Jump to content
The forums will be going offline for an extended maintenance period at 1400hrs GMT on 19th June 2025. The number of hours for this downtime is intentionally not advertised due to the nature of these upgrades. ×
  • 0

Area Monster Spawn


Shade

Question


  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.01
  • Content Count:  123
  • Reputation:   29
  • Joined:  04/09/12
  • Last Seen:  

Hi,

 

I'm just wondering if there's a script command that could spawn monsters randomly on a certain area using x and y coordinates (or excluding certain area in the map).

 

Thanks,

Shade

Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  7
  • Topics Per Day:  0.00
  • Content Count:  135
  • Reputation:   41
  • Joined:  02/05/14
  • Last Seen:  

Read our Wiki article about areamonster.
 
Syntax:

areamonster <"map name">, <x1>, <y1>, <x2>, <y2>, <"display name">, <mob id>, <amount>[, <"event label">];



Example:
areamonster "prt_fild08", 50, 50, 100, 100, "Poring", 1002, 10, strnpcinfo(3) +"::OnPoringDeath";

Spawn 10 Poring (1002) named "Poring" in a rectangular area between coordinates 50, 50 and 100, 100 on the map "prt_fild08". When it is killed, run the event label "OnPoringDeath" in (this NPC name).

  • Upvote 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...