guys is it possible to duplicate this npc?? what i mean is when i tried to make another one of this NPC the first npc's item will be here too at the second NPC? how can i make in first npc items will be there only that it will never go to my second npc??
//===== eAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
prontera,156,269,4 script Gear's 762,{
function Add; function Chk; function Slot; function A_An;
if(.Shops$ != "") set .@i,1;
else {
set .@menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
set .@menu$, .@menu$+.Shops$[.@i]+":";
set .@i, select(.@menu$); }
dispbottom "Select one item at a time.";
callshop "wshop"+.@i,1;
npcshopattach "wshop"+.@i;
end;
function Add {
for(set .@n,5; 1; set .@n,.@n+2)
if (!getarg(.@n,0)) break;
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "wshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return; }
function Chk {
if (getarg(0)<getarg(1)) { set @qf,1; return "^FF0000"; }
else return "^00FF00"; }
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot){
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$; } }
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0); }
OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
if (@qf) { set @qf,0; close; }
next;
if (!checkweight(.@q[0],.@q[1])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close; }
set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(3)+"::OnExit";
while(1){
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (.@q[2]) set Zeny, Zeny-.@q[2];
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1];
getitem .@q[0],.@q[1];
if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
specialeffect2 699;
close;
case 2:
set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
if (@qe1&1) atcommand "@changelook 3 "+@qe2;
if (@qe1&256) atcommand "@changelook 1 "+@qe2;
if (@qe1&512) atcommand "@changelook 2 "+@qe2;
set @qe6,1;
break;
case 3:
close; } }
OnExit:
if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
for(set .@i,1; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
end;
OnInit:
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
setarray .Points$[0],"#CASHPOINTS","Cash Points";
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
setarray .Shops$[1],"Upper Headgear Quest","Middle Headgear Quest","Lower Headgear Quest","Flax Set","Bonded Set","Iron Set","Alligator Set","Cashmere Set","Satin Set";
// set .Shops$,"n/a";
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
Add(1,20034,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20037,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20047,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20050,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20051,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20053,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20073,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20074,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20092,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20093,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20202,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20276,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,30019,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,25131,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,25132,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,25135,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,30046,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,30020,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,30036,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,30050,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20269,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20270,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20291,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20116,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(1,20117,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20178,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20180,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20181,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20182,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20212,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,30070,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,25104,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20021,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20023,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20008,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20015,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20012,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20013,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20016,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20024,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,20026,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,25136,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(2,25137,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30035,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,20256,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,20257,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30058,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30054,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30055,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,25130,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30043,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,25119,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,20271,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30024,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,20205,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30033,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30032,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(3,30031,1,0,0,27000,10,22007,10,22006,500,22005,550);
Add(4,23000,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(4,23001,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(4,23002,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(4,23003,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(5,23016,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(5,23017,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(5,23018,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(5,23019,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(6,23032,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(6,23033,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(6,23034,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(6,23035,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(7,23020,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(7,23021,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(7,23022,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(7,23023,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(8,23012,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(8,23013,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(8,23014,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(8,23015,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(9,23008,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(9,23009,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(9,23010,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
Add(9,23011,1,0,0,674,4,27000,20,22007,20,22006,700,22005,700);
// --------------------------------------------------
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
npcshopdelitem "wshop"+.@i,909;
waitingroom "Gear Quest",0;
end;
}
// -------- Dummy data (duplicate as needed) --------
- shop wshop1 -1,909:-1
- shop wshop2 -1,909:-1
- shop wshop3 -1,909:-1
- shop wshop4 -1,909:-1
- shop wshop5 -1,909:-1
- shop wshop6 -1,909:-1
- shop wshop7 -1,909:-1
- shop wshop8 -1,909:-1
- shop wshop9 -1,909:-1
- shop wshop10 -1,909:-1
- shop wshop11 -1,909:-1
- shop wshop12 -1,909:-1
- shop wshop13 -1,909:-1
- shop wshop14 -1,909:-1
- shop wshop15 -1,909:-1
Question
chromus28
guys is it possible to duplicate this npc?? what i mean is when i tried to make another one of this NPC the first npc's item will be here too at the second NPC? how can i make in first npc items will be there only that it will never go to my second npc??
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