Nerfwood Posted January 28, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 104 Reputation: 27 Joined: 12/05/13 Last Seen: August 26, 2015 Share Posted January 28, 2014 Hi! I want to know how to enable the phenn-effect during WoE. Magic-type users are currently useless since casting is always interrupted, and especially since we are a high-rate server and aspd maxes at 196. Quote Link to comment Share on other sites More sharing options...
miczster Posted February 7, 2014 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 275 Reputation: 7 Joined: 10/08/12 Last Seen: May 21, 2016 Share Posted February 7, 2014 (edited) Hi! I want to know how to enable the phenn-effect during WoE. Magic-type users are currently useless since casting is always interrupted, and especially since we are a high-rate server and aspd maxes at 196. No need to go to source edit for your problem.... Go to ur item_db.txt (pre or renewal depending on what you're using) and change this part 4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel,0; bonus bCastrate,25; },{},{} into 4077,Phen_Card,Phen Card,6,20,,10,,,,,,,,136,,,,,{ bonus bNoCastCancel2,0; bonus bCastrate,25; },{},{} answer is from rathena/doc/item_bonus.txt where bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) HOPE it WORks !! Edited February 7, 2014 by miczster Quote Link to comment Share on other sites More sharing options...
Nerfwood Posted February 2, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 104 Reputation: 27 Joined: 12/05/13 Last Seen: August 26, 2015 Author Share Posted February 2, 2014 Ok... So I saw these codes: //pc.c case SP_NO_CASTCANCEL: if(sd->state.lr_flag != 2) sd->special_state.no_castcancel = 1; break; case SP_NO_CASTCANCEL2: if(sd->state.lr_flag != 2) sd->special_state.no_castcancel2 = 1; break; //still in pc.c case SP_NO_CASTCANCEL: val = sd->special_state.no_castcancel?1:0; break; case SP_NO_CASTCANCEL2: val = sd->special_state.no_castcancel2?1:0; break; //pc.h struct { unsigned char no_weapon_damage, no_magic_damage, no_misc_damage; unsigned int restart_full_recover : 1; unsigned int no_castcancel : 1; unsigned int no_castcancel2 : 1; unsigned int no_sizefix : 1; unsigned int no_gemstone : 2; unsigned int intravision : 1; // Maya Purple Card effect [DracoRPG] unsigned int perfect_hiding : 1; // [Valaris] unsigned int no_knockback : 1; unsigned int bonus_coma : 1; } special_state; int login_id1, login_id2; unsigned short class_; //This is the internal job ID used by the map server to simplify comparisons/queries/etc. [Skotlex] int group_id, group_pos, group_level; unsigned int permissions;/* group permissions */ There.. should I edit one of these? And which exactly? Quote Link to comment Share on other sites More sharing options...
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Nerfwood
Hi!
I want to know how to enable the phenn-effect during WoE. Magic-type users are currently useless since casting is always interrupted, and especially since we are a high-rate server and aspd maxes at 196.
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