Ice Pick is in 'Armor', but Helms are in 'Weapon'.. I tried swapping the two tabs in my msgstringtable, but that didn't accomplish anything.
CLIENT - 2012-04-10aRagexeRE_J
I found this code from Google search into src/map/clif.c, however the items would go into the same tabs, but if I closed and re opened storage they'd be in the correct tabs.
Just trying to be a perfectionist here.. I'd rather a complete fix rather than this partial, having to reopen storage, fix.
static inline int itemtype(int type) {
switch (type) {
case IT_ARMOR: return IT_WEAPON;
case IT_WEAPON: return IT_ARMOR;
case IT_PETEGG: return IT_WEAPON;
default: return type;
}
//return ( type == IT_PETEGG ) ? IT_WEAPON : type;
}
If anything is needed to help completely fix this issue, please let me know and I'll be glad to try and help.
~ Thank you!
/Edit : My itemtypes are all set correctly. Weapons = 5, Armor = 4..
Question
Screwdriver
Ice Pick is in 'Armor', but Helms are in 'Weapon'.. I tried swapping the two tabs in my msgstringtable, but that didn't accomplish anything.
CLIENT - 2012-04-10aRagexeRE_J
I found this code from Google search into src/map/clif.c, however the items would go into the same tabs, but if I closed and re opened storage they'd be in the correct tabs.
Just trying to be a perfectionist here.. I'd rather a complete fix rather than this partial, having to reopen storage, fix.
If anything is needed to help completely fix this issue, please let me know and I'll be glad to try and help.
~ Thank you!
/Edit : My itemtypes are all set correctly. Weapons = 5, Armor = 4..
Edited by ScrewdriverLink to comment
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