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Maybe a good idea? excel o:


Kido

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Hello, i was looking at my item_db just playing around with it and i noticed that actually is kinda hard to memorize and recognize the whole coma " , " syntax for every field o:! so came to think that excel could lend me a hand and it did o:!

 

but not as i wished to o:<

 

here are some screenies (click the spoilie :33)

EyBljKO.png

7ETu14j.png

UCUgth8.png

RHO3UWS.png

 

Sadly i'm not a programmer or an expert on excel

 

Well the main diea idea is to import the item_db into a sheet or something that will allow us to notice the fields by coma anytime we scroll down, that way we can always know what we are editing/hitting o:!

 

Also, an option or a button that will allow us to import export the file as a .txt file saving the changes made so at the end we will be able to edit as much as we want in the fields we want o:!!

 

Well that's the basic idea, because af the screenies show, it is no saving properly the fields and comas

 

A more advanced option would be that when you click a space on the field (cell) the software will pop up an option to see available modificacion to it, for example, les say that i clicked on the field of class that can equip an armor, well an option would pop out showing us that we can set it to equip any job we want or to combine them. The same would be to such filds like Gender, Class, Loc and so on o:!

 

Maybe excel has already those option, but who can afford excel? the idea is to make it as a free software to everyone and that will help anyone :DD!

 

Well i hope my idea will be noticed by a cool programmer, it would be really apreciated o:!!!!

 

Huh well, any ideas? any comments? leave an answer here or pm me o:

 

See you all o:!

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Exactly o:!!!! it only reads _db2.txt but still is awesome o: i just wished that ther ecould be too a software to look it as a text but that could sort the text itself like in an excel sheet o:!

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What do you need, to be exact?

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What do you need, to be exact?

 

basiclly a notepad++ that will make the first line not to scroll when scrolling down o:! and that when moving or clickin a field that may have options like "job" or "gender" or "refinable" pop a message that will give you the available options to o:

 

it's pretty like what the data base editor that sandbox said, but somehow it does not load item_db just item_db2 (well i just exchange names) and the edits autosaves on the file so i can't just backup the line by copying it and then commenting it // D: the software is a little old but still amazing o:!

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Hmmh.. I have deleted my db editor, because I thought nobody would use them...
Maybe when I have another free time, I could rewrite it again  /panic

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Hmmh.. I have deleted my db editor, because I thought nobody would use them...

Maybe when I have another free time, I could rewrite it again  /panic

 

that would be so cool o:!!!!!! do it :33! /rice

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I want to ask the devs why all the db files have to be hard to read txt files. Why can't they be lua or xcel files or even full sql conversion? Is there a reason the db is so messy?

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I want to ask the devs why all the db files have to be hard to read txt files. Why can't they be lua or xcel files or even full sql conversion? Is there a reason the db is so messy?

 

They are hard to read the first times, but then is more easy, it depends on how much you work with them, i take as base the job part and from it i can almost understand the whole syntaxys, what i was askingis just a software like notepad++ (or maybe a plugin for it (?)) that toggles or something the first line, so we can look at it and know what we are doing.

 

They can't be lua because imagine this, just every edit will need the players to update. Can't be excel because not all ppl has excel or a sheet program that will read the text, so it's better to remain them as just text file. Can't be fully sql because in the most cases as i know they use those tables to display in control panels plus other functions that they have. The DB is not messy, is well structured, the only "problem" is that most of they time when a db dev. is editing or you as an owner are editing the db is that you/they have to scroll up to see and make sure that they are editing the correct part.

 

For a "not at all the solution" for example i just did this to my skill_cast_db.txt (click spoiler)

