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R>Bleeding modification


hyuna

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Hi rAthena....I wanna ask for help on something I read in the forums...I need help on how to implement this coz I want it too...

 

Player in bleeding status will receive additional damage(ex. Movementspeed+100HP loss) per 1 unit/cell the player walks(so standing while bleeding doesnt cause additional damage apart from original effect)...(something like Rupture in DOTA 2) so that player will hesitate to walk.

 

@nanakiwurtz posted this: 

Use script commands: getstatus(SC_BLEEDING) + getmapxy + addtimer + heal

 

Can anyone pls make a script for this and tell me what/where to add it???

( /hum SORRY if I posted it on the wrong section /hum )


bump

Edited by hyuna
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i was trying to increase bleeding status dmg and then i encountered this idea, it could be awesome to implement this on any server, is there anyone who knows where is the bleeding status located?

 

im going to try and edit the src, if i can do it properly ill post the code.

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Doing this with a script would be really cumbersome on your server... Because each player would need a timer or the server would be on a timer to check the status of each player... Either way it isn't pretty. I recommend src.

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