ayre Posted March 20, 2014 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 6 Reputation: 1 Joined: 03/06/14 Last Seen: March 22, 2014 Share Posted March 20, 2014 Is it possible to change the variable casting time from 80% to 100%, removing that fixed time of 20%? I tried changing the formula in skill.c from fixed = (int)time * 20 / 100; // fixed timetime = time * 80 / 100; // variable time to fixed = (int)time * 1 / 100; // fixed timetime = time * 99 / 100; // variable time I have max stats, 255 and it doesn't seem to change much. Quote Link to comment Share on other sites More sharing options...
sandbox Posted March 20, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted March 20, 2014 src/config/renewal.h /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills #define RENEWAL_CAST Quote Link to comment Share on other sites More sharing options...
Question
ayre
Is it possible to change the variable casting time from 80% to 100%, removing that fixed time of 20%? I tried changing the formula in skill.c from
to
I have max stats, 255 and it doesn't seem to change much.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.