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Annie's BG error on edit map cords D:!


Kido

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Hello, i was trying to use this BG made by Annie

http://rathena.org/board/topic/72372-bg-type-emperium-breaking/?p=151595

 

I just changed the postion of the npcs, and whenever i try to start the BG the client crasher

 

i also touched this line

OnRedQuit: callsub L_quit, .red, "Vulcan", "Glacial", 2;
OnBlueQuit: callsub L_quit, .blue, "Glacial", "Vulcan", 1;

//it was

OnRedQuit: callsub L_quit, .red, "Red", "Blue", 2;
OnBlueQuit: callsub L_quit, .blue, "Blue", "Red", 1;

but i test both and the client crash stills

 

i also translated it to spanish

 

here is the script

-	script	bg_emp#control	-1,{
OnInit:
	setarray .rewarditem, 7828, 12; // reward to the winning team
	set .winningscore, 2; // final score to win
	set .eventlasting, 20 * 60; // abort the system if there's no progress, 20 mins * seconds
	set .register_lasting, 10 * 60; // 10 minutes to joins, else abort registration, 10 mins * seconds
	sleep 1;
	disablenpc .rednpcname$;
	disablenpc .bluenpcname$;
	end;
OnStart:
	if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
	set .red, waitingroom2bg( "bat_a01", 171,346, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
	copyarray .team1aid, $@arenamembers, $@arenamembersnum;
	set .blue, waitingroom2bg( "bat_a01", 162,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
	copyarray .team2aid, $@arenamembers, $@arenamembersnum;
	.inprogress = 2;
	awake strnpcinfo(0);
	bg_warp .red, "bat_a01", 171,346;
	bg_warp .blue, "bat_a01", 162,50;
	setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
	setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
	bg_updatescore "bat_a01", 0, 0;
	sleep 6000; if ( .inprogress == 0 ) goto L_Abort;
	mapannounce "bat_a01", "Las reglas son simples. Quien rompa primero la piedra del enemigo gana un punto.", 0;
	sleep 3000; if ( .inprogress == 0 ) goto L_Abort;
	mapannounce "bat_a01", "Se gana con "+ .winningscore +" puntos ! ... PREPARAOS PARA LA BATALLA!", 0;
	sleep 2000; if ( .inprogress == 0 ) goto L_Abort;
	while (1) {
		for ( .@i = 5; .@i > 0; .@i-- ) {
			mapannounce "bat_a01", .@i +"", 0;
			sleep 1000; if ( .inprogress == 0 ) goto L_Abort;
		}
		if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 )
			mapannounce "bat_a01", "Comienza Round Decisivo!!", 0;
		else
			mapannounce "bat_a01", "Round "+ .round++ +" comiencen!!", 0;
		bg_monster .red,"bat_a01",171,346, "--ja--",1915, strnpcinfo(3)+"::OnRedDown";
		bg_monster .blue,"bat_a01",162,50, "--ja--",1914, strnpcinfo(3)+"::OnBlueDown";
		delwall "bg_emp_town_red";
		delwall "bg_emp_town_blue";
		sleep .eventlasting * 1000; if ( .inprogress == 0 ) goto L_Abort;
		.score[ .winside ]++;
		bg_updatescore "bat_a01", .score[1], .score[2];
		killmonster "bat_a01", strnpcinfo(3)+"::OnRedDown";
		killmonster "bat_a01", strnpcinfo(3)+"::OnBlueDown";
		if ( .winside )
			mapannounce "bat_a01", .empkiller$ +" Destruyo "+( ( .winside == 1 )?"Glacial":"Vulcan" )+"'s Stone. "+( ( .winside == 1 )?"Vulcan":"Glacial" )+" ganan un punto !", 0;
		if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break;
		sleep 5000; if ( .inprogress == 0 ) goto L_Abort;
		bg_warp .red, "bat_a01", 171,346;
		bg_warp .blue, "bat_a01", 162,50;
		setwall "bat_a01", 154,51, 6, 4, 0, "bg_emp_town_blue";
		setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
		.winside = 0;
	}
	if ( .winside ) {
		mapannounce "bat_a01", ( ( .winside == 1 )?"Vulcan":"Glacial" )+" Team gana !", 0;
		.@size = getarraysize( getd(".team"+ .winside +"aid") );
		for ( .@i = 0; .@i < .@size; .@i++ )
			getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" );
	} else
		mapannounce "bat_a01", "Tiempo Fuera. Abortando la partida.", 0;
	sleep 5000;
L_Abort:
	bg_warp .red, "turbo_room", 90,133;
	bg_warp .blue, "turbo_room", 79,133;
	bg_destroy .red;
	bg_destroy .blue;
	delwall "bg_emp_town_red";
	delwall "bg_emp_town_blue";
	deletearray .team1aid;
	deletearray .team2aid;
	.round = .winside = .score[2] = .score[1] = .inprogress = 0;
	end;
OnRedDown: callsub L_EmpDown, 2;
OnBlueDown: callsub L_EmpDown, 1;
L_EmpDown:
	.empkiller$ = strcharinfo(0);
	.winside = getarg(0);
	awake strnpcinfo(3);
OnRedDead:
OnBlueDead:
	end;
OnRedQuit: callsub L_quit, .red, "Vulcan", "Glacial", 2;
OnBlueQuit: callsub L_quit, .blue, "Glacial", "Vulcan", 1;
L_quit:
	if ( bg_get_data( getarg(0), 0 ) ) end;
	mapannounce "bat_a01", "Todos "+ getarg(1) +" se han marchado ! "+ getarg(2) +"'s ganan !", 0;
	.@size = getarraysize( getd(".team"+ getarg(3) +"aid") );
	for ( .@i = 0; .@i < .@size; .@i++ )
		getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(3) +"aid["+ .@i +"]" );
	goto L_Abort;
OnAutoAbort:
	sleep .register_lasting * 1000;
	delwaitingroom .rednpcname$;
	delwaitingroom .bluenpcname$;
	disablenpc .rednpcname$;
	disablenpc .bluenpcname$;
	if ( .inprogress == 1 ) {
		.inprogress = 0;
		announce "Se detuvo el BG por falta de miembros", 0;
	}
	end;
}