// Skill Times Database
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
//== Extra
// On all fields you can use ':' as a delimiter to level-specific values,
// - Example using SM_PROVOKE
// - Original:6,0,0,0,30000,0,1000
// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Swordman ===========================
//-- SM_PROVOKE
6,0,0,0,30000,0,1000
//-- SM_MAGNUM
7,0,0,0,2000,10000,2000
//-- SM_ENDURE
8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Mage ===============================
//-- MG_SIGHT
10,0,0,0,10000,0,0
//-- MG_NAPALMBEAT
11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
//-- MG_SAFETYWALL
12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- MG_SOULSTRIKE
13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
//-- MG_COLDBOLT
14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_FROSTDRIVER
15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
//-- MG_STONECURSE
16,1000,0,0,5000,20000,0
//-- MG_FIREBALL
17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
//-- MG_FIREWALL
18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//-- MG_FIREBOLT
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_LIGHTNINGBOLT
20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_THUNDERSTORM
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Acolyte ============================
//-- AL_RUWACH
24,0,0,0,10000,0,0
//-- AL_PNEUMA
25,0,0,0,10000,0,0
//-- AL_TELEPORT
26,0,0,0,0,0,0
//-- AL_WARP
27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- AL_HEAL
28,0,1000,0,0,0,0
//-- AL_INCAGI
29,1000,1000,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0
//-- AL_DECAGI
30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000:130000,0,0
//-- AL_HOLYWATER
31,1000,500,0,0,0,0
//-- AL_CRUCIS
32,500,2000,0,0,0,0
//-- AL ANGELUS
33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- AL_BLESSING
34,0,0,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0
//-- AL_CURE
35,0,1000,0,0,6000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Archer =============================
//-- AC_CONCENTRATION
45,0,0,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0
//-- AC_DOUBLE
46,0,0,0,100,0,0
//-- AC_SHOWER
47,0,0,0,100,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Thief ==============================
//-- TF_HIDING
51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- TF_BACKSLIDING
150,0,300,300,0,500
//-- TF_POISON
52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== First planned to be shared =========
//-- ALL_RESURRECTION
54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Knight =============================
//-- KN_BRANDISHSPEAR
57,700,0,0,0,0,0
//-- KN_SPEARBOOMERANG
59,0,1000,0,0,0,0
//-- KN_TWOHANDQUICKEN
60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- KN_AUTOCOUNTER
61,0,0,0,400:800:1200:1600:2000,0,0
//-- KN_BOWLINGBASH
62,700,0,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Priest =============================
//-- PR_IMPOSITIO
66,0,3000,0,240000,0,0
//-- PR_SUFFRAGIUM
67,0,2000,0,30000:20000:10000,0,0
//-- PR_ASPERSIO
68,0,2000,0,460000:480000:500000:520000:540000,0,0
//-- PR_BENEDICTIO
69,0,0,0,40000:80000:120000:160000:200000,0,0
//-- PR_SANCTUARY
70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
//-- PR_SLOWPOISON
71,0,0,0,10000:20000:30000:40000,0,0
//-- PR_STRECOVERY
72,0,2000,0,0,30000,0
//-- PR_KYRIE
73,2000,2000,0,120000,0,0
//-- PR_MAGNIFICAT
74,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- PR_GLORIA
75,0,2000,0,10000:15000:20000:25000:30000,0,0
//-- PR_LEXDIVINA
76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- PR_TURNUNDEAD
77,1000,3000,0,0,0,0
//-- PR_LEXAETERNA
78,0,3000,0,600000,0,0
//-- PR_MAGNUS
79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Wizard =============================
//-- WZ_FIREPILLAR
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
//-- WZ_SIGHTRASHER
81,700,2000,0,500,0,0
//-- WZ_METEOR
83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
//-- WZ_JUPITEL
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,500
//-- WZ_VERMILION
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
//-- WZ_WATERBALL
86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
//-- WZ_ICEWALL
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- WZ_FROSTNOVA
88,6000:6000:5500:5500:5000:5000:4500:4500:4000:4000,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
//-- WZ_STORMGUST
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
//-- WZ_EARTHSPIKE
90,1000:2000:3000:4000:5000,700,0,0,0,0
//-- WZ_HEAVENDRIVE
91,1000:2000:3000:4000:5000,700,0,500,0,0
//-- WZ_QUAGMIRE
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
108,7500,0,0,0,0,0
//-- BS_HAMMERFALL
110,0,0,0,0,5000,0
//-- BS_ADRENALINE
111,0,0,0,340000:360000:380000:400000:420000,0,0
//-- BS_WEAPONPEFECT
112,0,0,0,340000:360000:380000:400000:420000,0,0
//-- BS_OVERTHRUST
113,0,0,0,340000:360000:380000:400000:420000,0,0
//-- BS_MAXIMIZE
114,0,0,0,1000:2000:3000:4000:5000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Hunter =============================
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0,0
//-- HT_LANDMINE
116,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- HT_ANKLESNARE
117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
//-- HT_SHOCKWAVE
118,0,0,0,200000:160000:120000:80000:40000,0,0
//-- HT_SANDMAN
119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- HT_FLASHER
120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
//-- HT_FREEZINGTRAP
121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- HT_BLASTMINE
122,0,0,0,25000:20000:15000:10000:5000,0,0
//-- HT_CLAYMORETRAP
123,0,0,0,20000:40000:60000:80000:100000,0,0
//-- HT_TALKIEBOX
125,0,0,0,600000,0,0
//-- HT_BLITZBEAT
129,1500,1000,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Assassin ===========================
//-- AS_CLOAKING
135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
//-- AS_SONICBLOW
136,0,2000,2000,0,5000,0
//-- AS_ENCHANTPOISON
138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
//-- AS_POISONREACT
139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
//-- AS_VENOMDUST
140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- AS_SPLASHER
141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
143,0,0,0,600000,0,0
//-- SM_FATALBLOW
145,0,0,0,0,5000,0
//-- AC_CHARGEARROW
148,1500,0,0,0,0,0
//-- TF_SPRINKLESAND
149,0,0,0,0,10000,0
//-- TF_PICKSTONE
151,500,0,0,0,0,0
//-- TF_THROWSTONE
152,0,0,0,5000,8000,0
//-- MC_LOUD
155,0,0,0,540000,0,0
//-- AL_HOLYLIGHT
156,2000,0,0,0,0,0
//-- MG_ENERGYCOAT
157,5000,0,0,300000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
161,0,0,0,1800000,0,0
//-- NPC_CHANGEWATER
162,0,0,0,1800000,0,0
//-- NPC_CHANGEGROUND
163,0,0,0,1800000,0,0
//-- NPC_CHANGEFIRE
164,0,0,0,1800000,0,0
//-- NPC_CHANGEWIND
165,0,0,0,1800000,0,0
//-- NPC_CHANGEPOISON
166,0,0,0,1800000,0,0
//-- NPC_CHANGEHOLY
167,0,0,0,1800000,0,0
//-- NPC_CHANGEDARKNESS
168,0,0,0,1800000,0,0
//-- NPC_CHANGETELEKINESIS
169,0,0,0,1800000,0,0
//-- NPC_SELFDESTRUCTION
173,0,0,0,3500,0,0
//-- NPC_POISON
176,0,0,0,0,60000,0
//-- NPC_BLINDATTACK
177,0,0,0,0,30000,0
//-- NPC_SILENCEATTACK
178,0,0,0,0,30000,0
//-- NPC0,_STUNATTACK
179,0,0,0,0,5000,0
//-- NPC_PETRIFYATTACK
180,0,0,0,0,20000,0
//-- NPC_CURSEATTACK
181,0,0,0,0,30000,0
//-- NPC_SLEEPATTACK
182,0,0,0,0,30000,0
//-- NPC_MAGICALATTACK
192,0,0,0,15000,0,0
//-- NPC_KEEPING
201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_BARRIER
204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_DEFENDER
205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_LICK
206,0,0,0,0,3000,0
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0,0
//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000,0
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPSHIELD
216,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPWEAPON
217,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPHELM
218,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_GRAFITTI
220,0,0,0,180000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
229,1000,0,0,40000:45000:50000:55000:60000,0,0
//-- AM_ACIDTERROR
230,1000,0,0,3:7:10:12:13,120000,0
//-- AM_POTIONPITCHER
231,0,500,0,0,0,0
//-- AM_CANNIBALIZE
232,2000,500,0,300000:240000:180000:120000:60000,0,0
//-- AM_SPHEREMINE
233,2000,500,0,30000,0,0
//-- AM_CP_WEAPON
234,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_SHIELD
235,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_ARMOR
236,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_HELM
237,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_RESURRECTHOMUN
247,2000,0,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Crusader ===========================
//-- CR_AUTOGUARD
