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Announcer for kills made / items gathered in this script?


Mistique

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Hello all. 

 

I was wondering if someone was willing to give me a hand here. I'm using Emistry's mission board, now what I want to is (example, say) a mission is to kill 10 porings, that a character who accepted the mission gets a announcement that says something like "Mission Board: Killed [ 1 / 10 ] Porings.".

 

I know it's done with bc_self and OnPCKillEvent, but I have troubles finding the right lables that determines the monsters ID and required amount to kill cause its such a massive script.

 

This would also be amazing if it could work with the item collecting function, like "Mission Board: Gathered [ 1 / 10 ] Jelloppies.

 

Hope this is not too much to ask, thank you for anyone willing to help :)

 

Here is the script:

 

- script mission_board -1,{
.@gm_level = getgmlevel();
.@npc_name$ = strnpcinfo(1);
.@mission_npc_num = atoi( strnpcinfo(2) );
 
// check npc if it's a valid npc with number 1 ~ 500
if( !.@mission_npc_num || .@mission_npc_num > 500 ){
message strcharinfo(0),"This NPC isnt working, invalid <'"+strnpcinfo(2)+"'>";
disablenpc strnpcinfo(0);
end;
}
 
// to assign offset index.
.@mission_npc_num--;
query_sql( "SELECT COUNT(`id`) FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ",.@mission_count );
query_sql( "SELECT `id`,`mission_id`,`mob_hunt` FROM `player_mission` WHERE `mission_id` IN ( SELECT `id` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' ) AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ",.@id,.@mission_id,.@mob_hunt$ );
.@current_mission_size = getarraysize( .@id );
 
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "The Mission Board will instruct you to hunt certain monsters or items. Completing missions will result into rewards such as EXP and Midgard Coins";
next;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Every player may pick up to ^FF0000"+.max_mission_per_char+" missions^000000 from the Mission Board.";
next;
switch( select( ( .@current_mission_size )?"Submit Mission":"",
( .@current_mission_size < .max_mission_per_char )?"Pick Mission":"",
( .@current_mission_size )?"Drop Mission":"",
( .@gm_level < .gm_level || !.@mission_count )?"":"^FF0000[GM] Update Mission^000000",
( .@gm_level < .gm_level )?"":"^FF0000[GM] Setup Mission^000000",
( .@gm_level < .gm_level || !.@mission_count  )?"":"^FF0000[GM] Delete Mission^000000" ) ){
Case 1:
 
// get mission data from sql
query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@mission_id[.@i]+" LIMIT 1",
.@mission_id,
.@title$,
.@description$,
.@mob_list$,
.@mob_qty$,
.@item_list$,
.@item_qty$,
.@base_job_bitmask,
.@job_branch_bitmask,
.@min_lv,
.@max_lv,
.@repeatable,
.@timelimit,
.@reward_list$,
.@reward_qty$,
.@baseexp,
.@jobexp,
.@zeny,
.@cash,
.@aid,
.@name$,
.@time_update$,
.@npc_id$,
.@redo_delay
);
 
// explode all saved strings to array value.
.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
if( .@monster_size )
callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
if( .@item_size )
callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
if( .@reward_size )
callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
setarray .@level_range,.@min_lv,.@max_lv;
 
// display the information of mission
.@result = callsub( OnDisplayMissionInfo,
.@mission_id,
.@title$,
.@description$,
.@level_range,
.@repeatable,
.@expire[.@i],
.@monster_list,
.@monster_qty,
.@item_list,
.@item_qty,
.@base_job_bitmask,
.@job_branch_bitmask,
.@baseexp,
.@jobexp,
.@cash,
.@zeny,
.@reward_list,
.@reward_qty,
.@selected_npc_array$,
.@time_update$,
.@redo_delay,
1|2|4|8
);
 
// submit mission or not
if( .@result ){
message strcharinfo(0),"Failed to submit this mission.";
}else{
next;
if( select( "Submit Completed Mission","Cancel" ) == 1 ){
for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- )
if( @ms_list$[.@ms] == ""+.@mission_id ){
mes "^0055FF[ "+.@npc_name$+" ]^000000";
query_sql( "UPDATE `player_mission` SET `completion` = NOW() WHERE `cid` = "+getcharid(0)+" AND `mission_id` = "+.@mission_id );
mes "Mission accomplished.";
@ms_size--;
 
// clear requirement.
setd( "@ms_"+.@mission_id+"_expire" ),0;
deletearray getd( "@ms_"+.@mission_id+"_list" );
deletearray getd( "@ms_"+.@mission_id+"_qty" );
deletearray getd( "@ms_"+.@mission_id+"_hunt" );
if( .@item_size )
for( .@i = 0; .@i < .@item_size; .@i++ ){
debugmes getitemname( .@item_list[.@i] )+" - "+.@item_qty[.@i];
}
// delitem .@item_list[.@i],.@item_qty[.@i];
 
mes "Gained some mission's rewards.";
// rewards
getexp .@baseexp,.@jobexp;
if( .@reward_size )
for( .@i = 0; .@i < .@reward_size; .@i++ )
getitem .@reward_list[.@i],.@reward_qty[.@i];
#CASHPOINTS += .@cash;
Zeny += .@zeny;
break;
}
mes " ";
}
}
break;
Case 2:
// get info from SQL.
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
deletearray .@id;
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` NOT IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ) LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
.@offset += .max_page_size;
.@size = getarraysize( .@id );
if( !.@size ){
mes "There are no other available missions to pick.";
close;
 
}else{
mes "Pick a mission~";
mes "Reminder, the EXP reward that may look like very little is still going to be multiplied by 30 times, which is what our Quest EXP rates are set to!";
.@mission_menu$ = "";
for( .@i = 0; .@i < .@size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
}
next;
.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
}while( .@i == .@size );
 
query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i]+" LIMIT 1",
.@mission_id,
.@title$,
.@description$,
.@mob_list$,
.@mob_qty$,
.@item_list$,
.@item_qty$,
.@base_job_bitmask,
.@job_branch_bitmask,
.@min_lv,
.@max_lv,
.@repeatable,
.@timelimit,
.@reward_list$,
.@reward_qty$,
.@baseexp,
.@jobexp,
.@zeny,
.@cash,
.@aid,
.@name$,
.@time_update$,
.@npc_id$,
.@redo_delay
);
 
// explode all saved strings to array value.
.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
.@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
.@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
.@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
setarray .@level_range,.@min_lv,.@max_lv;
 
// display the information of mission
.@result = callsub( OnDisplayMissionInfo,
.@mission_id,
.@title$,
.@description$,
.@level_range,
.@repeatable,
( .@timelimit + gettimetick(2) ),
.@monster_list,
.@monster_qty,
.@item_list,
.@item_qty,
.@base_job_bitmask,
.@job_branch_bitmask,
.@baseexp,
.@jobexp,
.@cash,
.@zeny,
.@reward_list,
.@reward_qty,
.@selected_npc_array$,
.@time_update$,
.@redo_delay,
1|8
);
 
