TrueNoir Posted January 24, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Share Posted January 24, 2014 { "prontera",--Map 15038, --Distance ID 101, 553,--SpriteID "Dolangmal", --NpcName "프론", --Mapname? 114, --x 77 --y }, So i'm trying to figure out how the navigation works properly so i can even add custom npc's to the list i'm not sure what the 3rd number is and im not sure if im right about the mapname either if anyone knows how this work that would be helpful Quote Link to comment Share on other sites More sharing options...
Lemongrass Posted January 24, 2014 Group: Developer Topic Count: 28 Topics Per Day: 0.01 Content Count: 547 Reputation: 270 Joined: 11/08/11 Last Seen: June 10, 2024 Share Posted January 24, 2014 I think it is something like a NPC type. 101 seems to be general NPC 102 seems to be tool dealers Not sure though. Basically I think you are fine with just putting 101 there. Quote Link to comment Share on other sites More sharing options...
TrueNoir Posted January 25, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 109 Reputation: 19 Joined: 11/14/11 Last Seen: February 22 Author Share Posted January 25, 2014 { "prontera",--Map 15038, --Distance ID 101, -- either npc sprite look or type of npc 553,--SpriteID "Dolangmal", --NpcName "프론", --NPC Description 114, --x 77 --y }, i was also thinking since its a number between 101 to 103 it could be the positioning of the NPC in the navigation window though i've been busy translating it and havent actually tested that out so i think the final verdict is like so but thanks for the input lemongrass o-O! Quote Link to comment Share on other sites More sharing options...
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TrueNoir
So i'm trying to figure out how the navigation works properly so i can even add custom npc's to the list i'm not sure what the 3rd number is and im not sure if im right about the mapname either if anyone knows how this work that would be helpful
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