249,0,0,0,300000,0,0
//-- CR_SHIELDCHARGE
250,0,0,0,0,5000,0
//-- CR_SHIELDBOOMERANG
251,0,0,0,0,0,0
//-- CR_REFLECTSHIELD
252,0,0,0,300000,0,0
//-- CR_HOLYCROSS
253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_GRANDCROSS
254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_DEVOTION
255,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- CR_PROVIDENCE
256,3000,0,0,180000,0,0
//-- CR_DEFENDER
257,0,800,0,180000,0,0
//-- CR_SPEARQUICKEN
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Monk ===============================
//-- MO_CALLSPIRITS
261,1000,0,0,600000,0,0
//-- MO_ABSORBSPIRITS
262,2000,0,0,0,0,0
//-- MO_TRIPLEATTACK
263,0,1000,0,0,0,0
//-- MO_BODYRELOCATION
264,0,0,0,0,0,450
//-- MO_INVESTIGATE
266,1000,500,0,0,0,0
//-- MO_FINGEROFFENSIVE
267,1000,500,0:200:400:600:800,0,0,0
//-- MO_STEELBODY
268,5000,0,0,30000:60000:90000:120000:150000,0,0
//-- MO_BLADESTOP
269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
//-- MO_EXPLOSIONSPIRITS
270,0,0,0,180000,0,0
//-- MO_EXTREMITYFIST
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
//-- MO_CHAINCOMBO
272,0,1000,0,0,0,0
//-- MO_COMBOFINISH
273,0,700,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Sage ===============================
//-- SA_MAGICROD
276,0,0,0,400:600:800:1000:1200,0,0
//-- SA_SPELLBREAKER
277,700,0,0,0,0,0
//-- SA_AUTOSPELL
279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
//-- SA_FLAMELAUNCHER
280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_FROSTWEAPON
281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_LIGHTNINGLOADER
282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_SEISMICWEAPON
283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_VOLCANO
285,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_DELUGE
286,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_VIOLENTGALE
287,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_LANDPROTECTOR
288,5000,0,0,165000:210000:255000:300000:345000,0,0
//-- SA_DISPELL
289,2000,0,0,0,0,0
//-- SA_REVERSEORCISH
294,0,0,0,1200000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
304,0,0,0,0,5000,0
//-- BD_LULLABY
306,0,0,0,60000,15000,0
//-- BD_RICHMANKIM
307,0,0,0,60000,60000,0
//-- BD_ETERNALCHAOS
308,0,0,0,60000,60000,0
//-- BD_DRUMBATTLEFIELD
309,0,0,0,60000,60000,0
//-- BD_RINGNIBELUNGEN
310,0,0,0,60000,60000,0
//-- BD_ROKISWEIL
311,0,0,0,60000,60000,0
//-- BD_INTOABYSS
312,0,0,0,60000,60000,0
//-- BD_SIEGFRIED
313,0,0,0,60000,60000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
316,1500,0,0,0,0,0
//-- BA_DISSONANCE
317,0,0,0,30000,3000,0
//-- BA_FROSTJOKE
318,0,3000,0,0,10000:11000:12000:13000:14000,0
//-- BA_WHISTLE
319,0,0,0,60000,20000,0
//-- BA_ASSASSINCROSS
320,0,0,0,120000,20000,0
//-- BA_POEMBRAGI
321,0,0,0,180000,20000,0
//-- BA_APPLEIDUN
322,0,0,0,180000,20000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Dancer =============================
//-- DC_THROWARROW
324,1500,0,0,0,0,0
//-- DC_UGLYDANCE
325,0,0,0,30000,3000,0
//-- DC_SCREAM
326,0,3000,0,0,5000,0
//-- DC_HUMMING
327,0,0,0,60000,20000,0
//-- DC_DONTFORGETME
328,0,0,0,180000,20000,0
//-- DC_FORTUNEKISS
329,0,0,0,120000,20000,0
//-- DC_SERVICEFORYOU
330,0,0,0,180000,20000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Wedding Skills =====================
//-- WE_MALE
334,3000,0,0,0,0,0
//-- WE_FEMALE
335,3000,0,0,0,0,0
//-- WE_CALLPARTNER
336,0,0,0,20000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NPC_STOP
342,0,0,0,10000,0,0
//-- NPC_CHANGEUNDEAD
348,0,0,0,30000,0,0
//-- NPC_POWERUP
349,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_AGIUP
350,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_INVISIBLE
353,0,0,0,30000,0,0
//-- NPC_RUN
354,0,0:500:1000:1500:2000:2500,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Lord Knight ========================
//-- LK_AURABLADE
355,0,0,0,340000:360000:380000:400000:420000,0,0
//-- LK_PARRYING
356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- LK_CONCENTRATION
357,0,0,0,340000:360000:380000:400000:420000,0,0
//-- LK_TENSIONRELAX
358,0,0,0,180000,0,0
//-- LK_BERSERK
359,0,0,0,300000,15000,0
//-- LK_FURY
360,0,0,0,300000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== High Priest ========================
//-- HP_ASSUMPTIO
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
//-- HP_BASILICA
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== High Wzard =========================
//-- HW_MAGICCRASHER
365,300,300,0,0,0,0
//-- HW_MAGICPOWER
366,700,0,0,30000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Paladin ============================
//-- PA_PRESSURE
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
//-- PA_SACRIFICE
368,0,2000,0,0,0,0
//-- PA_GOSPEL
369,0,0,0,60000,60000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Champion ===========================
//-- CH_PALMSTRIKE
370,0,300,0,0,0,0
//-- CH_TIGERFIST
371,0,700,0,0,2000:4000:6000:8000:10000,0
//-- CH_CHAINCRUSH
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Professor ==========================
//-- PF_HPCONVERSION
373,0,1000:1200:1400:1600:1800,0,0,0,0
//-- PF_SOULCHANGE
374,3000,5000,0,0,0,0
//-- PF_SOULBURN
375,0,0,0,0,0,10000:10000:10000:10000:15000
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Assassin Cross =====================
//-- ASC_EDP
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
//-- ASC_BREAKER
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Sniper =============================
//-- SN_SIGHT
380,0,0,0,420000,0,0
//-- SN_FALCONASSAULT
381,1000,3000,0,0,0,0
//-- SN_SHARPSHOOTING
382,2000,1500,0,0,0,0
//-- SN_WINDWALK
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,360000:380000:400000:420000:440000:460000:480000:500000:520000:540000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Whitesmith =========================
//-- WS_MELTDOWN
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
//-- WS_CARTBOOST
387,0,0,0,420000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Stalker ============================
//-- ST_CHASEWALK
389,1200,0,0,10000,30000,0
//-- ST_REJECTSWORD
390,0,0,0,300000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,1500,2000,0,0,0
//-- CG_MOONLIT
395,0,0,0,20000:25000:30000:35000:40000,0,0
//-- CG_MARIONETTE
396,0,0,0,1000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Mixed Advanced Skills ==============
//-- LK_SPIRALPIERCE
397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- LK_HEADCRUSH
398,0,500,0,0,120000,0
//-- LK_JOINTBEAT
399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
//-- HW_NAPALMVULCAN
400,1000,1000,0,0,45000,0
//-- CH_SOULCOLLECT
401,2000,0,0,600000,0,0
//-- PF_MINDBREAKER
402,0,800:900:1000:1100:1200,0,30000,0,0
//-- PF_MEMORIZE
403,5000,0,0,0,0,0
//-- PF_FOGWALL
404,0,0,0,20000,10000,0
//-- PF_SPIDERWEB
405,0,0,0,30000,8000,0
//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
406,500,500,0,0,10000:5000:120000,0
//-- ASC_CDP
407,0,500,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Adoption Skills ====================
//-- WE_BABY
408,3000,0,0,300000,0,0
//-- WE_CALLPARENT
409,0,0,0,20000,0,0
//-- WE_CALLBABY
410,0,0,0,20000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Taekwon ============================
//-- TK_RUN
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
//-- TK_DOWNKICK
415,0,0,0,0,3000,0
//-- TK_TURNKICK
417,0,0,0,0,2000,0
//-- TK_SPTIME
423,0,0,0,1800000,0,0
//-- TK_SEVENWIND
425,0,0,0,300000,0,0
//-- TK_HIGHJUMP
426,5000:4000:3000:2000:1000,2000,1000,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Star Gladiator =====================
//-- SG_FEEL
427,1000,0,0,0,0,0
//SG_SUN_WARM
428,0,1000,0,10000:20000:60000,0,0
//SG_MOON_WARM
429,0,1000,0,10000:20000:60000,0,0
//SG_STAR_WARM
430,0,1000,0,10000:20000:60000,0,0
//SG_SUN_COMFORT
431,0,1000,0,80000:160000:240000:320000,0,0
//SG_MOON_COMFORT
432,0,1000,0,80000:160000:240000:320000,0,0
//SG_STAR_COMFORT
433,0,1000,0,80000:160000:240000:320000,0,0
//-- SG_HATE
434,1000,0,0,0,0,0
//SG_FRIEND
442,0,0,0,10000,0,0
//SG_KNOWLEDGE
443,0,0,0,600000,0,0
//SG_FUSION
444,0,1000,0,600000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Soul Linker ========================
//-- SL_ALCHEMIST
445,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
446,0,500,0,0,0,0
//-- SL_MONK
447,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_STAR
448,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SAGE
449,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_CRUSADER
450,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SUPERNOVICE
451,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KNIGHT
452,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_WIZARD
453,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_PRIEST