// check completed how many times.
if( .@repeatable[.@i] ){
query_sql( "SELECT COUNT(`id`),TIMESTAMPDIFF( HOUR,`completion`,NOW() ),DATE_ADD( `completion`, INTERVAL "+.@redo_delay+" HOUR) FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `completion` <> '0000-00-00 00:00:00'",.@mission_completed,.@diff_delay,.@day$ );
if( .@repeatable[.@i] && ( ( .@mission_completed >= .@repeatable[.@i] ) || ( .@diff_delay && .@diff_delay <= .@redo_delay ) ) ){
next;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes " ";
if( .@mission_completed >= .@repeatable[.@i] ){
mes "You cant pick this mission, you have mission completion reach the max repeatable attempt of "+.@mission_completed+" times.";
close;
}
if( .@diff_delay && .@diff_delay <= .@redo_delay ){
mes "You cant pick this mission, you have mission redo delay isnt finish yet.";
mes "Approximate : ^FF0000"+.@day$+"^000000";
close;
}
}
}
 
if( .@result ){
message strcharinfo(0),"Failed to pick this mission.";
}else{
if( select( "Pick Mission","Cancel" ) == 1 ){
query_sql( "INSERT INTO `player_mission` VALUES ( "+gettimetick(2)+","+.@mission_id+","+getcharid(3)+","+getcharid(0)+",'"+escape_sql( strcharinfo(0) )+"','',"+( .@timelimit + gettimetick(2) )+",NOW(),'0000-00-00 00:00:00' );" );
message strcharinfo(0),"Picked Mission # "+.@mission_id;
 
@ms_list$[ @ms_size ] = ""+.@mission_id;
@ms_size++;
 
copyarray getd( "@ms_"+.@mission_id+"_list[0]" ),.@monster_list[0],.@monster_size;
copyarray getd( "@ms_"+.@mission_id+"_qty[0]" ),.@monster_qty[0],.@monster_size;
deletearray getd( "@ms_"+.@mission_id+"_hunt" );
addtimer ( .@timelimit * 1000 ),.npc_name$+"::OnTimeCheck";
}
}
break;
Case 3:
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",.@id,.@title$,.@min_lv,.@max_lv );
.@id_size = getarraysize( .@id );
for( .@i = 0; .@i < .@id_size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Pick a Mission to remove.";
next;
.@i = select( .@mission_menu$ ) - 1;
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Confirm remove ^0055FFMission # "+.@id[.@i]+"^000000?";
mes "Title: ^0055FF"+.@title$[.@i]+"^000000";
mes "^777777( this cant be un-done )^000000";
if( select( "Yes, drop mission.","Confirm" ) == 2 ){
message strcharinfo(0),"Dropped Mission # "+.@id[.@i];
query_sql( "DELETE FROM `player_mission` WHERE `mission_id` = "+.@id[.@i]+" AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00'" );
setd( "@ms_"+.@id[.@i]+"_expire" ),0;
deletearray getd( "@ms_"+.@id[.@i]+"_list" );
deletearray getd( "@ms_"+.@id[.@i]+"_qty" );
deletearray getd( "@ms_"+.@id[.@i]+"_hunt" );
for( .@ms = 0; .@ms < @ms_size; .@ms++ )
if( ""+.@id[.@i] == @ms_list$[.@ms] ){
deletearray @ms_list$[.@ms],1;
@ms_size--;
break;
}
}
break;
Case 4:
// get info from SQL.
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
deletearray .@id;
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
.@offset += .max_page_size;
.@size = getarraysize( .@id );
if( !.@size ){
mes "There are no available mission to update.";
close;
 
}else{
mes "Pick a mission.";
.@mission_menu$ = "";
for( .@i = 0; .@i < .@size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
}
next;
.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
}while( .@i == .@size );
query_sql( "SELECT * FROM `mission_board` WHERE `id` = "+.@id[.@i],
.@new_mission_id,
.@title$,
.@description$,
.@mob_list$,
.@mob_qty$,
.@item_list$,
.@item_qty$,
.@base_job_bitmask,
.@job_branch_bitmask,
.@min_lv,
.@max_lv,
.@repeatable,
.@timelimit,
.@reward_list$,
.@reward_qty$,
.@baseexp,
.@jobexp,
.@zeny,
.@cash,
.@aid,
.@name$,
.@time_update$,
.@npc_id$,
.@redo_delay
);
// explode all saved strings to array value.
.@monster_size = callsub( OnExplodeArray,.@mob_list$,.@monster_list,0 );
.@monster_size = callsub( OnExplodeArray,.@mob_qty$,.@monster_qty,0 );
 
.@item_size = callsub( OnExplodeArray,.@item_list$,.@item_list,0 );
.@item_size = callsub( OnExplodeArray,.@item_qty$,.@item_qty,0 );
 
.@reward_size = callsub( OnExplodeArray,.@reward_list$,.@reward_list,0 );
.@reward_size = callsub( OnExplodeArray,.@reward_qty$,.@reward_qty,0 );
 
.@selected_npc_size = callsub( OnExplodeArray,.@npc_id$,.@selected_npc_array$,1 );
 
setarray .@level_range,.@min_lv,.@max_lv;
 
Case 5:
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
// display the information of mission
callsub( OnDisplayMissionInfo,
.@new_mission_id,
.@title$,
.@description$,
.@level_range,
.@repeatable,
( .@timelimit + gettimetick(2) ),
.@monster_list,
.@monster_qty,
.@item_list,
.@item_qty,
.@base_job_bitmask,
.@job_branch_bitmask,
.@baseexp,
.@jobexp,
.@cash,
.@zeny,
.@reward_list,
.@reward_qty,
.@selected_npc_array$,
.@time_update$,
.@redo_delay,
0
);
 
// check if required info complete for setup mission
.@incomplete = 0;
if( .@title$ == "" ) .@incomplete |= 1;
if( .@description$ == "" ) .@incomplete |= 2;
if( !.@monster_size && !.@item_size ) .@incomplete |= 4;
if( getarraysize( .@level_range ) != 2 || !.@base_job_bitmask || !.@job_branch_bitmask ) .@incomplete |= 8;
if( !.@reward_size && !.@baseexp && !.@jobexp && !.@cash && !.@zeny ) .@incomplete |= 16;
if( !.@selected_npc_size ) .@incomplete |= 32;
 
