tekataobaakoinay Posted August 9, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 03/30/12 Last Seen: August 20, 2014 Share Posted August 9, 2014 Can anyone help me with this please? Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted August 11, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted August 11, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Quote Link to comment Share on other sites More sharing options...
tekataobaakoinay Posted August 13, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 03/30/12 Last Seen: August 20, 2014 Author Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted August 13, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 Quote Link to comment Share on other sites More sharing options...
tekataobaakoinay Posted August 13, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 03/30/12 Last Seen: August 20, 2014 Author Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted August 13, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. Quote Link to comment Share on other sites More sharing options...
tekataobaakoinay Posted August 13, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 03/30/12 Last Seen: August 20, 2014 Author Share Posted August 13, 2014 (edited) Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me Edited August 13, 2014 by tekataobaakoinay Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted August 13, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted August 13, 2014 (edited) Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499. Ex. 13499,Banryu,Banryu,...........{},{},{} Don't forget to change the id in your server side or else it will become Unknown Item Edited August 13, 2014 by GodKnows Jhomz Quote Link to comment Share on other sites More sharing options...
tekataobaakoinay Posted August 13, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 03/30/12 Last Seen: August 20, 2014 Author Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499. Ex. 13499,Banryu,Banryu,...........{},{},{} Don't forget to change the id in your server side or else it will become Unknown Item Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/ Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted August 13, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499. Ex. 13499,Banryu,Banryu,...........{},{},{} Don't forget to change the id in your server side or else it will become Unknown Item Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/ Did you change the id in your client side (grf) for the id of your banryu ?? (idnum2itemresnametable and others) Quote Link to comment Share on other sites More sharing options...
tekataobaakoinay Posted August 13, 2014 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 03/30/12 Last Seen: August 20, 2014 Author Share Posted August 13, 2014 Can anyone help me with this please? Can you post the script of the item here? So I can check what's wrong with it. Fixed the problem sir! But I still have a problem. I can't see this Check if your Custom Weapon ID is in the range, if not, sprite doesn't show. One handed Swords = 1100-1149, 13400-13499 Two handed Swords = 1150-1199, 21000-21999 Knives, Daggers etc = 1200-1249, 13000-13099 Katars = 1250-1299 ; Has 35 free IDs One handed Axes = 1300-1349; Has 43 free IDs Two handed Axes = 1350-1399; Has 32 free IDs One handed Spears = 1400-1449; Has 34 free IDs Two Handed Spears = 1450-1471, 1474-1499 Maces = 1500-1549, 16000-16999 Books = 1550-1599 ; Has only 2 IDs. Knuckles = 1800-1899 ; Has 95 free IDs One Handed Staves/Rods = 1600-1699; Has 79 free IDs Two Handed Staves/Rods = 1472,1473,2000-2099 Bows = 1700-1749, 18100-18499 Guitars = 1900-1949 ; Has 32 free IDs Whips = 1950-1999 ; Has 130 free IDs Handguns = 13100-13149 Other guns = 13150-13199 Ninja weapons = 13300-13399 What do you mean by that sir? Weapons has its id restriction. Ex : if your Banryu (Two-handed Sword) ID is not between 1150-1119 or 21000-21999, the sprite of Banryu will not be shown. So you need to edit your Banryu ID that meets the ID range. weapontable.lua Weapon_IDs = { WEAPONTYPE_NONE = 0, WEAPONTYPE_SHORTSWORD = 1, WEAPONTYPE_SWORD = 2, WEAPONTYPE_TWOHANDSWORD = 3, WEAPONTYPE_SPEAR = 4, WEAPONTYPE_TWOHANDSPEAR = 5, WEAPONTYPE_AXE = 6, WEAPONTYPE_TWOHANDAXE = 7, WEAPONTYPE_MACE = 8, WEAPONTYPE_TWOHANDMACE = 9, WEAPONTYPE_ROD = 10, WEAPONTYPE_BOW = 11, WEAPONTYPE_KNUKLE = 12, WEAPONTYPE_INSTRUMENT = 13, WEAPONTYPE_WHIP = 14, WEAPONTYPE_BOOK = 15, WEAPONTYPE_CATARRH = 16, WPCLASS_GUN_HANDGUN = 