454,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BARDDANCER
455,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ROGUE
456,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ASSASSIN
457,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BLACKSMITH
458,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- BS_ADRENALINE2
459,0,0,0,150000,0,0
//-- SL_HUNTER
460,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SOULLINKER
461,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KAIZEL
462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
//-- SL_KAAHI
463,0,500,0,1800000,500,0
//-- SL_KAUPE
464,500,500,0,600000,0,0
//-- SL_KAITE
465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
//-- SL_STIN
467,100,500,0,0,0,0
//-- SL_STUN
468,100,500,0,2000,0,0
//-- SL_SMA
469,2000,500,0,3000,0,0
//-- SL_SWOO
470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
//-- SL_SKE
471,3000:2000:1000,500,0,10000:20000:30000,3000,0
//-- SL_SKA
472,3000:2000:1000,500,0,10000:20000:30000,0,0
//==========================================
//-- SM_SELFPROVOKE
473,0,0,0,30000,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Mixed Advanced Skills ==============
//-- ST_PRESERVE
475,1000,0,0,600000,0,0
//-- ST_FULLSTRIP
476,0,1000,0,75000:90000:105000:120000:135000,0,0
//-- CR_SLIMPITCHER
478,1000,1000,0,0,0,0
//-- CR_FULLPROTECTION
479,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- PA_SHIELDCHAIN
480,1000,0,0,0,0,0
//-- PF_DOUBLECASTING
482,2000,0,0,90000,0,0
//-- HW_GANBANTEIN
483,3000,2000,0,0,0,0
//-- HW_GRAVITATION
484,5000,2000,0,5000:6000:7000:8000:9000,0,0
//-- WS_CARTTERMINATION
485,0,0,0,0,5000,0
//-- WS_OVERTHRUSTMAX
486,0,0,0,420000,0,0
//-- CG_LONGINGFREEDOM
487,0,0,0,180000,0,0
//-- CG_HERMODE
488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
//-- CG_TAROTCARD
489,1000,3000,0,0,30000,0
//-- CR_ACIDDEMONSTRATION
490,1000,1000,0,0,0,0
//-- CR_CULTIVATION
491,0,0,0,300000,0,0
//==========================================
//-- ITEM_ENCHANTARMS
492,0,0,0,180000,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Mixed Taekwon Skills ===============
//-- TK_MISSION
493,1000,0,0,0,0,0
//-- SL_HIGH
494,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- KN_ONEHAND
495,0,0,0,300000,0,0
//-- AM_TWILIGHT1
496,3000,10000,0,0,0,0
//-- AM_TWILIGHT2
497,3000,10000,0,0,0,0
//-- AM_TWILIGHT3
498,3000,10000,0,0,0,0
//-- HT_POWER
499,0,0,0,100,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Gunslinger =========================
//-- GS_GLITTERING
500,0,0,0,600000,0,0
//-- GS_FLING
501,0,0,0,30000,0,0
//-- GS_BULLSEYE
503,500,0,0,0,0,0
//-- GS_MADNESSCANCEL
504,3000,4000,0,15000,0,0
//-- GS_ADJUSTMENT
505,1000,1000,0,30000,0,0
//-- GS_INCREASING
506,0,1000,0,540000,0,0
//-- GS_CRACKER
508,0,1000,0,0,5000,0
//-- GS_TRACKING
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
//-- GS_DISARM
513,0,0,0,30000,0,0
//-- GS_PIERCINGSHOT
514,1500,0,0,0,120000,0
//-- GS_RAPIDSHOWER
515,0,1000,0,0,0,0
//-- GS_DESPERADO
516,0,1000,1000,1000,0,0
//-- GS_GATLINGFEVER
517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
//-- GS_DUST
518,1000,1000,0,0,0,0
//-- GS_FULLBUSTER
519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
//-- GS_GROUNDDRIFT
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Ninja ==============================
//-- NJ_KUNAI
524,0,1000,0,0,0,0
//-- NJ_HUUMA
525,3000,0,0,0,0,0
//-- NJ_ZENYNAGE
526,0,5000,0,0,0,0
//-- NJ_TATAMIGAESHI
527,0,3000,0,3000,3000,0
//-- NJ_KASUMIKIRI
528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- NJ_SHADOWJUMP
529,0,0,0,0,0,0
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
530,0,0,0,0,0,0
//-- NJ_UTSUSEMI
531,0,1000,0,20000:30000:40000:50000:60000,0,0
//-- NJ_BUNSINJYUTSU
532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- NJ_KOUENKA
534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_KAENSIN
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
//-- NJ_BAKUENRYU
536,3000,2000,0,0,0,0
//-- NJ_HYOUSENSOU
537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_SUITON
538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- NJ_HYOUSYOURAKU
539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NJ_HUUJIN
540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
//-- NJ_RAIGEKISAI
541,4000,0,0,0,0,0
//-- NJ_KAMAITACHI
542,4000,0,0,0,0,0
//-- NJ_NEN
543,5000:4000:3000:2000:1000,0,0,340000:360000:380000:400000:420000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Gangsi Branch and Other Skills =====
//-- MB_PETPITCHER
//551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- MB_B_GAIN
//556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- MB_MUNAKBALL
//560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- MB_B_GATHERING
//562,10000,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- MB_B_EXCLUDE
//564,30000:25000:20000:15000:10000,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- MB_B_WALLSHIFT
//568,1000:800:600:400:200,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- SL_DEATHKNIGHT
572,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_COLLECTOR
573,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_NINJA
574,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_GUNNER
575,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_TWILIGHT4
//576,3000,10000,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- DE_WINDATTACK
//617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- DA_EXPLOSION
//625,7000:6000:5000:4000:3000,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- DA_MAGICCART
//640,5000:4000:3000:2000:1000,0,0,0,0,0
//-- DA_COPY
//641,20000,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- DA_EDARKNESS
//647,13000:11000:9000:7000:5000,0,0,0,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//-- DA_TIMEOUT
//649,5000:3000:1000,0,0,0,0,0
//-- ALL_TIMEIN
//650,0,0,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== New Monster Skills =================
//-- NPC_ICEBREATH
655,0,0,0,0,12000,0
//-- NPC_ACIDBREATH
657,0,0,0,0,60000,0
//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
659,0,0,0,0,5000:30000:30000:120000,0
//-- NPC_BLEEDING
660,0,0,0,0,120000,0
//-- NPC_HELLJUDGEMENT
662,0,0,0,0,30000,0
//-- NPC_WIDESILENCE
663,0,0,0,0,30000,0
//-- NPC_WIDEFREEZE
664,0,0,0,0,12000,0
//-- NPC_WIDEBLEEDING
665,0,0,0,0,120000,0
//-- NPC_WIDESTONE
666,0,0,0,0,20000,0
//-- NPC_WIDECONFUSE
667,0,0,0,0,30000,0
//-- NPC_WIDESLEEP
668,0,0,0,0,30000,0
//-- NPC_WIDESIGHT
669,0,0,0,10000,0,0
//-- NPC_EVILLAND
670,0,0,0,30000,30000,0
//-- NPC_MAGICMIRROR
671,0,0,0,30000,0,0
//-- NPC_SLOWCAST
672,0,0,0,0,30000,0
//-- NPC_CRITICALWOUND
673,0,0,0,0,30000,0
//-- NPC_STONESKIN
675,0,0,0,30000,0,0
//-- NPC_ANTIMAGIC
676,0,0,0,30000,0,0
//-- NPC_WIDECURSE
677,0,0,0,0,30000,0
//-- NPC_WIDESTUN
678,0,0,0,0,5000,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== New Monster Skills (12.1) ==========
//-- NPC_HELLPOWER
683,0,0,0,0,300000,0
//-- NPC_WIDEHELLDIGNITY
684,0,0,0,0,300000,0
//-- NPC_INVINCIBLE
685,0,0,0,-1,0,0
//-- NPC_INVINCIBLEOFF
686,0,0,0,60000,0,0
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Item Use-Only Skills ===============
//-- CASH_BLESSING
689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_INCAGI
690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_ASSUMPTIO
691,0,0,0,20000:40000:60000:80000:100000,0,0
//-- ALL_CATCRY
692,0,5000,0,0,0,0
//-- ALL_PARTYFLEE
693,0,0,0,0,0,300000
//-- ALL_DREAM_SUMMERNIGHT
695,0,12000,0,0,0,0
//-- ALL_WEWISH
698,0,20000,0,0,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
1001,300,300,0,0,0,0
//-- CR_SHRINK
1002,0,0,0,300000,0,0
//-- AS_VENOMKNIFE
1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- RG_CLOSECONFINE
1005,0,0,0,10000,0,0
//-- WZ_SIGHTBLASTER
1006,2000,0,0,120000,0,0
//-- SA_ELEMENTWATER
1008,2000,1000,0,1800000,0,0
//-- HT_PHANTASMIC
1009,0,0,0,0,0,0
//-- BA_PANGVOICE
1010,1000,2000,0,17000,0,0
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
1011,1000,2000,0,10000,17000,0
//-- BS_GREED
1013,0,1000,0,0,0,0
//-- PR_REDEMPTIO
1014,4000,0,0,0,0,0
//-- MO_KITRANSLATION
1015,2000,1000,0,600000,0,0
//-- MO_BALKYOUNG
1016,0,2000,0,0,2000,0
//-- SA_ELEMENTGROUND
1017,2000,1000,0,1800000,0,0
//-- SA_ELEMENTFIRE
1018,2000,1000,0,1800000,0,0
//-- SA_ELEMENTWIND
1019,2000,1000,0,1800000,0,0
//==========================================
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
//===== Rune Knight ========================
//-- RK_ENCHANTBLADE
2001,1000,0,0,300000,0,0
//-- RK_SONICWAVE
2002,0,1000,0,0,0,2000
//-- RK_DEATHBOUND
2003,0,2000,0,2000,0,3000
//-- RK_HUNDREDSPEAR
2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000
//-- RK_WINDCUTTER
2005,0,0,0,15000,0,2000
//-- RK_IGNITIONBREAK
2006,1000,0,0,0,0,2000