.@main_option = select( "Edit Title "+(( .@incomplete & 1 )?"^FF0000-incomplete-^000000":"" ),
"Edit Description "+(( .@incomplete & 2 )?"^FF0000-incomplete-^000000":"" ),
"Edit Monster List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000"  ( !.@monster_size )?"^777777-none-^000000":"" )),
"Edit Item List "+(( .@incomplete & 4 )?"^FF0000-incomplete-^000000"  ( !.@item_size )?"^777777-none-^000000":"" )),
"Edit Class/Level Limitation "+(( .@incomplete & 8 )?"^FF0000-incomplete-^000000":"" ),
"Edit Time/Repeat/Mission Limitation ",
"Edit Reward List "+(( .@incomplete & 16 )?"^FF0000-incomplete-^000000":"" ),
"Edit NPC Limitation "+(( .@incomplete & 32 )?"^FF0000-incomplete-^000000":"" ),
( .@incomplete )?"":"^0055FF - Complete Setup Mission^000000" );
next; 
switch( .@main_option ){
Case 1:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Enter Title";
mes "^777777( Length: 4 ~ 30 )^000000";
while( input( .@title$,4,30 ) );
.@input_result = replacestr( .@title$,":"," " );
break;
Case 2:
.@description$ = "";
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Enter Description";
mes "^777777( Length: 4 ~ 255 )^000000";
mes " ";
mes "^0055FF"+.@description$+"^000000";
.@length = getstrlen( .@description$ );
do{
.@input_result = input( .@temp_input$,4,255 );
if( .@input_result )
message strcharinfo(0),"Input length must between 4 ~ 255";
}while( .@input_result );
.@description$ = .@description$ + " "+ .@temp_input$;
mes "^0055FF"+.@temp_input$+"^000000";
.@length = getstrlen( .@description$ );
next;
}while( select( ( .@length >= 255 )?"":"add more ^777777( left "+( 255 - .@length )+" words )^000000","-back" ) == 1 );
.@description$  = replacestr( .@description$,":"," " );
break;
Case 3:
if( .@new_mission_id ){
dispbottom "Editing monster list might caused unwanted behaviours of scripts.  Which may included :";
dispbottom " > Script/Missions isnt working properly.";
dispbottom " > Deletion of player mission's progress.";
dispbottom " > etc.";
dispbottom "Overall it's not suggested to edit monster list that you have set early.";
dispbottom "( Recommend for Re-Adding mission, if needed )";
}
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Monsters to kill:";
if( .@monster_size ){
.@mob_menu$ = "";
.@current_mob_list$ = "|";
deletearray .@current_mob$;
for( .@i = 0; .@i < .@monster_size; .@i++ ){
.@mob_name$ = getmonsterinfo( .@monster_list[.@i],MOB_NAME );
.@mob_menu$ = .@mob_menu$ + .@monster_qty[.@i] +" x "+.@mob_name$ +":";
mes " ^777777 ~ "+.@monster_qty[.@i]+" x "+.@mob_name$+"^000000";
.@current_mob_list$ = .@current_mob_list$ + .@monster_list[.@i] +"|";
}
 
}else{
mes " ^777777 ~ Unavailable ^000000";
}
mes " ";
.@option = select( ( .@monster_size >= .max_required_monster )?"":"Add Monster",( .@monster_size )?"Delete Monster":"","- Back" );
switch( .@option ){
Case 1:
mes "Enter Monster ID";
do{
input .@mob_id;
if( !.@mob_id ) break;
.@mob_name$ = getmonsterinfo( .@mob_id,MOB_NAME );
}while( .@mob_name$ == "null" );
if( .@mob_name$ != "null" && .@mob_id ){
mes "How many "+.@mob_name$+" need to hunt ?";
input .@amount,0,30000;
if( .@amount ){
if( compare( "|"+.@current_mob_list$+"|","|"+.@mob_id+"|" ) ){
for( .@i = 0; .@i < .@monster_size; .@i++ )
if( .@monster_list[.@i] == .@mob_id ){
.@monster_qty[.@i] += .@amount;
break;
}
 
}else{
.@monster_list[.@monster_size] = .@mob_id;
.@monster_qty[.@monster_size] = .@amount;
.@monster_size++;
}
}
}
break;
Case 2:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Pick a Monster to Remove.";
.@i = select( .@mob_menu$+"- Back" ) - 1;
if( .@i < .@monster_size ){
deletearray .@monster_list[.@i],1;
deletearray .@monster_qty[.@i],1;
.@monster_size--;
}
default: break;
}
if( .@option < 3 ) next;
}while( .@option < 3 );
break;
Case 4:
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Required Item List: ";
if( .@item_size ){
.@item_menu$ = "";
.@current_item_list$ = "|";
deletearray .@current_item$;
for( .@i = 0; .@i < .@item_size; .@i++ ){
.@item_name$ = getitemname( .@item_list[.@i] );
.@item_menu$ = .@item_menu$ + .@item_qty[.@i] +"x "+.@item_name$ +":";
mes " ^777777 ~ "+.@item_qty[.@i]+" x "+.@item_name$+"^000000";
.@current_item_list$ = .@current_item_list$ + .@item_list[.@i] + "|";
}
 
}else{
mes " ^777777 ~ Unavailable ^000000";
}
mes " ";
.@option = select( ( .@item_size >= .max_required_item )?"":"Add Item",( .@item_size )?"Delete Item":"","- Back" );
switch( .@option ){
Case 1:
do{
input .@item_id;
if( !.@item_id ) break;
.@item_name$ = getitemname( .@item_id );
}while( .@item_name$ == "null" || .@item_name$ == "" );
if( .@item_id && .@item_name$ != "null" && .@item_name$ != "" ){
mes "How many "+.@item_name$+" need to collect ?";
input .@amount,0,30000;
if( .@amount ){
if( compare( "|"+.@current_item_list$+"|","|"+.@item_id+"|" ) ){
for( .@i = 0; .@i < .@item_size; .@i++ )
if( .@item_list[.@i] == .@item_id ){
.@item_qty[.@i] += .@amount;
break;
}
}else{
.@item_list[.@item_size] = .@item_id;
.@item_qty[.@item_size] = .@amount;
.@item_size++;
}
}
}
break;
Case 2:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Pick an Item to Remove.";
.@i = select( .@item_menu$+" - Back" ) - 1;
if( .@i < .@item_size ){
mes "Removed "+.@item_qty[.@i]+" x "+getitemname( .@item_list[.@i] );
deletearray .@item_list[.@i],1;
deletearray .@item_qty[.@i],1;
.@item_size--;
}
default: break;
}
if( .@option < 3 ) next;
}while( .@option < 3 );
break;
Case 5: // class limitation
if( !.@base_job_bitmask ){
// enable all job by default.
for( .@i = 0; .@i < .base_job_size; .@i++ ){
.@bitmask_value = ( 1 << .@i );
.@base_job_bitmask |= .@bitmask_value;
}
// enable all inherited classes by default.
for( .@i = 0; .@i < .job_branch_size; .@i++ ){
.@bitmask_value = ( 1 << .@i );
.@job_branch_bitmask |= .@bitmask_value;
}
}
 