17, WPCLASS_GUN_RIFLE = 18, WPCLASS_GUN_GATLING = 19, WPCLASS_GUN_SHOTGUN = 20, WPCLASS_GUN_GRANADE = 21, WPCLASS_SYURIKEN = 22, WPCLASS_TWOHANDROD = 23, WPCLASS_LAST = 24, WEAPONTYPE_SHORTSWORD_SHORTSWORD = 25, WEAPONTYPE_SWORD_SWORD = 26, WEAPONTYPE_AXE_AXE = 27, WEAPONTYPE_SHORTSWORD_SWORD = 28, WEAPONTYPE_SHORTSWORD_AXE = 29, WEAPONTYPE_SWORD_AXE = 30, -- Custom Weapon WEAPONTYPE_banryu = 31 } WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_단검", [Weapon_IDs.WEAPONTYPE_SWORD] = "_검", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_검", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_창", [Weapon_IDs.WEAPONTYPE_AXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_도끼", [Weapon_IDs.WEAPONTYPE_MACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_클럽", [Weapon_IDs.WEAPONTYPE_ROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_BOW] = "_활", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_너클", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_악기", [Weapon_IDs.WEAPONTYPE_WHIP] = "_채찍", [Weapon_IDs.WEAPONTYPE_BOOK] = "_책", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_카타르_카타르", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_권총", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_기관총", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_기관총", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_기관총", [Weapon_IDs.WPCLASS_SYURIKEN] = "_수리검", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_롯드", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_단검_단검", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_검_검", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_도끼_도끼", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_단검_검", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_단검_도끼", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_검_도끼" -- Custom Items [Weapon_IDs.WEAPONTYPE_banryu] = "_banryu" } WeaponHitWaveNameTable = { [Weapon_IDs.WEAPONTYPE_NONE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSWORD] = "_hit_sword.wav", [Weapon_IDs.WEAPONTYPE_SPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDSPEAR] = "_hit_spear.wav", [Weapon_IDs.WEAPONTYPE_AXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDAXE] = "_hit_axe.wav", [Weapon_IDs.WEAPONTYPE_MACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_TWOHANDMACE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_ROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_BOW] = "_hit_arrow.wav", [Weapon_IDs.WEAPONTYPE_KNUKLE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_INSTRUMENT] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_WHIP] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_BOOK] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_CATARRH] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_HANDGUN] = "_hit_권총.wav", [Weapon_IDs.WPCLASS_GUN_RIFLE] = "_hit_라이플.wav", [Weapon_IDs.WPCLASS_GUN_GATLING] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_SHOTGUN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_GUN_GRANADE] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_SYURIKEN] = "_hit_mace.wav", [Weapon_IDs.WPCLASS_TWOHANDROD] = "_hit_rod.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SHORTSWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_AXE_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_SWORD] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SHORTSWORD_AXE] = "_hit_mace.wav", [Weapon_IDs.WEAPONTYPE_SWORD_AXE] = "_hit_mace.wav" } Can you please help me what to change? thx (Ps. My Banryu is 1 Handed Sword) Please Help me No, not in that files. Check item_db2 and find the line of your banryu and change its id to the range of 1100-1149, 13400-13499. Ex. 13499,Banryu,Banryu,...........{},{},{} Don't forget to change the id in your server side or else it will become Unknown Item Oh It Works Sir! Thank You!! But, How about showing the real Banryu? Not like any one hand weapon? is it possible? I saw that on other servers :/ Did you change the id in your client side (grf) for the id of your banryu ?? (idnum2itemresnametable and others) yes sir Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted August 13, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted August 13, 2014 Is it inside the ID range of one-handed weapon? Is your sprite names are correct ? If not use eAspritenamegen http://rathena.org/board/files/file/2386-ea-sprite-name-generator/ Quote Link to comment Share on other sites More sharing options...
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