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Posted

Please help me to adjust skills asura damage is too high.. Is that default? i m using svn 17704 client 2012-04-10. i m making mid rate server. i want pre-re to work so i commented before #define RENEWAL i dont know if it right or wrong please help :'( frustrated with this asura damage

 

=================MY renewal.h file==================

 

// Copyright © rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
 
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/
 
 
/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/
 
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL
 
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST
 
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_DROP
 
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP
 
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
 
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD
 
#endif
 
#endif // _CONFIG_RENEWAL_H_
 

4 answers to this question

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Posted (edited)

Go to your trunk/db/skill_damage_db.txt

 

then do it like this :) it helps a lot =) 

 

MO_EXTREMITYFIST,1,6,-70 // In PVP and GVG, players deal -70% (half) damage to other players with Asura Strike.

Edited by Ginji
Posted

One important question. every time any one takes fresh SVN(trunk) and makes server the default asura damage in high? I want to make mid rate server how can i adjust all skills damage properly according to mid rate server coz my asura damage in 60k wtf no1 can survive that damage.. I m not talking about ADJUST_SKILL_DAMAGE... but when we get default server asura damage is high? we need to set that?

Posted

I think that's the purpose why they put that feature in rAthena, so you can manage to balanced a specific skill on your own risk, and i cant answer that question for " the default damage for asura " . im sorry

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