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conf/battle/status.h


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// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 10
mob_status_def_rate: 100
 

 

 

I'm not sure what should i put in "pc_status_def_rate:" so that players need 500 luk in order to completely block all status ailments.

 

 

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