Jump to content
  • 0

Renewal Casting Time


ayre

Question


  • Group:  Members
  • Topic Count:  2
  • Topics Per Day:  0.00
  • Content Count:  6
  • Reputation:   1
  • Joined:  03/06/14
  • Last Seen:  

Is it possible to change the variable casting time from 80% to 100%, removing that fixed time of 20%? I tried changing the formula in skill.c from

fixed = (int)time * 20 / 100; // fixed time
time = time * 80 / 100; // variable time

 

to

 

fixed = (int)time * 1 / 100; // fixed time
time = time * 99 / 100; // variable time

 

I have max stats, 255 and it doesn't seem to change much.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  38
  • Topics Per Day:  0.01
  • Content Count:  949
  • Reputation:   174
  • Joined:  06/12/12
  • Last Seen:  

src/config/renewal.h


/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
#define RENEWAL_CAST
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...