sietse11 Posted January 28, 2014 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 127 Reputation: 7 Joined: 02/10/13 Last Seen: February 1, 2019 Share Posted January 28, 2014 Hey folks, me again. My players are starting to complain about custom homAI not doing anything. So I just spend an hour testing AzzyAI 1.5 final It seems that everything that's useless is working. For instance, Attack time before thinking its bugged worked. - At first it would start attacking after forcing it too, then suddenly stop. Increasing it to 30 seconds worked. Idle movement, like walking in a circle, cross shape or square works. But it will not ever auto attack or use skills. Client version 2013-08-07. As always help would be appreciated. Any working custom AI that supports hom S is considered a fix. Quote Link to comment Share on other sites More sharing options...
rayn Posted March 14, 2014 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 164 Reputation: 55 Joined: 11/25/11 Last Seen: May 3, 2020 Share Posted March 14, 2014 (edited) I wonder if anyone can do what was done here (with Hercules) but for rA: http://hercules.ws/board/topic/3187-homunculus-ai-improvement/ What is the range for homunculus ids? (not type ids, but mob ids - seems like that's the only information needed to make things work) Edited March 14, 2014 by rayn Quote Link to comment Share on other sites More sharing options...
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sietse11
Hey folks, me again.
My players are starting to complain about custom homAI not doing anything.
So I just spend an hour testing AzzyAI 1.5 final
It seems that everything that's useless is working.
For instance,
Attack time before thinking its bugged worked. - At first it would start attacking after forcing it too, then suddenly stop.
Increasing it to 30 seconds worked.
Idle movement, like walking in a circle, cross shape or square works.
But it will not ever auto attack or use skills.
Client version 2013-08-07.
As always help would be appreciated.
Any working custom AI that supports hom S is considered a fix.
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