//-- RK_DRAGONBREATH
2008,0:0:0:1000:1000:1000:1500:1500:2000:2000,2000,0,10000,0,0
//-- RK_DRAGONHOWLING
2009,0,0,0,15000,0,10000

//-- RK_MILLENNIUMSHIELD
2011,0,1000,0,180000,0,60000
//-- RK_CRUSHSTRIKE
2012,0,0,0,30000,0,30000
//-- RK_REFRESH
2013,0,0,0,60000,0,120000
//-- RK_GIANTGROWTH
2014,0,0,0,180000,0,0
//-- RK_STONEHARDSKIN
2015,0,0,0,180000,10000,0
//-- RK_VITALITYACTIVATION
2016,0,0,0,180000,0,0
//-- RK_STORMBLAST
2017,2000,1000,0,0,0,0
//-- RK_FIGHTINGSPIRIT
2018,0,0,0,180000,0,0
//-- RK_ABUNDANCE
2019,0,0,0,180000,0,0
//==========================================

//===== Gillotine Cross ==================== 
//-- GC_VENOMIMPRESS 
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
//-- GC_CROSSIMPACT 
2022,0,2500:2000:1500:1000:500,0,0,0,0
//-- GC_DARKILLUSION 
2023,0,1500,0,0,0,0

//-- GC_CREATENEWPOISON 
2025,0,500,0,0,0,0
//-- GC_ANTIDOTE 
2026,0,0,0,0,0,0
//-- GC_POISONINGWEAPON 
2027,0,1000,0,60000:120000:180000:240000:300000,300000,0
//-- GC_WEAPONBLOCKING 
2028,0,2000,0,180000,0,0
//-- GC_COUNTERSLASH 
2029,0,2000,0,0,0,0
//-- GC_WEAPONCRUSH 
2030,0,1000,0,60000,0,0
//-- GC_VENOMPRESSURE 
2031,0,1000,0,0,0,0
//-- GC_POISONSMOKE 
2032,0,2000,0,6000:8000:10000:12000:14000,0,0
//-- GC_CLOAKINGEXCEED 
2033,0,2000,0,0,0,0
//-- GC_PHANTOMMENACE 
2034,0,1000,0,0,0,0
//-- GC_HALLUCINATIONWALK 
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
//-- GC_ROLLINGCUTTER 
2036,0,200,0,3000,0,0
//-- GC_CROSSRIPPERSLASHER 
2037,0,1000,0,0,0,0
//========================================== 

//===== Arch Bishop ======================== 
//-- AB_JUDEX 
2038,2000,500,0,0,0,0
//-- AB_ANCILLA 
2039,1000,1000,0,0,0,0
//-- AB_ADORAMUS 
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
//-- AB_CLEMENTIA 
2041,3000,0,0,120000:180000:240000,0,0
//-- AB_CANTO 
2042,3000,0,0,120000:180000:240000,0,0
//-- AB_CHEAL 
2043,3000,0,0,0,0,2000
//-- AB_EPICLESIS 
2044,2000:2500:3000:3500:4000,2000,0,18000:21000:24000:27000:30000,0,60000
//-- AB_PRAEFATIO 
2045,2000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
//-- AB_ORATIO 
2046,4000,0,0,30000,0,2000
//-- AB_LAUDAAGNUS 
2047,1000,0,0,60000,0,3000
//-- AB_LAUDARAMUS 
2048,1000,0,0,60000,0,3000

//-- AB_RENOVATIO 
2050,3000,0,0,90000,0,0
//-- AB_HIGHNESSHEAL 
2051,1000,1000,0,0,0,3000
//-- AB_CLEARANCE 
2052,4000,0,0,0,0,10000
//-- AB_EXPIATIO 
2053,1000,0,0,150000:180000:210000:240000:270000,0,0
//-- AB_DUPLELIGHT 
2054,2000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0

//-- AB_SILENTIUM 
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
//========================================== 

//===== Warlock ============================ 
//-- WL_WHITEIMPRISON 
2201,0,0,0,6000:8000:10000:12000:14000,15000,4000
//-- WL_SOULEXPANSION 
2202,2000,500,0,0,0,0
//-- WL_FROSTMISTY 
2203,2000:2500:3000:3500:4000,1000,0,40000,0,4000
//-- WL_JACKFROST 
2204,2000:2500:3000:3500:4000,1000,0,10000:15000:20000:25000:30000,0,0
//-- WL_MARSHOFABYSS 
2205,2500,1000,0,25000,0,0
//-- WL_RECOGNIZEDSPELL 
2206,1000,1000,0,60000:90000:120000:150000:180000,0,50000:80000:110000:140000:170000
//-- WL_SIENNAEXECRATE 
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0

//-- WL_STASIS 
2209,3000,1000,0,10000:15000:20000:25000:30000,0,300000
//-- WL_DRAINLIFE 
2210,4000,0,0,0,0,2000
//-- WL_CRIMSONROCK 
2211,5000,2000,0,3000:4000:5000:6000:7000,0,5000
//-- WL_HELLINFERNO 
2212,3000,1000,0,15000,0,0
//-- WL_COMET 
2213,10000:11000:12000:13000:14000,0,0,15000,0,60000
//-- WL_CHAINLIGHTNING 
2214,3500:4000:4500:5000:5500,0,0,100,0,3000

//-- WL_EARTHSTRAIN 
2216,2000:3000:4000:5000:6000,1000,0,150,75000:90000:105000:120000:135000,10000
//-- WL_TETRAVORTEX 
2217,5000:6000:7000:8000:9000,2000,0,20000,0,15000

//-- WL_SUMMONFB 
2222,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONBL 
2223,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONWB 
2224,2000,0,0,120000:160000:200000:240000:280000,0,0
//-- WL_SUMMONSTONE 
2229,2000,0,0,120000:160000:200000:240000:280000,0,0

//-- WL_READING_SB 
2231,5000,500,0,0,0,0
//========================================== 

//===== Ranger ============================= 
//-- RA_ARROWSTORM 
2233,2000:2200:2400:2600:2800,0,0,0,0,5400:5600:5800:6000:6400
//-- RA_FEARBREEZE 
2234,2000,0,0,60000:90000:120000:150000:180000,0,0

//-- RA_AIMEDBOLT 
2236,4000,1000,0,0,0,0
//-- RA_DETONATOR 
2237,0,0,0,1000,0,0
//-- RA_ELECTRICSHOCKER 
2238,0,0,0,15000,20000:22000:24000:26000,0
//-- RA_CLUSTERBOMB 
2239,0,0,0,15000,0,0
//-- RA_WUGMASTERY 
2240,0,1000,0,0,0,0
//-- RA_WUGRIDER 
2241,0,500,0,0,0,0

//-- RA_WUGBITE 
2244,0,2000,0,1000:2000:3000:4000:5000,0,4000:6000:8000:10000:12000

//-- RA_SENSITIVEKEEN 
2246,0,3000,0,0,0,0
//-- RA_CAMOUFLAGE 
2247,0,0,0,10000,0,0

//-- RA_MAGENTATRAP 
2249,0,2000,0,15000,10000,0
//-- RA_COBALTTRAP 
2250,0,2000,0,15000,10000,0
//-- RA_MAIZETRAP 
2251,0,2000,0,15000,10000,0
//-- RA_VERDURETRAP 
2252,0,2000,0,15000,10000,0
//-- RA_FIRINGTRAP 
2253,0,0,0,20000,15000,0
//-- RA_ICEBOUNDTRAP 
2254,0,0,0,20000,15000,0
//========================================== 

//===== Mechanic =========================== 
//-- NC_BOOSTKNUCKLE 
2256,200:400:600:800:1000,0,0,0,0,0
//-- NC_PILEBUNKER 
2257,0,2000,0,0,0,5000
//-- NC_VULCANARM 
2258,0,300:200:100,0,0,0,0
//-- NC_FLAMELAUNCHER 
2259,1000:1500:2000,1500:1000:500,0,7000:14000:21000,0,0
//-- NC_COLDSLOWER 
2260,1000,1000:2000:3000,0,7000:14000:21000,0,0
// -- NC_ARMSCANNON 
2261,1400:1600:1800,500:1000:2000,0,0,0,0
//-- NC_ACCELERATION 
2262,0,0,0,30000:60000:90000,0,0
//-- NC_HOVERING 
2263,0,0,0,90000,0,0
//-- NC_F_SIDESLIDE 
2264,0,500,0,0,0,0
//-- NC_B_SIDESLIDE 
2265,0,500,0,0,0,0

//-- NC_SELFDESTRUCTION 
2267,2000:1500:1000,0,0,0,0,300000
//-- NC_SHAPESHIFT 
2268,0,2000,0,300000,0,0
//-- NC_EMERGENCYCOOL 
2269,0,500,0,0,0,5000
//-- NC_INFRAREDSCAN 
2270,0,500,0,3000,0,3000
//-- NC_ANALYZE 
2271,0,1000,0,20000,0,0
//-- NC_MAGNETICFIELD 
2272,500:1000:1500,0,0,15000,0,20000:15000:10000
//-- NC_NEUTRALBARRIER 
2273,500:1000:1500,0,0,30000:45000:60000,0,20000:15000:10000
//-- NC_STEALTHFIELD 
2274,500:1000:1500,0,0,15000:20000:25000,0,20000:15000:10000
//-- NC_REPAIR 
2275,200:300:400:500:600,1000,0,0,0,0

