krusty027 Posted February 20, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/08/14 Last Seen: February 21, 2014 Share Posted February 20, 2014 Hi guys,I was wondering if you could help me how to remove the cat paw on Asura strike after using 4-5 times Body relocation(SNAP) skills. Thank you and more power.. i know about this case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); } change to case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 0); } that gives me1 Body relocation = Asura.i want 4-5 times body reloc before i can use asura..can you guys please help me?? Quote Link to comment Share on other sites More sharing options...
sandbox Posted February 20, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted February 20, 2014 Your statements are contradicting, 1st you want it removed then on the 2nd one you want it implemented.. IME, it's implemented by default.. Quote Link to comment Share on other sites More sharing options...
krusty027 Posted February 20, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/08/14 Last Seen: February 21, 2014 Author Share Posted February 20, 2014 oh im so sorry...i never had time to review my Post..... ahm.. kinda hard to explain, but ill try..."the default is, when i snap(body reloc) the asura strike is delayed for 2 seconds right?"what i want is.."if i snap(body reloc) for about 4 to 5 times, the delay of the asura for 2 seconds will be deactivated" (i dont know the right term, deactivated, removed,) sorryi tried to change 2000 in 0 here "if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 0);"Once i snap, the 2 secs delay of the asura is gone, i want 4-5 times before the 2 seconds delay of asura deactivates.. will it be if else statements? Quote Link to comment Share on other sites More sharing options...
sandbox Posted February 20, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted February 20, 2014 It's already the default, when you snap for the 5th time, the delay is already gone by DEFAULT. Quote Link to comment Share on other sites More sharing options...
krusty027 Posted February 20, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/08/14 Last Seen: February 21, 2014 Author Share Posted February 20, 2014 oooppss.. again, im so sorry..im using eathena 15263..is it possible in eathena? thanks Quote Link to comment Share on other sites More sharing options...
sandbox Posted February 20, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted February 20, 2014 Yes, if i'm not mistaken it's already like that as i've said.. You should test it first.. Quote Link to comment Share on other sites More sharing options...
krusty027 Posted February 20, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/08/14 Last Seen: February 21, 2014 Author Share Posted February 20, 2014 i tried using 5 times body relocation sir, and nothing happen, its still delay... current.. skill.db //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000 skill.c if (unit_movepos(src, x, y, 1, 1)) { clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick); // clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client... if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); Quote Link to comment Share on other sites More sharing options...
sandbox Posted February 20, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 949 Reputation: 174 Joined: 06/12/12 Last Seen: Friday at 12:25 PM Share Posted February 20, 2014 when you change this to 0, did you recompile? if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 0); Quote Link to comment Share on other sites More sharing options...
krusty027 Posted February 21, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 02/08/14 Last Seen: February 21, 2014 Author Share Posted February 21, 2014 yup, i said that on my first statement, i changed 2000 into 0..Only 1 Body reloc will activate asura strike, what i want is 4 to 5 times of using body reloc before the asura strike activation.. Quote Link to comment Share on other sites More sharing options...
Question
krusty027
Hi guys,
I was wondering if you could help me how to remove the cat paw on Asura strike after using 4-5 times Body relocation(SNAP) skills.
Thank you and more power..
i know about this
change to
that gives me
1 Body relocation = Asura.
i want 4-5 times body reloc before i can use asura..
can you guys please help me??
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