Budots Posted December 23, 2013 Group: Members Topic Count: 69 Topics Per Day: 0.02 Content Count: 200 Reputation: 1 Joined: 09/25/13 Last Seen: January 6, 2014 Share Posted December 23, 2013 (edited) I have here a Job Sprite Changer Script made by or shall we say modified by AnnieRuRu I hope Annie can read this I want to add something like; - They need to do a random MONSTER QUEST before they can change their job sprites. - 3 Sets of MOBS - 200 - 300 monster per set like for example (poring = 238 / fabre = 287 / lunatic = 292) - If they want to return to original job sprite, they need to pay 1,000 item 9524 // 9524 <----- is the item ID Hopefully pro scripters will help me with this :wub: MERRY CHRISTMAS :meow: bump BUMP BUMP job_sprite.txt Edited December 22, 2013 by Budots Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted December 24, 2013 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted December 24, 2013 (edited) depends on my mood this is not event script ... this is a quest script, which I'm not very motivated... that's why the other topics solved faster than this prontera,150,180,4 script asdfasdf 100,{ // job_sprite_changer_q$ = ""; if ( job_sprite_changer_d ) { mes "return to original disguise ?"; if ( select ( "Yes", "No" ) == 2 ) close; else if ( countitem(9524) < 1000 ) { mes "you need 1000x "+ getitemname(9524); close; } mes "disguise reverted"; changebase class; job_sprite_changer_d = 0; close; } if ( getstrlen( job_sprite_changer_q$ ) ) { mes job_sprite_changer_q$; for ( .@i = 0; .@i < 3; .@i++ ) mes strmobinfo( 2, @job_sprite_changer_qm[.@i] ) +" : ["+ @job_sprite_changer_qa[.@i] +"/"+ @job_sprite_changer_qr[.@i] +"]"; .@i = 0; while ( @job_sprite_changer_qa[.@i] >= @job_sprite_changer_qr[.@i] && .@i < 3 ) .@i++; if ( .@i < 3 ) close; next; mes "select which jobtype you would like to change into."; switch ( select ( "Normal Jobs", "Rebirth Jobs", "Baby Jobs", "Expanded Jobs" ) ) { case 1: .@job = callsub( L_eamenu, 0 ); break; case 2: .@job = callsub( L_eamenu, EAJL_UPPER ); break; case 3: .@job = callsub( L_eamenu, EAJL_BABY ); break; case 4: .@job = callsub( L_menu, 23,24,25, 4046,4047,4049 ); } if ( !.@job ) { mes "sry you can't take novice"; // TO-DO close; } changebase .@job; mes "You now look like "+ jobname( .@job ) +"! Enjoy"; job_sprite_changer_d = .@job; job_sprite_changer_q$ = ""; close; } mes "want to take up monster quest ?"; next; if ( select ( "Yes", "No" ) == 2 ) { mes "come back another time"; close; } set .@Blacklist$, // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; query_sql("SELECT ID FROM `mob_db` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND ID not in ("+ .@Blacklist$ +") ORDER BY rand() LIMIT 3", @job_sprite_changer_qm); job_sprite_changer_q$ = ""; for ( .@i = 0; .@i < 3; .@i++ ) { @job_sprite_changer_qr[.@i] = rand(200,300); job_sprite_changer_q$ = job_sprite_changer_q$ + @job_sprite_changer_qm[.@i] +"#"+ @job_sprite_changer_qr[.@i] +"#0#"; } mes "the monster you need to hunt is"; for ( .@i = 0; .@i < 3; .@i++ ) mes strmobinfo( 2, @job_sprite_changer_qm[.@i] ) +" : [0/"+ @job_sprite_changer_qr[.@i] +"]"; close; L_menu: for ( set .@i, 0; getarg(.@i, -1) != -1; set .@i, .@i +1 ) set .@menu$, .@menu$ + jobname( getarg(.@i) ) +":"; set .@s, select(.@menu$) -1; return getarg(.@s); L_eamenu: switch ( select ( "First Jobs", "2-1", "2-2", "3-1", "3-2" ) ) { case 1: set .@job, callsub( L_eajob, 0 | getarg(0) ); break; case 2: set .@job, callsub( L_eajob, EAJL_2_1 | getarg(0) ); break; case 3: set .@job, callsub( L_eajob, EAJL_2_2 | getarg(0) ); break; case 4: set .@job, callsub( L_eajob, EAJL_THIRD | EAJL_2_1 | getarg(0) ); break; case 5: set .@job, callsub( L_eajob, EAJL_THIRD | EAJL_2_2 | getarg(0) ); } return .@job; L_eajob: for ( set .@i, getarg(0); .@i < getarg(0) +7; set .@i, .@i +1 ) { set .@job[.@c], roclass( getarg(0) + .@c ); set .@menu$, .@menu$ +( ( jobname( .@job[.@c] ) == "Unknown Job" )? "" : jobname( .@job[.@c] ) )+":"; set .@c, .@c +1; } set .@s, select(.@menu$) -1; return .@job[.@s]; OnNPCKillEvent: if ( !getstrlen( job_sprite_changer_q$ ) ) end; while ( @job_sprite_changer_qm[.@i] != killedrid && .@i < 3 ) .@i++; // dispbottom @job_sprite_changer_qm[.@i] +" "+ killedrid +" "+ ( @job_sprite_changer_qm != killedrid )+" "; if ( .@i < 3 && @job_sprite_changer_qa[.@i] < @job_sprite_changer_qr[.@i] ) { @job_sprite_changer_qa[.@i]++; job_sprite_changer_q$ = ""; for ( .@i = 0; .@i < 3; .@i++ ) job_sprite_changer_q$ = job_sprite_changer_q$ + @job_sprite_changer_qm[.@i] +"#"+ @job_sprite_changer_qr[.@i] +"#"+ @job_sprite_changer_qa[.@i] +"#"; } end; OnPCLoginEvent: if ( job_sprite_changer_d ) changebase job_sprite_changer_d; else if ( getstrlen( job_sprite_changer_q$ ) ) { explode .@var$, job_sprite_changer_q$, "#"; for ( .@i = 0; .@i < 9; .@i++ ) { if ( .@i % 3 == 0 ) @job_sprite_changer_qm[.@i /3] = atoi( .@var$[.@i] ); if ( .@i % 3 == 1 ) @job_sprite_changer_qr[.@i /3] = atoi( .@var$[.@i] ); if ( .@i % 3 == 2 ) @job_sprite_changer_qa[.@i /3] = atoi( .@var$[.@i] ); } } end; } got a feeling this script gonna bug ... since I did this half-heartedly check out everything issit working or not before say thx ... the script looks unoptimized too Edited December 24, 2013 by AnnieRuru 1 Quote Link to comment Share on other sites More sharing options...
Question
Budots
I have here a Job Sprite Changer Script made by or shall we say modified by AnnieRuRu
I hope Annie can read this
I want to add something like;
- They need to do a random MONSTER QUEST before they can change their job sprites.
- 3 Sets of MOBS
- 200 - 300 monster per set like for example (poring = 238 / fabre = 287 / lunatic = 292)
- If they want to return to original job sprite, they need to pay 1,000 item 9524 // 9524 <----- is the item ID
Hopefully pro scripters will help me with this
:wub: 
MERRY CHRISTMAS
:meow: 
bump
BUMP
BUMP
job_sprite.txt
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