Jump to content
  • 0

Adding Job Changer


lipew

Question


  • Group:  Members
  • Topic Count:  5
  • Topics Per Day:  0.00
  • Content Count:  23
  • Reputation:   0
  • Joined:  04/18/14
  • Last Seen:  

Hellow everyone,

When i put a new Job Changer, it doesn't appears in server, even if i reload scripts. It's only with a few npcs.. This is the npc:

//===== rAthena Script =======================================
//= Job Master
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: ===================================== 
//= rAthena Project
//===== Description: =========================================
//= A fully functional job changer.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Fixed reset on Baby job change.
//= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
//= 1.3 Kagerou/Oboro added.
//= 1.4 Rebellion added.
//============================================================

prontera,153,193,6	script	Job Master	123,{
function Job_Menu;

	mes "[Job Master]";
	if (Class > 4049) {
		mes "No more jobs are available.";
		close;
	}
	if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
		mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
		close;
	}
	if (.SkillPointCheck && SkillPoint) {
		mes "Please use all your skill points before proceeding.";
		close;
	}

	set .@eac, eaclass();
	set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
	if (.@i > 6 && .@i < 22) {
		if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
			mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
			close;
		}
		if (Class > 21) {
			mes "Switch to third class?";
			next;
			Job_Menu(roclass(.@eac|EAJL_THIRD));
			close;
		}
		while(1) {
			mes "Select an option.";
			next;
			set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
			if (.@i==3) close;
			mes "[Job Master]";
			mes "Are you sure?";
			next;
			Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
			mes "[Job Master]";
		}
	}
	set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
	if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
	if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70;
	if (.@exp[0] && .SecondExpanded) {
		if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
			mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
			close;
		}
		mes "Switch to "+jobname(.@exp[0])+"?";
		next;
		Job_Menu(.@exp[0]);
		close;
	}
	if (.@eac&EAJL_2)
		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
			mes "No more jobs are available.";
			close;
		}
	if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
		if (JobLevel < .JobReq[0])
			mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
		else if (Class == 4001 && .LastJob && lastJob) {
			mes "Switch classes now?";
			next;
			Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
		} else switch(Class) {
			case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
			case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
			case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
			default: mes "An error has occurred."; break;
		}
		close;
	}
	if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
		mes "No more jobs are available.";
	else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
		mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
	else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
		mes "Switch classes now?";
		next;
		Job_Menu(lastJob+4001);
	} else
		Job_Menu(.@j1,.@j2);
	close;

function Job_Menu {
	while(1) {
		if (getargcount() > 1) {
			mes "Select a job.";
			set .@menu$,"";
			for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
				set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
			next;
			set .@i, getarg(select(.@menu$)-1,0);
			if (!.@i) close;
			if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
				mes "[Job Master]";
				mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
				close;
			}
			mes "[Job Master]";
			mes "Are you sure?";
			next;
		} else
			set .@i, getarg(0);
		if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
			mes "[Job Master]";
			mes "You are now "+callfunc("F_InsertArticle",jobname(.@i))+"!";
			if (.@i==4001 && .LastJob) set lastJob, Class;
			jobchange .@i;
			if (.@i==4001 || .@i==4023) resetlvl(1);
			specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC;
			if (.Platinum) callsub Get_Platinum;
			close;
		}
		if (getargcount() == 1) return;
		mes "[Job Master]";
	}
	end;
}

Get_Platinum:
	skill 142,1,0;
	switch(BaseClass) {
		case 0: if (Class !=23) skill 143,1,0; break;
		case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
		case 2: skill 157,1,0; break;
		case 3: skill 147,1,0; skill 148,1,0; break;
		case 4: skill 156,1,0; break;
		case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
		case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
		default: break;
	}
	switch(BaseJob) {
		case 7: skill 1001,1,0; break;
		case 8: skill 1014,1,0; break;
		case 9: skill 1006,1,0; break;
		case 10: skill 1012,1,0; skill 1013,1,0; break;
		case 11: skill 1009,1,0; break;
		case 12: skill 1003,1,0; skill 1004,1,0; break;
		case 14: skill 1002,1,0; break;
		case 15: skill 1015,1,0; skill 1016,1,0; break;
		case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
		case 17: skill 1005,1,0; break;
		case 18: skill 238,1,0; break;
		case 19: skill 1010,1,0; break;
		case 20: skill 1011,1,0; break;
		default: break;
	}
	return;

OnInit:
	setarray .Rebirth[0],99,50;	// Minimum base level, job level to rebirth OR change to third class
	setarray .JobReq[0],10,40;	// Minimum job level to turn into 1st class, 2nd class
	set .ThirdClass,1;		// Enable third classes? (1: yes / 0: no)
	set .SecondExpanded,1;		// Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no)
	set .SNovice,45;		// Minimum base level to turn into Super Novice
	set .LastJob,1;			// Enforce linear class changes? (1: yes / 0: no)
	set .SkillPointCheck,1;		// Force player to use up all skill points? (1: yes / 0: no)
	set .Platinum,1;		// Get platinum skills automatically? (1: yes / 0: no)
	end;
}

Notes: *I'm using pre-renewal form

*using BR-Version of rAthena, or brAthena.

*Added everything correct (i think so)

*My server is low rate 2nd classes, 50x/50x/5x

 

Can anyone help me? Or give me a new job changer?

 

Link to comment
Share on other sites

2 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  38
  • Topics Per Day:  0.01
  • Content Count:  949
  • Reputation:   174
  • Joined:  06/12/12
  • Last Seen:  

Probably incompatible with your svn, might wanna show some errors? 

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  5
  • Topics Per Day:  0.00
  • Content Count:  23
  • Reputation:   0
  • Joined:  04/18/14
  • Last Seen:  

Probably incompatible with your svn, might wanna show some errors? 

any errors :/ thats why i'm going insane!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...