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Level Range: "+( ( .@level_range[1] )? "^777777"+.@level_range[0]+" ~ "+.@level_range[1]:"^FF0000-incomplete-" )+"^000000";
mes "Available Job Setting";
if( .@base_job_bitmask ){
for( .@i = 0; .@i < .base_job_size; .@i++ )
if( .@base_job_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+jobname( roclass( .base_job[.@i] ) )+" ^000000";
}else{
mes " ^FF0000 -incomplete-^000000";
}
mes " ";
mes "Inherited Branch Setting";
if( .@job_branch_bitmask ){
for( .@i = 0; .@i < .job_branch_size; .@i++ )
if( .@job_branch_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000"; 
}else{
mes " ^FF0000 -incomplete-^000000";
} 
next;
.@option = select( "Edit Base Job","Edit Job Branch","Edit Level Range","- Back" );
switch( .@option ){
Case 1:
dispbottom "[ Base Job Class ] RED = Disable , GREEN = Enable";
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Available Job List:";
.@base_job_menu$ = "";
for( .@i = 0; .@i < .base_job_size; .@i++ ){
.@job_name$ = jobname( roclass( .base_job[.@i] ) );
if( .@base_job_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+.@job_name$+" ^000000"; 
.@base_job_menu$ = .@base_job_menu$ + (( .@base_job_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .@job_name$ +"^000000:";
}
next;
.@i = select( .@base_job_menu$+"- Back" ) - 1;
if( .@i < .base_job_size ){
.@bitmask_value = ( 1 << .@i );
if( .@base_job_bitmask & .@bitmask_value )
.@base_job_bitmask -= .@bitmask_value;
else
.@base_job_bitmask |= .@bitmask_value;
}
}while( .@i < .base_job_size );
break;
Case 2:
dispbottom "[ Inherited Job Branch ] RED = Disable , GREEN = Enable";
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Inherited Job Branch List:";
.@job_branch_menu$ = "";
for( .@i = 0; .@i < .job_branch_size; .@i++ ){
if( .@job_branch_bitmask & ( 1 << .@i ) )
mes " ^777777 ~ "+.job_branch_name$[.@i]+" ^000000"; 
.@job_branch_menu$ = .@job_branch_menu$ + (( .@job_branch_bitmask & ( 1 << .@i ) )?"^4EEE94":"^FF0000" ) + .job_branch_name$[.@i] +"^000000:";
}
next;
.@i = select( .@job_branch_menu$+"- Back" ) - 1;
if( .@i < .job_branch_size ){
.@bitmask_value = ( 1 << .@i );
if( .@job_branch_bitmask & .@bitmask_value )
.@job_branch_bitmask -= .@bitmask_value;
else
.@job_branch_bitmask |= .@bitmask_value;
}
}while( .@i < .job_branch_size );
break;
Case 3:
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Minimum Level";
input .@level_range[0],1,.server_max_level ;
mes "Maximum Level";
input .@level_range[1],.@level_range[0],.server_max_level;
default: break;
}
if( .@option < 4 ) next;
}while( .@option < 4 );
break;
Case 6: // mission limitation
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Can do: ^777777"+( ( !.@repeatable )?"Unlimited times":""+.@repeatable )+" time^000000";
mes "Redo Delay: ^777777"+( ( !.@redo_delay )?"Unavailable":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ))+"^000000";
mes "Time Limit: ^777777"+( ( !.@timelimit )?"Unavailable":callsub( OnTime2Str,( .@timelimit + gettimetick(2) ) ) )+"^000000";
.@option = select( "Edit Repeatable Status","Edit Time Limit","Edit Re-do Delay","Edit Required Mission","- Back" );
switch( .@option ){
Case 1:
mes "How many time can this mission repeat ??";
mes "^777777( 0 = unlimited )^000000";
input .@repeatable,0,100;
break;
Case 2:
mes "Time Limit of mission";
mes "      1 = 1 minute";
mes "    60 = 1 hour";
mes "1440 = 1 day";
input .@timelimit,0,50000;
.@timelimit *= 60;
break;
Case 3:
mes "Time Delay to re-take the mission";
mes "     1 =  1 hour";
mes "   24 =  1 day";
mes " 720 = 30 day";
input .@redo_delay,0,50000;
break;
Case 4:
mes "This is not fully implemented yet.. still in beta test";
break;
 
do{
mes "Required Mission:";
if( .@required_mission_size ){
for( .@i = 0; .@i < .@required_mission_size; .@i++ ){
mes " ^777777 ~ "+.@required_mission$[.@i]+"^000000";
.@required_mission_menu$ = .@required_mission_menu$ + .@required_mission$[.@i] +":";
}
 
}else{
mes "^777777 none ^000000";
}
next;
.@sub_option = select( ( .@required_mission_size < .max_required_mission )?"Add required mission":"",
( .@required_mission_size )?"Remove required mission":"",
"- Back");
switch( .@sub_option ){
Case 1:
mes "Enter mission ID";
mes "^777777( enter 0 to cancel )^000000";
do{
input .@mission_id$;
if( .@mission_id$ == "0" ) break;
}while( compare( "|"+.@required_mission_menu$+"|","|"+.@mission_id$+"|" ) );
.@mission_id$ = replacestr( .@mission_id$,":","" );
if( .@mission_id$ != "0" ){
.@required_mission$[.@required_mission_size] = .@mission_id$;
.@required_mission_size++;
}
break;
Case 2:
mes "Select a mission to remove.";
.@i = select( .@required_mission_menu$ ) - 1;
deletearray .@required_mission$[.@i],1;
default: break;
}
}while( .@sub_option < 3 );
default: break;
}
if( .@option < 5 ) next;
}while( .@option < 5 );
break;
Case 7: // reward list
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Zeny: ^777777"+( ( .@zeny )? .@zeny:"None" )+"^000000";
mes "Reward Item List: ";
if( .@reward_size ){
.@reward_menu$ = "";
deletearray .@current_reward$;
for( .@i = 0; .@i < .@reward_size; .@i++ ){
.@reward_name$ = getitemname( .@reward_list[.@i] );
.@reward_menu$ = .@item_menu$ + .@reward_qty[.@i] +"x "+.@reward_name$ +":";
.@current_reward$[.@i] = .@reward_name$;
mes " ^777777 ~ "+.@reward_qty[.@i]+" x "+.@reward_name$+"^000000";
}
.@current_reward_list$ = implode( .@current_reward$,"|" );
 
