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Exp dynamically modified by mapflag


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Posted (edited)

Hi guys,

 

Here's my question. 

I've made several scripts using a dynamic mapflag application. Some works pretty well (noloot, nocommand etc) but i've got a problem with bexp and jexp.

 

In fact, I'd like to change the base rate to a random value (based on an original bexp rate value), but I don't seems to work. here's how I'm doing it:

 

setmapflag "Crystilia", mf_bexp,rand($volva_effet == 0 || $volva_effet ==  3 || $volva_effect == 4 ? .max_rate_value : .min_rate_value, .max_rate_value);
 
and removing it like this:
 
removemapflag "Crystilia", mf_bexp;
 
The values are well selected, but it doesn't change anything on the earned exp. Does anybody try something like this? Is there another solution if this one isn't correct?
 
Thanks
Edited by Alayne

3 answers to this question

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Posted

What your asking to do is change a " BATTLE " flag, not a mapflag. Therefore your process wont work. Also, changing a battle effect, works cross-server not on a map-by-map basis.

 

In order to properly do this, you just have to give the player extra exp per kill, using a script that does it for you.

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