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Need help with custom item 2013 client


sietse11

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Ok heres what I did. (no more spoiler tags?)

 

I created the item Fairy Wings in the SQL item_db2_re

That part works.

@ii finds the item

 

I changed iteminfo.lua to state this;

        [30000] = {
		unidentifiedDisplayName = "",
		unidentifiedResourceName = "_fairywings",
		unidentifiedDescriptionName = {
		},
		identifiedDisplayName = "Fairy Wings",
		identifiedResourceName = "_fairywings",
		identifiedDescriptionName = {
		},
		slotCount = 0,
		ClassNum = 1082
	},

I changed accname.lub to state this;

  [ACCESSORY_IDs.ACCESSORY_GOLDEN_FISH] = "_ÀÔ¿¡¹®È²±Ý¹°°í±â",
  [ACCESSORY_IDs.ACCESSORY_FAIRY_WINGS] = "_fairywings"
}

I changed accessoryid.lub to state this

  ACCESSORY_GOLDEN_FISH = 1081,
  ACCESSORY_FAIRY_WINGS = 1082
}

Headgear view id to 5000 and load lua before lub diffs checked.

 

Here's what happens,

ingame I use @item to create itemID30000 (Fairy_Wings)

in my inventory equipment tab Fairy Wings pop up with corresponding _fairywings.bmp.

I equip Fairy Wings.

Fairy wings are not seen ingame THATS A PROBLEM Solved after below fix -> re-equiping did the trick

when I press alt+Q game crashes THATS A PROBLEM Solved (³²) folder did not have _ infront of the fairywings name.

 

Data folder paths bmp files

Data - sprite - ¾ÆÀÌÅÛ - _fairywings.act/fairywings.spr present

Data - sprite - ¾Ç¼¼»ç¸® - ¿© / ³² - _fairywings.act/fairywings.spr present

Data - texture -À¯ÀúÀÎÅÍÆäÀ̽º - collection / item - _fairywings.act/fairywings.spr present

 

What did I forget?

Edited by sietse11
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