//-- NC_AXEBOOMERANG 
2278,0,0,0,0,0,5000:4500:4000:3500:3000
//-- NC_POWERSWING 
2279,0,1000,0,2000,0,0
//-- NC_AXETORNADO 
2280,0,500,0,0,0,4000:3500:3000:2500:2000
//-- NC_SILVERSNIPER 
2281,0,0,0,20000:30000:40000:50000:60000,0,0
//-- NC_MAGICDECOY 
2282,0,0,0,20000:30000:40000:50000:60000,0,0
//-- NC_DISJOINT 
2283,2000,0,0,0,0,0
//========================================== 

//===== Shadow Chaser ====================== 
//-- SC_FATALMENACE 
2284,0,500,0,0,0,0
//-- SC_REPRODUCE 
2285,0,1000,0,60000,0,0
//-- SC_AUTOSHADOWSPELL 
2286,4000:3600:3200:2800:2400:2000:1600:1200:800:400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
//-- SC_SHADOWFORM 
2287,0,1000,0,30000:40000:50000:60000:70000,0,0
//-- SC_TRIANGLESHOT 
2288,1000,500,0,0,0,0
//-- SC_BODYPAINT 
2289,0,1000,0,5000:7000:9000:11000:13000,0,2000
//-- SC_INVISIBILITY 
2290,1000,1000,0,20000,0,20000:30000:40000:50000:60000
//-- SC_DEADLYINFECT 
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
//-- SC_ENERVATION 
2292,2000,1000,0,10000:15000:20000,0,2000
//-- SC_GROOMY 
2293,2000,1000,0,10000:15000:20000,0,2000
//-- SC_IGNORANCE 
2294,2000,1000,0,10000:15000:20000,0,2000
//-- SC_LAZINESS 
2295,2000,1000,0,10000:15000:20000,0,2000
//-- SC_UNLUCKY 
2296,2000,1000,0,10000:15000:20000,0,2000
//-- SC_WEAKNESS 
2297,2000,1000,0,10000:15000:20000,0,2000
//-- SC_STRIPACCESORY 
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
//-- SC_MANHOLE 
2299,1000,2000,0,5000:10000:15000,5000:10000:15000,0
//-- SC_DIMENSIONDOOR 
2300,1000,2000,0,4000:8000:12000,0,0
//-- SC_CHAOSPANIC 
2301,2000,2000,0,5000:10000:15000,4000:8000:12000,0
//-- SC_MAELSTROM 
2302,2000,2000,0,7000:14000:21000,0,0
//-- SC_BLOODYLUST //dur2=intr 
2303,2000,2000,0,10000:20000:30000,0,180000
//-- SC_FEINTBOMB 
2304,1000,0,0,1000,0,5000
//========================================== 

//==== Royal Guard skills ================== 
//-- LG_CANNONSPEAR 
2307,0,0,0,0,0,2000

//-- LG_TRAMPLE 
2309,0,0,0,0,0,1000
//-- LG_SHIELDPRESS 
2310,0,0,0,3500:4000:4500:5000:5500,0,2000
//-- LG_REFLECTDAMAGE 
2311,0,0,0,300000,0,0
//-- LG_PINPOINTATTACK 
2312,0,1000,0,5000,0,5000
//-- LG_FORCEOFVANGUARD 
2313,0,1000,0,300000,0,0
//-- LG_RAGEBURST 
2314,0,3000,0,0,0,0
//-- LG_SHIELDSPELL //TODO apply proper duration [malufett] 
2315,1000,1000,0,3000:30000:30000,0,2000
//-- LG_EXEEDBREAK 
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
//-- LG_OVERBRAND 
2317,500,2000,0,0,0,0
//-- LG_PRESTIGE 
2318,1000,0,0,30000:45000:60000:75000:90000,0,60000
//-- LG_BANDING 
2319,0,0,0,-1,2000:4000:6000:8000:10000,0
//-- LG_MOONSLASHER 
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
//-- LG_RAYOFGENESIS 
2321,2000:2500:3000:3500:4000,2000,0,10000,0,5000
//-- LG_PIETY 
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
//-- LG_EARTHDRIVE 
2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
//-- LG_HESPERUSLIT 
2324,1000,3000,0,0,0,20000
//-- LG_INSPIRATION 
2325,2000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
//========================================== 

//===== Sura Skills ======================== 
//-- SR_DRAGONCOMBO 
2326,0,0,0,3000,0,0
//-- SR_SKYNETBLOW 
2327,0,500,0,0,0,0
//-- SR_EARTHSHAKER 
2328,0,0,0,1000,0,3000
//-- SR_FALLENEMPIRE 
2329,0,0,0,500:1000:1500:2000:2500,0,0
//-- SR_TIGERCANNON 
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000

//-- SR_RAMPAGEBLASTER 
2332,0,1000,0,0,0,10000
//-- SR_CRESCENTELBOW 
2333,0,1000,0,3000:4000:5000:6000:7000,0,5000
//-- SR_CURSEDCIRCLE 
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
//-- SR_LIGHTNINGWALK 
2335,0,1000,0,5000:6000:7000:8000:9000,0,5000
//-- SR_KNUCKLEARROW 
2336,0,1000,0,0,0,0
//-- SR_WINDMILL 
2337,1000,500,0,0,0,3000
//-- SR_RAISINGDRAGON 
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,30000

//-- SR_ASSIMILATEPOWER 
2340,0,1000,0,0,0,5000
//-- SR_POWERVELOCITY 
2341,1500,0,0,0,0,0

//-- SR_GATEOFHELL 
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,0
//-- SR_GENTLETOUCH_QUIET 
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_CURE 
2345,0,1000,0,0,0,1000:1500:2000:2500:3000
//-- SR_GENTLETOUCH_ENERGYGAIN 
2346,1000,1000,0,240000,0,0
//-- SR_GENTLETOUCH_CHANGE 
2347,1000,1000,0,240000,0,200000:180000:160000:140000:120000
//-- SR_GENTLETOUCH_REVITALIZE 
2348,1000,1000,0,240000,0,200000:180000:160000:140000:120000
//========================================== 

//==== Wanderer skills ===================== 
//-- WA_SWING_DANCE 
2350,1000,2000,0,60000,0,0
//-- WA_SYMPHONY_OF_LOVER 
2351,1000,2000,0,60000,0,0
//-- WA_MOONLIT_SERENADE 
2352,1000,2000,0,60000,0,0
//========================================== 

//==== Minstresl skills ==================== 
//-- MI_RUSH_WINDMILL 
2381,0,2000,0,60000,0,0
//-- MI_ECHOSONG 
2382,1000,2000,0,60000,0,0
//-- MI_HARMONIZE 
2383,1000,1000,0,60000,0,5000
//========================================== 

//==== Minstrel/Wanderer skills ============ 
//-- WM_METALICSOUND 
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
//-- WM_REVERBERATION 
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0

//-- WM_DOMINION_IMPULSE 
2417,0,1000,0,0,0,0
//-- WM_SEVERE_RAINSTORM 
2418,1000:1500:2000:2500:3000,1000,0,900:1500:2100:2700:3000,0,5000:5500:6000:6500:7000
//-- WM_POEMOFNETHERWORLD 
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
//-- WM_VOICEOFSIREN 
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
//-- WM_DEADHILLHERE 
2421,4000:3500:3000:2500:2000,1000,0,0,0,0
//-- WM_LULLABY_DEEPSLEEP 
2422,2000,1000,0,12000:14000:16000:18000:20000,0,10000
//-- WM_SIRCLEOFNATURE 
2423,2000,1000,0,60000,0,15000
//-- WM_RANDOMIZESPELL 
2424,0,1000,0,0,0,3000
//-- WM_GLOOMYDAY 
2425,1000,1000,0,30000:45000:60000:75000:90000,0,10000
//-- WM_GREAT_ECHO 
2426,2000:2200:2400:2600:2800,1000,0,0,0,10000
//-- WM_SONG_OF_MANA 
2427,1000,1000,0,30000:60000:90000:120000:150000,0,90000
//-- WM_DANCE_WITH_WUG 
2428,1500:2000:2500:3000:3500,1000,0,30000:60000:90000:120000:150000,0,90000
//-- WM_SOUND_OF_DESTRUCTION 
2429,0:500:1000:1500:2000,1000,0,0,0,20000
//-- WM_SATURDAY_NIGHT_FEVER 
2430,1000:2000:3000:4000:5000,1000,0,10000:15000:20000:25000:30000,10000:8000:6000:4000:2000,180000
//-- WM_LERADS_DEW 
2431,1000,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_MELODYOFSINK 
2432,100,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_BEYOND_OF_WARCRY 
2433,1000,1000,0,20000:30000:40000:50000:60000,0,180000
//-- WM_UNLIMITED_HUMMING_VOICE 
2434,1000,1000,0,60000:90000:120000:150000:180000,0,110000:120000:130000:140000:150000
//========================================== 

