My Kafra script uses @save to save the player's location. After recently updating my svn to the latest, my players have been complaining that they can't save anywhere.
I checked the map server and saw the following debug.
[Debug]: Source (NPC): Kafra Employee#gonr1 at gonryun (159,122)
[Warning]: script: buildin_atcommand: failed to execute command '@save '
The gms are able to save (since their levels are higher) but normal players can't save.
This is the saving part of the script:
prontera,147,171,5 script Kafra Employee#E1 114,{
cutin .cutin$[atoi(strnpcinfo(2))],2;
mes "^00C5EF[Kafra Employee]^000000";
mes "Welcome~!";
mes "The Kafra Services";
mes "are always on your side.";
mes "So how can I help you?";
next;
switch(select("^FF6F60Save^000000:^79D305Heal^000000:^29E67DUse Storage^000000:^00BBEAUse Teleport Service^000000:^A84BD3Rent a Pushcart^000000")) {
case 1:
mes "^00C5EF[Kafra Employee]^000000";
mes "Your Respawn Point";
mes "has been saved here.";
atcommand "@save "+@player$;
close2;
cutin "",255;
end;
Question
Dori
My Kafra script uses @save to save the player's location. After recently updating my svn to the latest, my players have been complaining that they can't save anywhere.
I checked the map server and saw the following debug.
The gms are able to save (since their levels are higher) but normal players can't save.This is the saving part of the script:
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