}else{
mes " ^777777 ~ none ^000000";
}
mes "Base EXP: ^777777"+( ( .@baseexp )? .@baseexp:"None" )+"^000000";
mes "Job EXP: ^777777"+( ( .@jobexp )? .@jobexp:"None" )+"^000000";
mes " ";
next;
.@option = select( ( .@reward_size >= .max_required_item )?"":"Add Item Reward",
( .@reward_size )?"Delete Item Reward":"",
"Edit Cash Reward",
"Edit Zeny Reward",
"Edit Base EXP Reward",
"Edit Job EXP Reward",
"- Back" );
mes "^0055FF[ "+.@npc_name$+" ]^000000";
switch( .@option ){
Case 1:
mes "Enter Reward Item ID";
do{
input .@reward_id;
if( !.@reward_id ) break;
.@reward_name$ = getitemname( .@reward_id );
}while( .@reward_name$ == "null" || .@reward_name$ == "" );
if( .@reward_id && .@reward_name$ != "null" && .@reward_name$ != "" ){
mes "How many "+.@reward_name$+" will be rewarded ?";
input .@amount,0,30000;
if( .@amount ){
if( compare( "|"+.@current_reward_list$+"|","|"+.@reward_name$+"|" ) ){
for( .@i = 0; .@i < .@reward_size; .@i++ )
if( .@reward_list[.@i] == .@item_id ){
.@reward_qty[.@i] += .@amount;
break;
}
}else{
.@reward_list[.@reward_size] = .@reward_id;
.@reward_qty[.@reward_size] = .@amount;
.@reward_size++;
}
}
}
break;
Case 2:
mes "Pick an Reward to Remove.";
.@i = select( .@reward_menu$ ) - 1;
mes "Removed "+.@reward_qty[.@i]+"x "+getitemname( .@reward_list[.@i] );
deletearray .@reward_list[.@i],1;
deletearray .@reward_qty[.@i],1;
.@reward_size--;
break;
Case 3:
mes "How many Cash will be given ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@cash,0,.max_integer_value;
break;
Case 4:
mes "How many Zeny will be given ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@zeny,0,.max_integer_value;
break;
Case 5:
mes "How many Base EXP reward ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@baseexp,0,.max_integer_value;
break;
Case 6:
mes "How many Job EXP reward ?";
mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000";
input .@jobexp,0,.max_integer_value;
default: break;
}
next;
}while( .@option < 7 );
break;
Case 8: // npc limitation
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "By default, the mission will be available from each mission board npc ^FF0000unless you have specified which NPC may offer this mission.^000000";
mes " ";
mes "Just pick all the NPC that may offer this mission if you wish.";
next;
if( !getarraysize( .@selected_npc_array$ ) )
for( .@i = 0; .@i < .mission_npc_count; .@i++ ){
.@selected_npc_array$[.@i] = ""+.@i;
.@selected_npc_size++;
}
dispbottom "[ NPC Limitation ] RED = Disable , GREEN = Enable";
 
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Mission offered by: ";
.@selected_npc_menu$ = "";
if( .@selected_npc_size >= 2 ){
.@selected_npc$ = "|"+implode( .@selected_npc_array$,"|" )+"|";
}else{
.@selected_npc$ = "|"+.@selected_npc_array$+"|";
}
for( .@i = 0; .@i < .mission_npc_count; .@i++ ){
getmapxy( .@map$,.@x,.@y,1,.npc_unique_list$[.@i] );
.@sub_npc_name$ = ( ( compare( "|"+.@selected_npc$+"|","|"+.@i+"|" ) )?"^44EE00":"^FF0000" );
.@sub_npc_name$ = .@sub_npc_name$ + .npc_name_list$[.@i];
mes "^777777("+.@map$+") "+.@sub_npc_name$;
.@selected_npc_menu$ = .@selected_npc_menu$ + .@sub_npc_name$ +":";
}
next;
.@option = select( .@selected_npc_menu$+"^000000- Back" ) - 1;
if( .@option < .mission_npc_count ){
if( compare( "|"+.@selected_npc$+"|","|"+.@option+"|" ) )
.@selected_npc_array$[.@option] = "";
else
.@selected_npc_array$[.@option] = ""+.@option;
.@selected_npc_size = getarraysize( .@selected_npc_array$ );
}
// dispbottom "["+rand(10,99)+"] "+implode( .@selected_npc_array$,"|" );
}while( .@option < .mission_npc_count );
break;
default: break;
}
next;
}while( .@main_option < 9 );
 
// finalise all variable
if( .@monster_size ){
.@final_mob_list$ = "|";
.@final_mob_qty$ = "|";
for( .@i = 0; .@i < .@monster_size; .@i++ ){
.@final_mob_list$ = .@final_mob_list$ + .@monster_list[.@i] +"|";
.@final_mob_qty$ = .@final_mob_qty$ + .@monster_qty[.@i] +"|";
} 
}
 
if( .@item_size ){
.@final_item_list$ = "|";
.@final_item_qty$ = "|";
for( .@i = 0; .@i < .@item_size; .@i++ ){
.@final_item_list$ = .@final_item_list$ + .@item_list[.@i] +"|";
.@final_item_qty$ = .@final_item_qty$ + .@item_qty[.@i] +"|";
}
}
 
if( .@reward_size ){
.@final_reward_list$ = "|";
.@final_reward_qty$ = "|";
for( .@i = 0; .@i < .@reward_size; .@i++ ){
.@final_reward_list$ = .@final_reward_list$ + .@reward_list[.@i] +"|";
.@final_reward_qty$ = .@final_reward_qty$ + .@reward_qty[.@i] +"|";
}
}
 
if( .@selected_npc_size ){
.@final_npc_list$ = "|";
for( .@i = 0; .@i < .@selected_npc_size; .@i++ )
.@final_npc_list$ = .@final_npc_list$ + .@selected_npc_array$[.@i] +"|";
}
 
if( !.@new_mission_id ){
.@new_mission_id = gettimetick(2);
message strcharinfo(0),"Mission # "+.@new_mission_id+" has been added.";
}else{
message strcharinfo(0),"Mission # "+.@new_mission_id+" has been updated.";
// attach and inform other online players.
callsub( OnRemoveMission,.@new_mission_id,"A GM updated Mission # "+.@new_mission_id );
}
 
// add new mission into SQL
query_sql( 
"REPLACE INTO `mission_board` VALUES ( " +
.@new_mission_id+", " +
"'"+escape_sql( .@title$ )+"', " +
"'"+escape_sql( .@description$ )+"', " +
"'"+escape_sql( .@final_mob_list$ )+"', " +
"'"+escape_sql( .@final_mob_qty$ )+"', " +
"'"+escape_sql( .@final_item_list$ )+"', " +
"'"+escape_sql( .@final_item_qty$ )+"', " +
.@base_job_bitmask+", " +
.@job_branch_bitmask+", " +
.@level_range[0]+", " +
.@level_range[1]+", " +
.@repeatable+", " +
.@timelimit+", " +
"'"+escape_sql( .@final_reward_list$ )+"', " +
"'"+escape_sql( .@final_reward_qty$ )+"', " +
.@baseexp+", " +
.@jobexp+", " +
.@zeny+", " +
.@cash+", " +
getcharid(3)+", " +
"'"+escape_sql( strcharinfo(0) )+"', " +
"NOW(), " +
"'"+escape_sql( .@final_npc_list$ )+"', " +
.@redo_delay +
" ); " 
);
break;
Case 6: // delete mission
do{
mes "^0055FF[ "+.@npc_name$+" ]^000000";
deletearray .@id;
query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"+.@mission_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "+.@offset,.@id,.@title$,.@min_lv,.@max_lv );
.@offset += .max_page_size;
.@size = getarraysize( .@id );
if( !.@size ){
mes "There are no available mission to update.";
close;
 