//==== Sorcerer skills ===================== 
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] 
2443,1000,1000,0,12000,0,0
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech] 
2444,1000,1000,0,12000,0,0
//-- SO_SPELLFIST 
2445,0,1000,0,20000:25000:30000:35000:40000,0,0
//-- SO_EARTHGRAVE 
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
//-- SO_DIAMONDDUST 
2447,5000:5500:6000:6500:7000,1000,0,500,12000:14000:16000:18000:20000,5000
//-- SO_POISON_BUSTER 
2450,2200:3400:4600:5800:7000,1000,0,0,0,2000
//-- SO_PSYCHIC_WAVE 
2449,8000:9000:10000:11000:12000,1000,0,1200:1700:2200:2700:3200,0,5000
//-- SO_CLOUD_KILL 
2450,2300:2500:2700:2900:3100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
//-- SO_STRIKING 
2451,1000,1000,0,60000,0,2000
//-- SO_WARMER 
2452,2200:2400:2600:2800:3000,1000,0,40000:45000:50000:55000:60000,30000,35000:40000:45000:50000:55000
//-- SO_VACUUM_EXTREME 
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,0,5000
//-- SO_VARETYR_SPEAR 
2454,2200:2400:2600:2800:3000,1000,0,0,2200:2400:2600:2800:3000,2000
//-- SO_ARULLO 
2455,2200:2400:2600:2800:3000,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
//-- SO_EL_CONTROL 
2456,2000,0,0,0,0,5000
//-- SO_SUMMON_AGNI 
2457,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_AQUA 
2458,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_VENTUS 
2459,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_SUMMON_TERA 
2460,1000:2000:3000,0,0,600000:900000:1200000,0,60000
//-- SO_EL_ACTION 
2461,0,0,0,0,0,5000
//-- SO_EL_ANALYSIS 
2462,0,0,0,0,0,0

//-- SO_EL_CURE 
2464,2000,1000,0,0,0,0
//-- SO_FIRE_INSIGNIA 
2465,1000,0,0,60000,0,60000
//-- SO_WATER_INSIGNIA 
2466,1000,0,0,60000,0,60000
//-- SO_WIND_INSIGNIA 
2467,1000,0,0,60000,0,60000
//-- SO_EARTH_INSIGNIA 
2468,1000,0,0,60000,0,60000
//========================================== 

//==== Genetic skills ====================== 
//-- GN_CART_TORNADO 
2476,0,500,0,5000,0,0:500:1000:1500:2000
//-- GN_CARTCANNON 
2477,1000:1500:2000:2500:3000,500,0,0,0,0
//-- GN_CARTBOOST 
2478,1500,500,0,90000,0,0
//-- GN_THORNS_TRAP 
2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
//-- GN_BLOOD_SUCKER 
2480,1500,500,0,20000:22000:24000:26000:28000,0,0
//-- GN_SPORE_EXPLOSION 
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
//-- GN_WALLOFTHORN 
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
//-- GN_CRAZYWEED 
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
//-- GN_CRAZYWEED_ATK 
2484,0,0,0,100,0,0

//-- GN_DEMONIC_FIRE 
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,15000,5000
//-- GN_FIRE_EXPANSION 
2486,2000,500,0,0,0,0
//-- GN_FIRE_EXPANSION_SMOKE_POWDER 
2487,0,0,0,10000:12000:14000:16000:18000,0,0
//-- GN_FIRE_EXPANSION_TEAR_GAS 
2488,0,0,0,10000:12000:14000:16000:18000,0,0

//-- GN_HELLS_PLANT 
2490,3000:3500:4000:4500:5000,500,0,14000:21000:28000:35000:42000,0,0
//-- GN_HELLS_PLANT_ATK 
2491,0,0,0,20000,0,0
//-- GN_MANDRAGORA 
2492,1000,500,0,10000:15000:20000:25000:30000,0,15000
//-- GN_SLINGITEM 
2493,0,0,0,77000,10000,1000

//-- GN_SLINGITEM_RANGEMELEEATK 
2498,0,0,0,3000,0,0
//========================================== 

//===== Extra 3rd Class Skills ============= 
//-- AB_SECRAMENT 
2515,1000,500,0,60000:90000:120000:150000:180000,0,0

//-- SR_HOWLINGOFLION 
2517,1000,0,0,12000:14000:16000:18000:20000,0,10000
//-- SR_RIDEINLIGHTNING 
2518,1000:2000:3000:4000:5000,200,0,0,0,1000
//========================================== 

//===== Misc. Skills ======================= 
//-- ALL_ODINS_RECALL 
2533,10000,0,0,0,0,300000
//-- RETURN_TO_ELDICASTES 
2534,3000,0,0,0,0,300000
//-- ALL_GUARDIAN_RECALL 
2536,3000,0,0,0,0,300000
//-- ALL_ODINS_POWER 
2537,5000,5000,0,60000,0,60000
//========================================== 

//==== Kagerou & Oboro skills ============== 
//-- KO_YAMIKUMO 
3001,0,0,0,60000,0,0
//-- KO_JYUMONJIKIRI 
3004,0,2500,0,5000,0,0
//-- KO_SETSUDAN 
3005,0,2000,0,0,0,0
//-- KO_BAKURETSU 
3006,1000:1500:2000:2500:3000,1000,0,100,0,3000
//-- KO_HAPPOKUNAI 
3007,0,1000,0,0,0,0
//-- KO_MUCHANAGE 
3008,0,0,0,100,0,10000
//-- KO_HUUMARANKA 
3009,0,3000,0,500,0,0
//-- KO_MAKIBISHI 
3010,0,0,0,12000:14000:16000:18000:20000,10000,0
//-- KO_MEIKYOUSISUI 
3011,3000,0,0,10000,0,0
//-- KO_ZANZOU 
3012,0,0,0,27000:24000:21000:18000:15000,0,0
//-- KO_KYOUGAKU 
3013,1000,0,0,12000:14000:16000:18000:20000,0,0
//-- KO_JYUSATSU 
3014,1000,0,0,8000:10000:12000:14000:16000,0,0
//-- KO_KAHU_ENTEN 
3015,500,0,0,300000,0,0
//-- KO_HYOUHU_HUBUKI 
3016,500,0,0,300000,0,0
//-- KO_KAZEHU_SEIRAN 
3017,500,0,0,300000,0,0
//-- KO_DOHU_KOUKAI 
3018,500,0,0,300000,0,0
//-- KO_KAIHOU 
3019,1000,0,0,0,0,0
//-- KO_ZENKAI 
3020,1000,0,0,10000,10000,0
//-- KO_GENWAKU 
3021,500,0,0,5000,0,0
//-- KO_IZAYOI 
3022,0,0,0,30000:45000:60000:75000:90000,0,60000
//-- KG_KAGEHUMI 
3023,0,0,0,5000,0,5000
//-- KG_KYOMU 
3024,0,0,0,10000:15000:20000:25000:30000,0,0
//-- KG_KAGEMUSYA 
3025,0,0,0,60000:90000:120000:15000:180000,0,0
//-- OB_ZANGETSU 
3026,0,0,0,60000:75000:90000:105000:120000,0,0
//-- OB_OBOROGENSOU 
3027,0,0,0,10000:15000:20000:25000:30000,0,0
//-- OB_AKAITSUKI 
3029,0,0,0,10000:15000:20000:25000:30000,0,0
//==========================================

