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Refiner Support: No change equip while talking to the NPC


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About: Refiner Support: No change equip while talking to the NPC

 

//Update 2012/11/18
//Author Goddameit
//Web http://goo.gl/m1dHu


comodo,172,153,5 script Refiner 991,{


set .Scroll,7199;//'Protection Scroll' item id


set .back,1;
//when use 'Protection Scroll'
//-1,-2,-3... -->back to level 1,2,3...(MAX:10) if refine fail
//1,2,3... --> reduce level 1,2,3.... if refine fail


set @use2,0;
set @rate,0;
set @typr,0;
set @menu2,0;
set @use3,0;


function CHose ;
function nZeny
{
switch(getequipweaponlv(getarg(0)))
{
case 1:
return 500;
case 2:
return 2000;
case 0:
case 3:
case 4:
return 5000;
default:
return 0;
}
}


function nItem
{
if(getarg(1)==1){
switch(getequipweaponlv(getarg(0)))
{
case 0:
return 985;
case 1:
return 1010;
case 2:
return 1011;
case 3:
case 4:
return 984;
default:
return 0;
}
}else{
switch(getequipweaponlv(getarg(0)))
{
case 0:
return 6241;
case 1:
case 2:
case 3:
case 4:
return 6240;
default:
return 0;
}
}
}


function nRate
{
function aRate
{
return getarg(getarg(0,0)+1,0);
}
switch(getequipweaponlv(getarg(0)))
{
case 0:
return aRate(getarg(1),
100,100,100,100,60,
40,40,20,20,10,
50,30,20,10,10,
10,10,10,10,10);


case 1:
return aRate(getarg(1),
100,100,100,100,100,
100,100,60,40,20,
70,70,50,50,30,
30,20,20,10,10);


case 2:
return aRate(getarg(1),
100,100,100,100,100,
100,60,40,20,20,
70,50,50,30,30,
20,20,10,10,10);


case 3:
return aRate(getarg(1),
100,100,100,100,100,
60,50,20,20,20,
50,50,30,30,20,
20,10,10,10,10);


case 4:
return aRate(getarg(1),
100,100,100,100,60,
40,40,20,20,10,
50,30,30,20,20,
10,10,10,10,10);
}
}


function sRater {
mes "[Successful rate]["+set(@rate,(nRate(@typr,getequiprefinerycnt(@typr))+(@use2>6000?10:0)))+"%]";
return;
}


if(select("Refine","Close")==2)
close;


set @typr,select(""+getequipname(1),""+getequipname(2),""+getequipname(3),""+getequipname(4),""+getequipname(5),""+getequipname(6));
callsub OnCon;


sRater;
if(select("Refine now","Don't refine")==2)
close; 
callsub OnCon2;
OnCon: 
if(!getequipisenableref(@typr))
{
mes "I can't refine this !...";
close;


} 
if(getequiprefinerycnt(@typr)>=20)
{
mes "it's not possible to refine this better than +20.";
close;
} 
if(Zeny<nZeny(@typr))
{
mes "your Zeny is lower than "+nZeny(@typr)+".";
close;
}
if( @use3 )
{
if( !countitem(@use3) )
{
mes "your don't have any "+getitemname(@use3)+".";
close;
}
}else{
if( !countitem(set(@use2,nItem(@typr,select("Don't use Purified.","Use it.")))))
{
mes "your don't have any "+getitemname(@use2)+".";
close;
}
set @use3,@use2;
}
return;
OnCon2:
if(.Scroll)
{
if( @menu2==2 )
{
if(!countitem(.Scroll))
{
mes "You need a Refining Coupon from the Fiesta Shop.";
close;
}
}else{
if( select("Don't use Refining Coupon.","Use it.")==2)
{
if(!countitem(.Scroll))
{
mes "You need a Refining Coupon from the Fiesta Shop.";
close;
}
}else
mes " ";
}


}


set Zeny,Zeny-nZeny(@typr);


if(.Scroll)
{
if( @menu==2 || @menu2==2 )
delitem .Scroll,1;
}
delitem @use2,1;


if(.Scroll)
{
if( @menu==2 || @menu2==2 )
{
if(@rate<rand(1,100))
{
if(.back<0)
{
getitem2 getequipid(@typr),1,1,-(.back<-10?-10:.back),0,getequipcardid(@typr,0),getequipcardid(@typr,1),getequipcardid(@typr,2),getequipcardid(@typr,3);
failedrefitem @typr;
close;
}else{
set .@D,set(.@D,getequiprefinerycnt(@typr)-.back)<0?0:.@D;
if(getequiprefinerycnt(@typr)<=10)
{
getitem2 getequipid(@typr),1,1,.@D,0,getequipcardid(@typr,0),getequipcardid(@typr,1),getequipcardid(@typr,2),getequipcardid(@typr,3);
failedrefitem @typr;
close;
}else
while(getequiprefinerycnt(@typr)!=.@D)successrefitem @typr;
}
}else
successrefitem @typr;
CHose(@use2,@menu);
}
}
if(@rate<rand(1,100))
{


failedrefitem @typr;
close;
}else
successrefitem @typr;
CHose(@use2,@menu);


function CHose {
set @menu2,@menu2?@menu2:@menu;
set @use3,@use3?@use3:@use2;
next;
sRater;
if( select("[continue]","[end]")  == 2 )
close;
else
callsub OnCon,1;
callsub OnCon2;
}
}

Problem: Players able to switch their +10 items to a +0 item; thus making the refine rate 100%.

 

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Are you using latest version?

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I don't think so. If not, any other possible way?

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