remedythe Posted February 14, 2014 Posted February 14, 2014 anyone have that NPC ? give me some help Quote
Brave Posted February 14, 2014 Posted February 14, 2014 can you please give us more info what do you mean with first 99 class account matter or server count matter? Quote
remedythe Posted February 14, 2014 Author Posted February 14, 2014 can you please give us more info what do you mean with first 99 class account matter or server count matter? Npc that give item and zeny for who Lv.99 in each class Ex. 1st Sniper and Lv.99 in server can recieve item form NPC but 2nd and other can't Quote
Brave Posted February 14, 2014 Posted February 14, 2014 why don't just implement a Freebies which account based it is almost the same on what you are saying Actually Try this if it would work prontera.gat,149,180,5 script Freebie NPC 753,{ //Configurable Char Variables set @c, 1; // This is a variable for first letter Case-change. ( 1=on/0=off --Disable for speed up! ) set @npc$, "[^0000FFFreebie NPC^000000]"; setarray @cmds$, "getitemname", "getcharid", "strcharinfo"; //End //Character Vars set .@blvl, BaseLevel; set .@getitm$, ".itm"+#itmget+"$"; set .@getitm_len, getarraysize(getd(.@getitm$)); set .@nxtrblvl, atoi(getd(".itm"+(#itmget+1)+"$[2]")); set .@rblvl, atoi(getd(.@getitm$+"[2]")); //End //NPC Dialogue if(.@blvl>=.@rblvl) { for(set .@s,0;.@s<(.@getitm_len-3);set .@s,.@s+1){ set .@op$, callfunc("dispmes_func",getd(.@getitm$+"["+(.@s+3)+"]")); if(.@op$=="next;"||.@op$=="Next;") { set .@op$, ""; next; } if(.@op$=="menu;"||.@op$=="Menu;") { if(select("Yes:No")&2) close; set .@op$, ""; } if(.@op$=="close;"||.@op$=="Close;") { set .@op$, ""; close; } if(.@op$=="item;"||.@op$=="Item;") { set .@op$, ""; getitem atoi(getd(.@getitm$)),atoi(getd(.@getitm$+"[1]")); set #itmget,#itmget+1; } if(.@op$=="npc;"||.@op$=="Npc;") { set .@op$, @npc$; } if(.@op$!="") mes .@op$; } } mes @npc$; set .@message$, (.@blvl<=.@rblvl )? "You have already received this item, please come back when you are level "+.@rblvl+" for a special item." : ((.@rblvl<.@blvl )? "Sorry, I don't have anymore items to give you!" : ""); mes .@message$; close; //End end; OnInit: waitingroom "Free items!",0; //Configure NPC Items & Dialogue HERE! // ItemID Amount Required-BaseLevel setarray .itm0$, "501", "10", "1", "Npc;", "Hello, strcharinfo(0), do you want this free item?", "next;", "menu;", "Alright!", "item;", "Goodbye.", "close;"; setarray .itm1$, "502", "20", "70", "Npc;", "Wow, strcharinfo(0), you're really strong!", "I won't keep you waiting.", "Here is your item- You've earned it!", "item;", "Until we meet again.", "close;"; setarray .itm2$, "1599", "1", "180", "Npc;", "You, sir, are a true god!", "Hh-h-here is your getitemname(1599).", "item;", "close;"; //End /*Explanation: The first three values in each row are the only constant numbers. First is the item_id then the amount you want to give then the level you give it at. Every line after that is lucid. You can type what the npc is going to say. You can also use optional commands that I will list below to display information. Add new conditions by following my example just remember to change .itm<#>$ to the next value. I hope everyone can understand this x.x Keep in mind this is just the first version. It's still a little slow. You can change upper-case to ignore for speedup. Commands Explained: Commands that takeup one line: "Npc;", -> This will display the npcs name. "Item;", -> Will give the player item and increase quest value. "Menu;", -> This will display a Yes and No menu. "Close;", -> This will close the script. "Next;", -> This will refresh chat window and display Next button. Commands that can be used in chat: getitemname(<itemid>) -> Shows item name in chat. getcharid(<type>) -> Will return character id number. strcharinfo(<type>) -> displays information from charinfo. EX: strcharinfo(0) = Characters Name Skorm */ } function script dispmes_func { set .@len,callfunc("str_explode2","@explosion$",getarg(0), 3, " ", "(", ")"); for(set .@a,0;.@a<.@len;set .@a,.@a+1) { for(set .@b,0;.@b<getarraysize(@cmds$);set .@b,.@b+1){ if (compare(@explosion$[.@a],@cmds$[.@b])){ set .@output$, callfunc("commands_func",.@b,@explosion$[(.@a+1)]); set @explosion$[.@a], .@output$; set @explosion$[(.@a+1)], ""; } } if(!.