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Drops.txt need help


JoshXp

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I want to ask questions or ask for help here I do not know, hahaha
I'm really confused in the explanation of the previous topic were discussed drops.txt in: http://rathena.org/board/topic/70145-drop-rate-question/
How do I want to set Drop Item HP like Yggdrasil berry and Yggdrasil Leaf 30%? The part where I want to set up the Rare Item As Weapon, Armor, or rare item,
and also in the setting where I want to Farming As Gold, Khukri, or other ...


And can you tell me in this Setting How much % MVP items etc??

Anyone Help me ..

 

sorry if my explanation is odd,
I was too confused to be honest explain how /sob /sob

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everything is in the wiki @_@

 

http://rathena.org/wiki/Category:Configuration

 

click the spoiler if you don't find it at all lol

 

All item_rate_* values can range from 0 to 1000000 (100 = 100%) and item_drop_* values can range from 1 to 10000 (100 = 1.00%). The meaning of the lines is explained using the common items block, but can be applied to other blocks as well (read the comments of each block, to see, what they refer to). Where there is no 'boss' line, it is simply not applicable to differentiate between normal and boss monsters.

item_rate_common: 100

Specifies the rate adjustment for (common) items dropped by non-boss monsters. This means, if this is set to 100 (100%), all drop rates in the mob db are used, as is. If you set it to 600, drop rates will be 6 times high as in mob db. So 0.01% drop rate for cards would become 0.06%.

item_rate_common_boss: 100

Specifies the rate adjustment for (common) items dropped by boss monsters. Works like item_rate_common.

item_drop_common_min: 1

Specifies the minimum drop chance of (common) items. By default this is 1 (0.01%). All drop rates, which would render lower than this value, due to the effect of their respective item_rate_* settings, will be set to this value. Having this value set to 4 and rate to 100% would cause all cards and rare items, which are dropped at 0.01% being dropped at a chance of 0.04%.

item_drop_common_max: 10000

Specifies the maximum drop chance of (common) items. By default this is 10000 (100%). Any drop chance, which would be higher than this value, is set to this value.

 

that should do it :)

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30% is 30/100 = 30.00x

My mathematics are a little off.

 

yes,

if you @ mi <Name Monster> then you will find a percentage right ?

if max at @ mi <Name Monster> is 100% then 30% it is 30/100x

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