I need a script where players can have (any of the PVP category 1vs1, 2vs2, 3vs3, 4vs4, and 5vs5) a custom PVP event. When NPC is clicked, any GM can configure what time slot, what map, PVP category, how many rounds, players involved (maybe by entering exact character name), fixed bet price and minimum registered players who want to view the pvp event. The NPC must also let the GM enable/disable winning PVP players' rewards and set it ofcourse.
Now once a pvp event is configured, players can bet a fixed price set by the gm which of course will be deducted in their total zeny and can register in the npc to be able to be warped to the pvp event map at the configured time. The npc will broadcast a day before the time slot reminding about the pvp event, GM who's hosting the event (the one who configured the pvp event session), its exact time and players involved.
1 hour before the pvp event, the script must announce again reminding about the event. 15 minutes before the PVP event, registered players who want to view the pvp event must click the NPC again to be warped while waiting for the pvp event to start. Same with the involved PVP players, they must click the NPC again to be warped to the map. If one of the players involved (1vs1, 2vs2, 3vs3, 4vs4, and 5vs5) is not present at the exact time of pvp event, it will not start unless there is a replacement. GM can reenter what he configured in the npc and replace player character names. Every each round, the npc must broadcast the score.
After all the rounds, the script must broadcast the PVP winner/s as well as how many winning and losing bettors for this pvp event session. After this, winning bettors must claim their zeny winnings (of course zeny they bet must be doubled) when the npc is clicked within 5 days or it will be forfeited.
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c2greentea
I need a script where players can have (any of the PVP category 1vs1, 2vs2, 3vs3, 4vs4, and 5vs5) a custom PVP event. When NPC is clicked, any GM can configure what time slot, what map, PVP category, how many rounds, players involved (maybe by entering exact character name), fixed bet price and minimum registered players who want to view the pvp event. The NPC must also let the GM enable/disable winning PVP players' rewards and set it ofcourse.
Now once a pvp event is configured, players can bet a fixed price set by the gm which of course will be deducted in their total zeny and can register in the npc to be able to be warped to the pvp event map at the configured time. The npc will broadcast a day before the time slot reminding about the pvp event, GM who's hosting the event (the one who configured the pvp event session), its exact time and players involved.
1 hour before the pvp event, the script must announce again reminding about the event. 15 minutes before the PVP event, registered players who want to view the pvp event must click the NPC again to be warped while waiting for the pvp event to start. Same with the involved PVP players, they must click the NPC again to be warped to the map. If one of the players involved (1vs1, 2vs2, 3vs3, 4vs4, and 5vs5) is not present at the exact time of pvp event, it will not start unless there is a replacement. GM can reenter what he configured in the npc and replace player character names. Every each round, the npc must broadcast the score.
After all the rounds, the script must broadcast the PVP winner/s as well as how many winning and losing bettors for this pvp event session. After this, winning bettors must claim their zeny winnings (of course zeny they bet must be doubled) when the npc is clicked within 5 days or it will be forfeited.
Is this ever possible?
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