}else{
mes "Pick a mission.";
for( .@i = 0; .@i < .@size; .@i++ )
.@mission_menu$ = .@mission_menu$ + "["+.@min_lv[.@i]+"~"+.@max_lv[.@i]+"] "+.@title$[.@i] +":";
}
next;
.@i = select( .@mission_menu$+ ( ( .@size < .max_page_size )?"":"- next page" ) ) - 1;
}while( .@i == .@size );
.@mission_id = .@id[.@i];
mes "^0055FF[ "+.@npc_name$+" ]^000000";
mes "Are you sure to remove this mission ?";
if( select( "Ýes, remove mission.","Delete Mission" ) == 2 ){
query_sql( "DELETE FROM `mission_board` WHERE `id` = "+.@mission_id+" LIMIT 1" );
mes "Removed mission from mission list.";
 
// attach other online players and remove the missions.
callsub( OnRemoveMission,.@mission_id,"A GM removed Mission # "+.@mission_id );
query_sql( "DELETE FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `mission_id` = "+.@mission_id );
mes "Removed mission from all players.";
}
default: break;
}
close;
 
OnInit:
initnpctimer "mission_board";
// initialize settings
if( strnpcinfo(0) == "mission_board" ){
 
// gm level to access panel
.gm_level = 90;
// max no. of required monster
.max_required_monster = 10;
// max no. of required item
.max_required_item = 10;
// max no. of required mission ( un-implement yet )
.max_required_mission = 10;
// max no. of available mission
.max_mission_available = 50;
// max value of integer input
.max_integer_value = 2000000000;
// max amount of mission per page
.max_page_size = 30;
// max mission per npc take by character
.max_mission_per_char = 3;
 
// predefined values.
.npc_name$ = strnpcinfo(0);
.server_max_level = getbattleflag( "max_lv" );
setarray .base_job,
EAJ_SWORDMAN,
EAJ_MAGE,
EAJ_ARCHER,
EAJ_ACOLYTE,
EAJ_MERCHANT,
EAJ_THIEF,
EAJ_TAEKWON,
EAJ_GUNSLINGER,
EAJ_NINJA;
.base_job_size = getarraysize( .base_job );
setarray .job_branch_name$,
"2-1 Classes",
"2-2 Classes",
"Rebirth Classes",
"Baby Classes",
"Third Classes";
setarray .job_branch,
EAJL_2_1,
EAJL_2_2,
EAJL_UPPER,
EAJL_BABY,
EAJL_THIRD;
.job_branch_size = getarraysize( .job_branch );
 
}else{
// delay the process
.@num = atoi( strnpcinfo(2) );
if( .@num && .@num <= 500 && .mission_npc_count < 100 ){
sleep( .@num + 1 );
.npc_name_list$[ .mission_npc_count ] = strnpcinfo(1);
.npc_unique_list$[ .mission_npc_count ] = strnpcinfo(0);
debugmes "["+.mission_npc_count+"]"+.npc_name_list$[ .mission_npc_count ]+"|"+.npc_unique_list$[ .mission_npc_count ];
.mission_npc_count++;
end;
 
}else if( !.@num ){
debugmes "[Removed] "+strnpcinfo(0)+", invalid <num:'"+strnpcinfo(2)+"'>";
}else if( .mission_npc_count >= 100 ){
debugmes "[Skipped] "+strnpcinfo(0)+", max: 100 Total NPC.";
}
disablenpc strnpcinfo(0);
}
end;
 
// just used to display how many total Mission Board NPC.
OnTimer1000:
stopnpctimer;
debugmes "[ Mission Board ] Total NPC Loaded : "+.mission_npc_count+" ...";
end;
 
// OnWhisperGlobal:
OnPCLoginEvent:
if( strnpcinfo(0) == .npc_name$ ){
.@timetick = gettimetick(2);
query_sql( "SELECT `mission_id`,`expire`,`mob_hunt` FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0),@ms_list$,.@expire,.@mob_hunt$ );
@ms_size = getarraysize( @ms_list$ );
if( @ms_size )
for( .@i = 0; .@i < @ms_size; .@i++ ){
if( .@timetick < .@expire[.@i] ){
.@timeleft = ( .@expire[.@i] - .@timetick );
addtimer ( .@timeleft * 1000 ),.npc_name$+"::OnTimeCheck";
dispbottom "[ Mission Progress : "+@ms_list$[.@i]+" , expire in "+callsub( OnTime2Str,( .@timeleft + .@timetick ) )+" ]";
query_sql( "SELECT `mob_list`,`mob_qty` FROM `mission_board` WHERE `id` = "+@ms_list$[.@i],.@mob_list$,.@mob_qty$ );
 
setd( "@ms_"+@ms_list$[.@i]+"_expire" ),.@expire[.@i];
if( callsub( OnExplodeArray,.@mob_list$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_list" ),0 ) ){
callsub( OnExplodeArray,.@mob_hunt$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_qty" ),0 );
.@monster_size = callsub( OnExplodeArray,.@mob_hunt$[.@i],getd( "@ms_"+@ms_list$[.@i]+"_hunt" ),0 );
// for( .@mob = 0; .@mob < .@monster_size; .@mob++ )
// dispbottom  " ~ killed "+getd( "@ms_"+@ms_list$[.@i]+"_hunt["+.@mob+"]" )+"/"+getd( "@ms_"+@ms_list$[.@i]+"_qty["+.@mob+"]" )+" x "+getmonsterinfo( getd( "@ms_"+@ms_list$[.@i]+"_list["+.@mob+"]" ),MOB_NAME );
}
}
}
}
end;
 
OnPCLogoutEvent:
if( strnpcinfo(0) == .npc_name$ ){
if( @ms_size )
for( .@ms = 0; .@ms < @ms_size; .@ms++ ){
debugmes "Saving "+@ms_list$[.@ms];
.@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) );
if( .@mob_size ){
copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size;
.@mob_hunt$ = "|";
for( .@mob = 0; .@mob < .@mob_size; .@mob++ )
.@mob_hunt$ = .@mob_hunt$ + getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) +"|";
query_sql( "UPDATE `player_mission` SET `mob_hunt` = '"+escape_sql( .@mob_hunt$ )+"' WHERE `mission_id` = "+@ms_list$[.@ms]+" AND `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0) );
}
}
}
end;
 
OnNPCKillEvent:
if( strnpcinfo(0) == .npc_name$ ){
if( @ms_size ){
.@map$ = strcharinfo(3);
 
