joelolopez Posted January 5, 2014 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Share Posted January 5, 2014 onPCattack -event that will trigger when you attack a player onPChit -event that will trigger when a player attacked you onNPCattack -event that will trigger when you attack a monster onNPChit -event that will trigger when a monster attacked you Link to comment Share on other sites More sharing options...
nanakiwurtz Posted January 5, 2014 Group: Members Topic Count: 81 Topics Per Day: 0.02 Content Count: 1654 Reputation: 583 Joined: 08/09/12 Last Seen: January 14, 2020 Share Posted January 5, 2014 Good idea, but I'm afraid that it will be triggered too often, especially on server with high ASPD and if there are lots of multi hits players. I can't imagine what it'll look like during WOE Link to comment Share on other sites More sharing options...
joelolopez Posted January 5, 2014 Group: Members Topic Count: 154 Topics Per Day: 0.03 Content Count: 493 Reputation: 46 Joined: 01/24/12 Last Seen: August 25, 2022 Author Share Posted January 5, 2014 (edited) if the event will trigger to often , does it have a bad effects? im suggesting this new event for this reasons -applying special effects on the target when you attacked (detonator explosion effects when attacking with bow and arrows whahaha damn good) -adding voices when player attacks :> damn good -casting clones when attacking :> -etc if you can imagine theres so many things that we can do with this events Edited January 5, 2014 by joelolopez Link to comment Share on other sites More sharing options...
Euphy Posted January 5, 2014 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted January 5, 2014 If I remember correctly, we already rejected this idea in the past for the reason @nanakiwurtz stated. Imagine the amount of hits on a decently-populated high-rate server: it'd be thousands of executions per second! It's simply too unrealistic a burden on the servers to be in our repository, in my opinion. You can accomplish most of what you want to do with the 'autobonus' commands. Link to comment Share on other sites More sharing options...
GmOcean Posted January 7, 2014 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted January 7, 2014 I agree, that it is unpractical. As Euphy stated, it's too much of a burden on the servers, even if we were to add limiters and filters it would still be too much because even with the use of limiters that would let's say, only allow for the event to be activated 1 time per second, it would still ping the server everytime you attack to see if it is able to trigger the event. That in combination with filters like mapflags would still only slightly reduce the usage, but not so much that it still wouldn't be a resource hog. Link to comment Share on other sites More sharing options...
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