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Monster Hitrate & Flee Formula. [Source]


-SkittleNugget-

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I would like to know how to change the the way the formula for mobs is calculated.

 

I have tried myself, however I think I may be editing the wrong thing.

 

One of these is the solution to my issue.

I would like to increase the hitrate mobs have on players so that a flee of 500 can be hit better.

I would like the players flee against mobs to be decreased so mobs are able to hit better.

 

I feel the current for 255 Agi and 580 Flee does not make mobs challenging enough since they mostly miss.

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Why don't you edit the monster database instead of the source? If you use sql database, you can easily add a fixed amount to every monster's hit. In case of txt, you might need some regexp to do it for you tho.

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I wanted to apply hit to every single mob so that they could actually do something rather then attack and miss 100% when your at 255 agi.

I have however solved this issue by editing status.h and creating some code for "mob against player" formula.

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