// by default mission wont work in PVP,GVG,Instance,Event maps
if( compare( .@map$,"@" ) || getmapflag( .@map$,mf_gvg ) || getmapflag( .@map$,mf_pvp )){
// dispbottom "[Mission Board] PvP/GvG Map , Instance Map , Event Map , include monsters will not affect Mission Progress.";
end;
}
 
.@timetick = gettimetick(2);
for( .@ms = ( @ms_size - 1 ); .@ms >= 0; .@ms-- ){
.@mob_size = getarraysize( getd( "@ms_"+@ms_list$[.@ms]+"_list" ) );
if( .@mob_size ){
copyarray .@temp_array[0],getd( "@ms_"+@ms_list$[.@ms]+"_list[0]" ),.@mob_size;
for( .@mob = 0; .@mob_size; .@mob++ )
if( .@temp_array[.@mob] == killedrid ){
.@value = getd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ) + 1;
setd( "@ms_"+@ms_list$[.@ms]+"_hunt["+.@mob+"]" ),.@value;
// dispbottom "[Mission # "+@ms_list$[.@ms]+" Progress] Hunted "+.@value+" x "+getmonsterinfo( .@temp_array[.@mob],MOB_NAME );
break;
}
deletearray .@temp_array;
}
}
}
}
end;
 
OnRemoveMission:
.@mission_id = getarg(0);
.@message$ = getarg(1);
 
query_sql( "SELECT `aid`,`cid` FROM `player_mission` WHERE `cid` IN ( SELECT `char_id` FROM `char` WHERE `online` = 1 ) AND `mission_id` = "+.@mission_id+" AND `completion` = '0000-00-00 00:00:00' LIMIT 128",.@aid,.@cid );
.@aid_size = getarraysize( .@aid );
.@i = 0;
.@origin_aid = getcharid(3);
while( .@i < .@aid_size ){
if( isloggedin( .@aid[.@i],.@cid[.@i] ) ){
attachrid( .@aid[.@i] );
for( .@ms = @ms_size; .@ms >= 0; .@ms-- )
if( @ms_list$[.@ms] == ""+.@mission_id ){
message strcharinfo(0),.@message$;
dispbottom "Please visit Mission NPC to gain latest information.";
setd( "@ms_"+@ms_list$[.@ms]+"_expire" ),0;
deletearray getd( "@ms_"+@ms_list$[.@ms]+"_list" );
deletearray getd( "@ms_"+@ms_list$[.@ms]+"_qty" );
deletearray getd( "@ms_"+@ms_list$[.@ms]+"_hunt" );
deletearray @ms_list$[.@ms],1;
@ms_size--;
break;
}
detachrid;
.@count++;
}
.@i++;
}
attachrid( .@origin_aid );
dispbottom "Total "+.@count+" online players affected.";
return;
 
// usage :
// .@timeleft = callsub( OnTime2Str,<time> );
OnTime2Str:
.@time = getarg(0);
.@left = ( .@time - gettimetick(2) );
.@hour = ( .@left / 3600 );
.@min = ( .@left % 3600 / 60 );
.@sec = ( .@left % 60 );
if( !.@left ) 
return "none";
else
return "^777777"+( ( .@hour )? .@hour+" hr ":"" ) + ( ( .@hour || .@min )? .@min+" min ":"" ) +.@sec+" sec^000000";
  
  
// usage : 
// .@new_array_size = callsub( OnExplodeArray,<old string variable>,<new array variable>,<save '0'> );
OnExplodeArray:
.@type = getarg(2);
explode( getarg(0),getarg(0),"|" );
.@size = getarraysize( getarg(0) );
while( .@i < .@size ){
if( !.@type ){
.@value = atoi( getelementofarray( getarg(0),.@i ) );
if( .@value ){
set getelementofarray( getarg(1),.@new_size ),.@value;
.@new_size++;
}
}else{
set getelementofarray( getarg(1),.@new_size ),getelementofarray( getarg(0),.@i );
.@new_size++;
}
.@i++;
}
 
return .@new_size;
 
 
// display mission information + optional progress checking
OnDisplayMissionInfo:
.@mission_id = getarg(0);
.@title$ = getarg(1);
.@description$ = getarg(2);
.@repeatable = getarg(4);
.@timelimit = getarg(5);
.@monster_size = getarraysize( getarg(6) );
.@item_size = getarraysize( getarg(8) );
.@base_job_bitmask = getarg(10);
.@job_branch_bitmask = getarg(11);
.@baseexp = getarg(12);
.@jobexp = getarg(13);
.@cash = getarg(14);
.@zeny = getarg(15);
.@reward_size = getarraysize( getarg(16) );
.@selected_npc_size = getarraysize( getarg(18) );
.@time_update$ = getarg(19);
.@redo_delay = getarg(20);
.@check_progress = getarg(21);
 
if( .@check_progress & 8 )
.@eac = eaclass();
 
// display mission info
mes ""+(( .@mission_id )? "^FF0000Mission ID # "+.@mission_id:" " )+"^000000";
mes "Title: "+( ( .@title$ != "" )?"^777777"+.@title$:"^FF0000-incomplete-" )+"^000000";
mes "Description: "+( ( .@description$ != "" )?"^777777"+.@description$:"^FF0000-incomplete-" )+"^000000";
mes "Level Range: "+( ( getelementofarray( getarg(3),0 ) )? "^777777"+getelementofarray( getarg(3),0 )+" ~ "+getelementofarray( getarg(3),1 ):"^FF0000-incomplete-" )+"^000000";
if( .@check_progress & 1 )
if( BaseLevel >= getelementofarray( getarg(3),0 ) && BaseLevel <= getelementofarray( getarg(3),1 ) )
.@lv_progress = 1;
 
mes "Can do: ^777777"+( ( !.@repeatable )?"Repeatedly":.@repeatable+" time" )+"^000000";
mes "Re-do Delay: ^777777"+( ( !.@redo_delay )?"Unavailable":callsub( OnTime2Str,( ( .@redo_delay * 3600 ) + gettimetick(2) ) ) )+"^000000";
 