@a&&@c) { callfunc "str_toarray", @explosion$[.@a], "@tmp$[0]"; set @tmp$[0],callfunc("str_changecase", @tmp$[0], 1); set @explosion$[.@a],""; set .@i,0; while(getstrlen(@explosion$[.@a])<getarraysize(@tmp$)){ set @explosion$[.@a],@explosion$[.@a]+@tmp$[.@i]; set .@i,.@i+1; } } set .@message$, .@message$+ ((@explosion$[.@a]!=""&&.@a<(.@len-1))? @explosion$[.@a]+" " : @explosion$[.@a]+""); } return .@message$; } function script commands_func { switch(getarg(0)){ case 0: return getitemname(atoi(getarg(1))); case 1: return getcharid(atoi(getarg(1))); case 2: return strcharinfo(atoi(getarg(1))); } } /// callfunc "str_explode2" , "<array output>", "<string>"{, <Amount of Delemiter>{, "<Delemiter>"{, "<Delemiter>"}}}; function script str_explode2 { if ( !getarg(2) ) return callfunc("str_toarray", getarg(1), getarg(0) ); sleep2 1; setarray .@char$[0], " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c", "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k", "z", "x", "j", "w", "_", "-", "(", ")", ";", ",", ":", ".", "*", "!", "?", "'"; set .@charsize, getarraysize(.@char$); set .@tmp$, "|~key~|"; set .@str$, .@tmp$ + getarg(1) ; set .@len, getstrlen(getarg(1)); set .@delem_len, getarg(2); for( set .@g,0;.@g<.@delem_len;set .@g,.@g+1 ){ setd(".@parse_len"+.@g, getstrlen(getarg(3+.@g))); } while( .@len > .@s ) { set .@i, 0 ; while( .@i < .@charsize ) { if ( ! ( set(.@l,.@l+1) % 600) ) sleep2 1; if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) { set .@tmp$, .@tmp$ + .@char$[.@i]; set .@g, 0; while( .@g < .@delem_len ) { if ( ! ( set(.@l,.@l+1) % 600) ) sleep2 1; if ( .@char$[.@i] == getarg((3+.@g)) ) { set .@p, .@p + 1; set .@s, .@s + (getd(".@parse_len"+.@g)-1) ; break; } set .@g,.@g+1; } if ( .@delem_len == .@g ) set .@arr$[.@p], .@arr$[.@p] + .@char$[.@i]; break; } set .@i, .@i+1 ; } if ( .@i == .@charsize ) return 0; else set .@s, .@s+1 ; } deletearray getd(getarg(0)); copyarray getd(getarg(0)), .@arr$, .@p+1; return .@p+1; } function script str_changecase { sleep2 1; if ( getarg(1) ) { setarray .@char$[ 0 ], " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "E", "I", "A", "S", "R", "N", "T", "O", "U", "L", "C", "P", "M", "D", "V", "H", "G", "F", "B", "Y", "Q", "K", "Z", "X", "J", "W", "_", "-", "(", ")", ";", ",", ":", ".", "*", "!", "?", "'"; } else { setarray .@char$[ 0 ], " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c", "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k", "z", "x", "j", "w", "_", "-", "(", ")", ";", ",", ":", ".", "*", "!", "?", "'"; } set .@charsize, getarraysize(.@char$); set .@str$, "|~key~|" + getarg(0) ; set .@len, getstrlen(getarg(0)); while( .@len>.@s ) { set .@i,0; while( .@i<.@charsize ) { if ( ! ( set(.@l,.@l+1) % 650) ) sleep2 1; if ( compare( .@str$ , "|~key~|" + .@tmp$ + .@char$[.@i] ) ) { set .@tmp$, .@tmp$ + .@char$[.@i]; break; } set .@i, .@i+1; } if ( .@i == .@charsize ) return ""; else set .@s, .@s+1; } return .@tmp$; } function script str_toarray { sleep2 1; if ( getstrlen( getarg(0) ) > 128 ) return 0; setarray .@char$[ 0 ], " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "e", "i", "a", "s", "r", "n", "t", "o", "u", "l", "c", "p", "m", "d", "v", "h", "g", "f", "b", "y", "q", "k", "z", "x", "j", "w", "_", "-", "(", ")", ";", ",", ":", ".", "*", "!", "?", "'"; set .@charsize, getarraysize(.@char$); set .@tmp$, "|~key~|"; set .@str$, .@tmp$ + getarg(0) ; set .@len, getstrlen(getarg(0)); while( .@len>.@s ) { set .@i,0; while( .@i<.@charsize ) { if ( ! ( set(.@l,.@l+1) % 650) ) sleep2 1; if ( compare( .@str$ , .@tmp$ + .@char$[.@i] ) ) { set .@tmp$, .@tmp$ + .@char$[.@i]; set .@arr$[.@s], .@char$[.@i]; break; } set .@i, .@i+1; } if ( .@i == .@charsize ) return 0; else set .@s, .@s+1; } deletearray getd(getarg(1)); copyarray getd(getarg(1)), .@arr$, .@len; return .@len; } Sorry got to rush that thing just check if there are error Quote
Patskie Posted February 15, 2014 Posted February 15, 2014 - script Sample -1,{ OnPCBaseLvUpEvent: if ( BaseLevel != 99 ) end; switch ( BaseJob ) { case Job_Acolyte: getitem 501, 1; break; // case Job_.... : getitem <item id>, <amount>; break; default: break; } end; } Quote
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remedythe
anyone have that NPC ? give me some help

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