//===== Homunculus Skills ==================
//-- HLIF_HEAL
8001,0,2000,0,0,0,0
//-- HLIF_AVOID
8002,0,35000,0,40000:35000:30000:25000:20000,0,0
//-- HLIF_CHANGE
8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
//-- HAMI_CASTLE
8005,0,0,0,0,60000:70000:80000:90000:129000,0
//-- HAMI_DEFENCE
8006,0,0,0,40000:35000:30000:25000:20000,0,0
//-- HAMI_BLOODLUST
8008,0,0,0,60000:180000:300000,300000:600000:900000,0
//-- HFLI_MOON
8009,0,0,1000,0,0,0
//-- HFLI_FLEET
8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HFLI_SPEED
8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HVAN_CAPRICE
8013,0,1000:1200:1400:1600:1800,0,0,0,0
//-- HVAN_CHAOTIC
8014,0,1000,1000,0,0,0
//-- HVAN_EXPLOSION
8016,0,0,1000,0,0,0
//==========================================

//-- MH_SUMMON_LEGION 
8018,1600:1400:1200:1000:800,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_NEEDLE_OF_PARALYZE 
8019,1000:1100:1200:1300:1400,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_POISON_MIST 
8020,500:700:900:1100:1300,0,0,12000:14000:16000:18000:20000,4000:6000:8000:10000:12000,0
//-- MH_PAIN_KILLER 
8021,1000:1200:1400:1600:1800,0,0,20000:30000:40000:50000:60000,0,0
//-- MH_LIGHT_OF_REGENE 
8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0
//-- MH_OVERED_BOOST 
8023,800:700:600:500:400,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_ERASER_CUTTER 
8024,1000:1500:2000:2500:3000,0,0,0,0,0
//-- MH_XENO_SLASHER 
8025,1500:2500:3500:4500:5500,0,0,500,0,0
//-- MH_SILENT_BREEZE 
8026,2000,0,0,9000:12000:15000:18000:21000,0,0
//-- MH_STYLE_CHANGE 
//8027,0,0,0,0,0,0,0 
//-- MH_SONIC_CRAW 
//8028,0,0,0,0,0,0,0 
//-- MH_SILVERVEIN_RUSH 
//8029,0,0,0,0,0,0,0 
//-- MH_MIDNIGHT_FRENZY 
//8030,0,0,0,0,0,0,0 
//-- MH_STAHL_HORN 
8031,800:600:400:200:0,0,0,5000,0,0
//-- MH_GOLDENE_FERSE 
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_STEINWAND 
8033,1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_HEILIGE_STANGE 
8034,200:400:600:800:1000,0,0,0,0,0
//-- MH_ANGRIFFS_MODUS 
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_TINDER_BREAKER 
//8036,0,0,0,0,0,0,0 
//-- MH_CBC 
//8037,0,0,0,0,0,0,0 
//-- MH_EQC 
//8038,0,0,0,0,0,0,0 
//-- MH_MAGMA_FLOW 
8039,2000:2500:3000:3500:4000,0,0,30000:45000:60000:75000:90000,0,0
//-- MH_GRANITIC_ARMOR 
8040,6000:5500:5000:4500:4000,0,0,60000,0,0
//-- MH_LAVA_SLIDE 
8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
//-- MH_PYROCLASTIC 
8042,5000:4500:4000:3500:3000,0,0,60000:90000:120000:150000:180000,0,0
//-- MH_VOLCANIC_ASH 
8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
//==========================================

//===== Mercenary Skills ===================
//-- MS_MAGNUM
8202,0,0,2000,2000,10000,0
//-- KN_BOWLINGBASH
8203,700,0,0,0,0,0
//-- LK_PARRYING
8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- CR_REFLECTSHIELD
8205,0,0,0,300000,0,0
//-- MS_BERSERK
8206,0,0,0,300000,15000,0
//-- MA_DOUBLE
8207,0,0,0,100,0,0
//-- MA_SHOWER
8208,0,0,0,100,0,0
//-- MA_SKIDTRAP
8209,0,0,0,300000:240000:180000:120000:60000,0,0
//-- MA_LANDMINE
8210,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- MA_SANDMAN
8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- MA_FREEZINGTRAP
8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- MA_CHARGEARROW
8214,1500,0,0,0,0,0
//-- MA_SHARPSHOOTING
8215,2000,1500,0,0,0,0
//-- ML_BRANDISHSPEAR
8217,700,0,0,0,0,0
//-- ML_SPIRALPIERCE
8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- ML_DEFENDER
8219,0,800,0,180000,0,0
//-- ML_AUTOGUARD
8220,0,0,0,300000,0,0
//-- ML_DEVOTION
8221,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- MER_MAGNIFICAT
8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- MER_QUICKEN
8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- MER_SIGHT
8224,0,0,0,10000,0,0
//-- MER_CRASH
8225,1000,2000,0,0,5000,0
//-- MER_PROVOKE
8232,0,0,0,30000,0,0
//-- MER_DECAGI
8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- MER_SCAPEGOAT
8235,3000,0,0,0,0,0
//-- MER_LEXDIVINA
8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- MER_KYRIE
8238,2000,2000,0,120000,0,0
//-- MER_BLESSING
8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- MER_INCAGI
8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//==========================================

//===== Elemental Skills ======================= 
//-- EL_CIRCLE_OF_FIRE 
8401,0,0,0,-1,0,0
//-- EL_FIRE_CLOAK 
8402,0,0,0,-1,0,0
//-- EL_FIRE_MANTLE 
8403,0,0,0,15000,0,0
//-- EL_WATER_SCREEN 
8404,0,0,0,-1,0,0
//-- EL_WATER_DROP 
8405,0,0,0,-1,0,0
//-- EL_WATER_BARRIER 
8406,1000,0,0,15000,0,0
//-- EL_WIND_STEP 
8407,0,0,0,-1,0,0
//-- EL_WIND_CURTAIN 
8408,0,0,0,-1,0,0
//-- EL_ZEPHYR 
8409,0,0,0,15000,0,0
//-- EL_STONE_SHIELD 
8411,0,0,0,-1,0,0
//-- EL_POWER_OF_GAIA 
8412,0,0,0,15000,0,0
//-- EL_PYROTECHNIC 
8413,0,0,0,-1,0,0
//-- EL_HEATER 
8414,0,0,0,-1,0,0
//-- EL_TROPIC 
8415,0,0,0,-1,0,0
//-- EL_AQUAPLAY 
8416,0,0,0,-1,0,0
//-- EL_COOLER 
8417,0,0,0,-1,0,0
//-- EL_CHILLY_AIR 
8418,0,0,0,-1,0,0
//-- EL_GUST 
8419,0,0,0,-1,0,0
//-- EL_BLAST 
8420,0,0,0,-1,0,0
//-- EL_WILD_STORM 
8421,0,0,0,-1,0,0
//-- EL_PETROLOGY 
8422,0,0,0,-1,0,0
//-- EL_CURSED_SOIL 
8423,0,0,0,-1,0,0
//-- EL_UPHEAVAL 
8424,0,0,0,-1,0,0
//-- EL_TIDAL_WEAPON 
8433,0,0,0,-1,0,0
//-- EL_WIND_SLASH
8434,1000,0,0,0,0,0
//-- EL_HURRICANE
8435,1000,0,0,0,0,0
//-- EL_TYPOON_MIS 
8437,1000,0,0,15000,0,0
//-- EL_STONE_HAMMER 
8439,0,0,0,5000,0,0
//-- EL_ROCK_CRUSHER 
8440,0,0,0,15000,0,0
//-- EL_ROCK_CRUSHER_ATK 
8441,0,0,0,15000,0,0
//==========================================

//===== Guild Skills =======================
//-- GD_LEADERSHIP
10006,0,0,0,300000,0,0
//-- GD_GLORYWOUNDS
10007,0,0,0,300000,0,0
//-- GD_SOULCOLD
10008,0,0,0,300000,0,0
//-- GD_HAWKEYES
10009,0,0,0,300000,0,0
//-- GD_BATTLEORDER
10010,0,0,0,180000,300000,0
//-- GD_REGENERATION
10011,0,0,0,60000,300000,0
//-- GD_RESTORE
10012,10000,0,0,0,300000,0
//-- GD_EMERGENCYCALL
10013,5000,0,0,0,300000,0
//==========================================

 

Yeah :| i just copied the first line and paste it where i need to edit skills lol

 

in item_db that just can't be because there are a lot of lines there to edit, unless you copy and put them every X lines lol

 

Another "trick" that i did was thise (click spoiler)

wCop6YF.png

aw notepad and notepad++ working together <3

 

yup is not the best solution but it works o:

 

well huh i guess i have no more to say, i just hope nana can find its software >:3!

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