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help on mapflag drop rate


donkeyg

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http://rathena.org/board/topic/56121-mapflag-droprate/

d

 

regarding to this topic, i tried myself and it still not working, this is how my files looks like

conf/battle/drops.conf

 

// Enable the droprate mapflag? (Note 1)
droprate_mapflag: 1

and at npc/mapflag/autotrade.txt
 

06guild_01 mapflag droprate 10
06guild_02 mapflag droprate 10
06guild_03 mapflag droprate 10
06guild_04 mapflag droprate 10
06guild_05 mapflag droprate 10
06guild_06 mapflag droprate 10
06guild_07 mapflag droprate 10
06guild_08 mapflag droprate 10

and then i @reloadbattleconf and @reloadscript. and type @Monster poporing, 
the poporing still drops 100%'s item... such as empty bottle, apple, grapes..

 

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LMAO !!

I thought I searched source release section already, but forgot to search into archive section LOL

so somebody has made this before ... hmmm ....

you can try mine ...

http://rathena.org/board/topic/90904-drop-per-map-setter/?p=237571

hmm .. when compare to xantara ...it seems

I miss the script granted extra drop...

she misses the setmapflag script command ...

ok ... let me ripped her source code ... /gg

 

06guild_01 mapflag droprate 10
this should make the drop rate lower by 1/10

means if the jellopy has drop rate of 50%, it becomes 5%

also

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)

item_rate_common: 100

all these stuffs ... whats the value there ?

if your value is too high here, your droprate mapflag might possibly set to 1, to be lowest =/

if you want, I can make it even lower

EDIT:

thx for posting the topic, I'll update this patch now

Edited by AnnieRuru
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LMAO !!

I thought I searched source release section already, but forgot to search into archive section LOL

so somebody has made this before ... hmmm ....

you can try mine ...

http://rathena.org/board/topic/90904-drop-per-map-setter/?p=237571

hmm .. when compare to xantara ...it seems

I miss the script granted extra drop...

she misses the setmapflag script command ...

ok ... let me ripped her source code ... /gg

 

06guild_01 mapflag droprate 10
this should make the drop rate lower by 1/10

means if the jellopy has drop rate of 50%, it becomes 5%

also

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)

item_rate_common: 100

all these stuffs ... whats the value there ?

if your value is too high here, your droprate mapflag might possibly set to 1, to be lowest =/

if you want, I can make it even lower

EDIT:

thx for posting the topic, I'll update this patch now

 

can i use axantra's script instead of yours? because im quite lazy to add in src.. because need to reboot the server ><..

so i just have to add 

+mf_droprate 61 in const.txT?

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no

mf_droprate is used for setmapflag script command

and xantara's version doesn't support that

just by reading it, I do think xantara code should be working ...

in fact, xantara was ex-core-developer, her source code should be working all the time

because im quite lazy to add in src.. because need to reboot the server ><..

I thought doing source modifications always need to shut down the server to recompile ?

wait, are you telling me that you didn't recompile after adding that source code ?

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no

mf_droprate is used for setmapflag script command

and xantara's version doesn't support that

just by reading it, I do think xantara code should be working ...

in fact, xantara was ex-core-developer, her source code should be working all the time

 

because im quite lazy to add in src.. because need to reboot the server ><..

I thought doing source modifications always need to shut down the server to recompile ?

wait, are you telling me that you didn't recompile after adding that source code ?

 

yes, i just @reloadbattleconf and @reloadscript xD

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