cas01 696 gefg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#gefg_cas01 696 payg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#payg_cas01 696 prtg_cas01,<x>,<y>,0 duplicate(GuildBuff) Guild Buff#prtg_cas01 696 Quote
Question
Radian
Hello, can i request a Guild buffer that works only for those guild that have a castle?
thank's!
2 answers to this question
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