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disable renewal


Heartbreak

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how can i disable renewal.. 
i tried following these previous posts.. 
but it's still reading my re folder.. 

http://rathena.org/board/topic/95258-disable-renewal/?hl=renewal
http://rathena.org/board/topic/95028-renewal-changed-to-pre-renewal/?hl=renewal
http://rathena.org/board/topic/94757-instant-cast-not-working/?p=254224

here's my renewal.h

 

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
//#ifndef _CONFIG_RENEWAL_H_
//#define _CONFIG_RENEWAL_H_

//quick option to disable all renewal option, used by ./configure
#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
//#define RENEWAL

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
//#define RENEWAL_EXP

/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG

/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
//#define RENEWAL_ASPD

/// renewal stat calculations
/// (disable by commenting the line)
///
/// leave this line to enable renewal calculation for increasing status/parameter points
//#define RENEWAL_STAT

#endif

//#endif // _CONFIG_RENEWAL_H_

please help =/

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Well you did uncomment this line (removed //) and enabled it so it should work and load pre-renewal files.

#define PRERE

Did you compile already?

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yes.. there's my renewal.h on top.. i commented all renewal and uncomment prere.. 
also tried the other recommendations on those post.. but stil lthe same problem.. :'(

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Oh my bad, I didn't see that you commented all renewal which was not needed to do. I suggest to maybe try to restore everything to its original then just uncomment the #define PRERE then compile and see if it would work. You don't need to comment everything else because just doing that will disable renewal and load pre-re.

 

[i'm not a real expert or anything so don't expect from me much, just trying to help.]

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i tried.. but nothing happen.. still the same problem.. :(

Edited by Heartbreak
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In the console, what does it load? pre-re or re?

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both =/


is there any other file in src that might be affecting it  ?
cuz i tried copying my pre-re/item_db.txt contents to re/item_db2.txt 
and the changes i made is not working.. =/
it seems like it's not based on the folders :(

fixed: i figured it out.. xD
it seems like this is what's causing the problem.. :P 

 

//Use SQL item_db, mob_db and mob_skill_db for the map server
use_sql_db: yes
Edited by Heartbreak
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Posted · Hidden by Emistry, June 18, 2014 - Backseat moderating is discouraged. Please use the Report button.
Hidden by Emistry, June 18, 2014 - Backseat moderating is discouraged. Please use the Report button.

please mark as solved or mark as answered.

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