Z e r o Posted January 19, 2014 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 02/11/13 Last Seen: September 14, 2017 Share Posted January 19, 2014 (edited) I want to return from the item selection after i choose a quest item can someone help me edit the cancel option to "return to quest selection" i tried to put this in the cancel button donpcevent "quest_shop::OnMenu"; but the client crashes XD prontera,166,164,3 script Quest Master 833,{ callfunc "qshop",1; } - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Headgear"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //----------------upper------------------ Add(1,5224,1,0,0,968,10,983,10,931,1000,7115,1000); Add(1,5269,1,0,0,2254,10,916,1000,949,1000); Add(1,5518,1,1000000,0,6004,1,2256,1,7799,1000,7798,1000); //----------------mid------------------ Add(1,5389,1,0,0,2254,5,5043,1,916,100,7063,100,982,3); Add(1,5401,1,0,0,7566,3,7054,100,7070,100,983,3); Add(1,5800,1,0,0,924,100,7001,100,975,3); Add(1,5135,1,0,0,7300,3,7507,100,7319,100,976,3); Add(1,5325,1,0,0,5470,1,7757,3,7507,100); Add(1,5288,1,0,0,7566,3,7054,100,7070,100,975,3); //----------------lower------------------ Add(1,5594,1,0,0,7604,5,12129,1,574,100); Add(1,5361,1,0,0,10019,5,7216,100,1059,100,975,5); Add(1,5463,1,0,0,2700,5,1059,100,7166,100,1013,100,975,5); Add(1,5377,1,0,0,5462,1,18670,1,2268,1,7317,1000,7095,100,30252,100); // -------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[ ^0055FFQuest^000000 ]"; mes "Item: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" [ "+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+" ]^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":(.@q[.@i+1]*.@q[1])+" ")+Slot(.@q[.@i])+"^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select("Make:Cancel")) { case 1: if (@qe[0]) { mes "[ ^0055FFQuest^000000 ]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[ ^0055FFQuest^000000 ]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has purchased "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 699; close; case 2: close; } } OnEnd: if (@qe[6]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; } deletearray @qe[0],7; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^0055FF"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 Edited January 19, 2014 by Z e r o Quote Link to comment Share on other sites More sharing options...
Euphy Posted January 19, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted January 19, 2014 You can't use 'donpcevent', because that invokes an event without an RID attached. You're thinking of 'Doevent'. (Also, grab a newer version of that script: npc/custom/quests/quest_shop.txt) Quote Link to comment Share on other sites More sharing options...
Z e r o Posted January 19, 2014 Group: Members Topic Count: 47 Topics Per Day: 0.01 Content Count: 97 Reputation: 0 Joined: 02/11/13 Last Seen: September 14, 2017 Author Share Posted January 19, 2014 Solved XD You can't use 'donpcevent', because that invokes an event without an RID attached. You're thinking of 'Doevent'. (Also, grab a newer version of that script: npc/custom/quests/quest_shop.txt) Thanks goto OnMenu also works <3 Quote Link to comment Share on other sites More sharing options...
Question
Z e r o
I want to return from the item selection after i choose a quest item
can someone help me edit the cancel option to "return to quest selection"
i tried to put this in the cancel button
donpcevent "quest_shop::OnMenu";
but the client crashes XD
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