.@word$ = (( !.@monster_size && !.@item_size )?"^FF0000Incomplete":"^777777Unavailable" );
mes "Monsters to kill: "+( ( .@monster_size )?"":.@word$ )+"^000000";
if( .@monster_size )
for( .@i = 0; .@i < .@monster_size; .@i++ ){
.@mob_id = getelementofarray( getarg(6),.@i );
.@quantity = getelementofarray( getarg(7),.@i );
if( .@check_progress & 2 ){
.@killed_count = getd( "@ms_"+.@mission_id+"_hunt["+.@i+"]" );
if( .@killed_count >= .@quantity ){
.@monster_progress++;
.@temp_color$ = "44EE99";
}else{
.@temp_color$ = "FF0000";
}
}
mes " ^777777"+.@quantity+" x "+getmonsterinfo( .@mob_id,MOB_NAME )+"  "+( ( .@check_progress & 2 )?"^"+.@temp_color$+"(killed "+.@killed_count+")":"" )+"^000000";
}
mes "Items to collect: "+( ( .@item_size )?"":.@word$ )+"^000000";
if( .@item_size )
for( .@i = 0; .@i < .@item_size; .@i++ ){
.@item_id = getelementofarray( getarg(8),.@i );
.@quantity = getelementofarray( getarg(9),.@i );
.@item_type = getiteminfo( .@item_id,2 );
if( .@check_progress & 4 ){
.@item_count = countitem( .@item_id );
if( .@item_count >= .@quantity ){
.@item_progress++;
.@temp_color$ = "44EE99";
}else{
.@temp_color$ = "FF0000";
}
}
mes " ^777777"+.@quantity+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"  "+( ( .@check_progress & 4 )?"^"+.@temp_color$+"(have "+.@item_count+")":"" )+"^000000";
}
mes " ";
mes "EXP Rewards: ";
mes "^777777 ~ Base EXP: "+( ( .@baseexp )? .@baseexp:"None" )+"^000000";
mes "^777777 ~ Job EXP: "+( ( .@jobexp )? .@jobexp:"None" )+"^000000";
mes " ";
mes "Item / Zeny Rewards: "+( ( .@reward_size )?"":"^777777Unavailable" )+"^000000";
mes "^777777  ~ "+( ( .@zeny )? .@zeny+" Zeny":"  ~ No Zeny Reward" )+"^000000";
if( .@reward_size )
for( .@i = 0; .@i < .@reward_size; .@i++ ){
.@item_id = getelementofarray( getarg(16),.@i );
.@item_type = getiteminfo( .@item_id,2 );
mes " ^777777 ~ "+getelementofarray( getarg(17),.@i )+" x "+getitemname( .@item_id )+" "+( ( .@item_type == 4 || .@item_type == 5 )?"["+getitemslots( .@item_id )+"]":"" )+"^000000";
}
mes " ";
 
if( .@time_update$ != "0000-00-00 00:00:00" && .@time_update$ != "" ){
mes "Last Mission Update:";
mes "^777777"+.@time_update$+"^000000";
}
 
if( .@check_progress ){
if( .@check_progress & 1 && !.@lv_progress ){
dispbottom "[Failed] Your level didnt meet the requirements.";
.@check_result |= 1;
}
if( .@check_progress & 2 && .@monster_size != .@monster_progress ){
dispbottom "[Failed] Your Monsters Hunt didnt meet the requirements.";
.@check_result |= 2;
}
if( .@check_progress & 4 && .@item_size != .@item_progress ){
dispbottom "[Failed] Your Items collecting didnt meet the requirements.";
.@check_result |= 4;
}
}
return .@check_result; 
}
 
 
// the number behind the NPC name must be NUMBER with range of ( 1 ~ 500 )
// the number should stay the same for eternity, if you change it frequently, it might affect your missions for each NPC.
// ( to conclude, once you assigned the number, dont change it for the sake of your mission board ... )
 
harmonia,155,79,4 duplicate(mission_board) Mission A#1 837
prontera,154,174,4 duplicate(mission_board) Mission B#2 837
prontera,156,176,4 duplicate(mission_board) Mission C#3 837
prontera,159,179,4 duplicate(mission_board) Mission D#4 837
 
prontera,151,161,4 duplicate(mission_board) Mission E#5 837
prontera,154,164,4 duplicate(mission_board) Mission F#6 837
prontera,156,166,4 duplicate(mission_board) Mission G#7 837
prontera,159,169,4 duplicate(mission_board) Mission H#8
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7 answers to this question

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try change

if ( !strcmp( strnpcinfo(0), .npc_name$ ) ) {
into

if ( strnpcinfo(0) == .npc_name$ ) {
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that's inside OnNPCKillEvent

// dispbottom "[Mission # "+@ms_list$[.@ms]+" Progress] Hunted "+.@value+" x "+getmonsterinfo( .@temp_array[.@mob],MOB_NAME );
seems like just uncomment this line should work

I also just realize this script also doesn't support party kills

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Ah wow you're serious? I didnt know that function was in there already, thank you very much for pointing it out annie. :)

Is there a similar function for gathering items?

 

Also on a related note, I also saw this upon looking for the line you mentioned:

// dispbottom  " ~ killed "+getd( "@ms_"+@ms_list$[.@i]+"_hunt["+.@mob+"]" )+"/"+getd( "@ms_"+@ms_list$[.@i]+"_qty["+.@mob+"]" )+" x "+getmonsterinfo( getd( "@ms_"+@ms_list$[.@i]+"_list["+.@mob+"]" ),MOB_NAME );
 
What is that for? It looks similar but sorta more... complicated.
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http://www.eathena.ws/board/index.php?s=&showtopic=242306&view=findpost&p=1331760

lol, mine is even way more complicated

mine doesn't use SQL, so almost every single variable is compressed

emistry using SQL table means he has the freedom to create as many columns as he likes

though, I also start thinking SQL is a better way to manipulate data

in that post already got your answer

but the item count can't be check ...

http://www.eathena.ws/board/index.php?showtopic=184570

we don't have OnPCPickUpEvent ... like that

we can't trace the item require ...

I remember my old one allows a debug message like npc:mission to list out all the current mission status

and I suggest the user to make an item for it

its separated from OnPCLoginEvent so that no need to explode the data

 

// OnWhisperGlobal:
OnPCLoginEvent:
.....
					// for( .@mob = 0; .@mob < .@monster_size; .@mob++ )
						// dispbottom  " ~ killed "+getd( "@ms_"+@ms_list$[.@i]+"_hunt["+.@mob+"]" )+"/"+getd( "@ms_"+@ms_list$[.@i]+"_qty["+.@mob+"]" )+" x "+getmonsterinfo( getd( "@ms_"+@ms_list$[.@i]+"_list["+.@mob+"]" ),MOB_NAME );

I believe that is just a debug message to list out how many monsters the player had killed

so the data is persistent after a server shut down, or player relog

Edited by AnnieRuru
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Thank you very much annie. Hmm, this can't be done with something like

OnPCKillEvent:

if (countitem(909) > 0 && countitem(909) < 11 ){

dispbottom "You currently have [ "+ ( countitem(909) ) +" / 10 ] Jellopies.";

end;

 

I know that still goes by kill, but basically, in order to get a item you first need to kill something (if not bought from NPC or picked up from another player)...

 

Or will that not do? Sorry, I'm kinda new at this. I'm trying to explore the possibilities hehe. xP

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try this one

[paste=5zppjr1lv6qk]

type '@mission'

then you get show up the progress

post-8685-0-99060300-1390674058_thumb.jpg

somehow I feel his way that always needs to read SQL table for checking the mission progress is somehow unoptimized ...

should've exploded the data into npc array

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I'm really eager to try that out, but it gives me this error on the map server. :(

 

 

wjc7qa.png

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