izlude,88,138,5	script	gm_start	100,{
	if ( getgmlevel() < 99 ) {
		mes "Espera al admin para jugar";
		close;
	}
	if ( getvariableofnpc( .inprogress, "bg_emp#control" ) ) {
		mes "abort ?";
		next;
		if ( select ( "Yes", "No" ) == 2 ) close;
		set getvariableofnpc( .inprogress, "bg_emp#control" ), 0;
		awake "bg_emp#control";
		killmonster "bat_a01", "bg_emp#control::OnRedDown";
		killmonster "bat_a01", "bg_emp#control::OnBlueDown";
		announce strcharinfo(0) +" has abort the battleground", 0;
		close;
	}
	mes "select how many players to start";
	next;
	if ( input( .@a, 1, 30 ) ) close;
	set getvariableofnpc( .minplayer2start, "bg_emp#control" ), .@a;
	announce strcharinfo(0) +" ha iniciado un "+ .@a +"vs"+ .@a +" Battleground", 0;
	enablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" );
	enablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" );
	donpcevent getvariableofnpc( .rednpcname$, "bg_emp#control" ) +"::OnStart";
	donpcevent getvariableofnpc( .bluenpcname$, "bg_emp#control" ) +"::OnStart";
	set getvariableofnpc( .inprogress, "bg_emp#control" ), 1;
	donpcevent "bg_emp#control::OnAutoAbort";
	close;
}

turbo_room,90,139,4	script	Red side#bg_emp	100,{
	end;
OnStart:
	waitingroom "Vulcan Side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
	end;
OnInit:
	set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
	end;
}

turbo_room,79,139,5	script	Blue side#bg_emp	100,{
	end;
OnStart:
	waitingroom "Glacial Side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" );
	end;
OnInit:
	set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
	end;
}

bat_a01	mapflag	battleground	2
bat_a01	mapflag	nosave	SavePoint
bat_a01	mapflag	nowarp
bat_a01	mapflag	nowarpto
bat_a01	mapflag	noteleport
bat_a01	mapflag	nomemo
bat_a01	mapflag	nopenalty
bat_a01	mapflag	nobranch
bat_a01	mapflag	noicewall

pastebin:

http://pastebin.com/fjmfhpEx

 

before it was working pretty good, no errors, i just changed maps ):

 

i amde it first a 1vs1 and crashed so i though it could be because of that so i tryied 2vs2 and still crash ):

 

Htt2XnU.png

 

Thanks in advance for the help o:!

 

PS:

no console errors

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