donkeyg Posted November 28, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.08 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Share Posted November 28, 2013 // Made:By Kirlein (Tyirial Script Concept) // // Devil Square based off the mmorpg Muonline // // Have Fun and feel free to leave suggestions // // Leave This intacted // // + Translated by Stillhard aka Dewa // // + Add times for 24 hours of play // // + Add a little bit infos for newbie users // // Completely rewrite by ~AnnieRuru~ // // + Tested with rAthena 17101 // // http://rathena.org/board/topic/77632-devil-square/ ///////////////////////////////////////////////// izlude,136,126,4 script Devil Square Guardian 1120,{ mes "[Devil Square Guardian]"; mes "Welcome to the entrance door to ^FF0000Devil Square^000000"; mes "If you failed or die, the door will be closed and you have to wait until it start to open again"; next; if ( select ( "Enter", "Info", "Cancel " ) == 3 ) { mes "[Devil Square Guardian]"; mes "See ya"; close; } else if ( @menu == 2 ) { // Info mes "[Devil Square Guardian]"; mes "There are 3 level monster you'll encounter"; mes "Each level the enemies will grow stronger, total 5 levels."; // mes "If you succeded to win all 5 level monster, you'll get the opportunity to open 10 Treasure Box with items, equips, and rare cards inside!!"; close; } else if ( .start != 1 ) { // time mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "[Devil Square Guardian]"; mes "Devil Square is now closed"; mes "It'll be open again at:"; mes "Every Saturday 9:30PM"; close; } else if ( baselevel < 70 || zeny < 20000 ) { // requirement mes "[Devil Square Guardian]"; mes "Minimum base level to enter is 70"; mes "The registration fee is 20,000z"; close; } else if ( .register_num >= .register_limit ) { // room FULL mes "[Devil Square Guardian]"; mes "I'm sorry but the Devil Square is FULL"; mes "Maximum users to enter is "+ .register_limit +" players"; close; } zeny = zeny - 20000; announce strcharinfo(0)+" has entered the Devil Square", bc_npc; percentheal 100,100; warp "ordeal_1-1",183,182; .register_aid[ .register_num ] = getcharid(3); .register_num++; end; OnInit: .register_limit = 10; // maximum amount of players can play in this event .ann_survive = 30000; // the rate at which announce the players that still survive in devil square, in mili-seconds bindatcmd "devilsquare", strnpcinfo(0)+"::Onatcmd", 99,100; end; Onatcmd: if ( compare( .@atcmd_parameters$, "on" ) || compare( .@atcmd_parameters$, "start" ) ) { if ( .start ) dispbottom "Devil Square Event already started."; else goto L_Start; } else if ( compare( .@atcmd_parameters$, "off" ) || compare( .@atcmd_parameters$, "end" ) ) { if ( !.start ) dispbottom "Devil Square Event not yet start."; else goto L_End; } else if ( !.start ) { dispbottom "Devil Square Event is currently not running."; dispbottom "Use "+ .@atcmd_command$ +" on | start to start the event."; dispbottom "Use "+ .@atcmd_command$ +" off | end to end this event"; } else if ( .start == 1 ) dispbottom "Devil Square Event is currently accepting participations."; else dispbottom "Devil Square Event is currently running. Currently on Round "+ .round +" with "+ .mob +" mobs left."; end; L_Start: OnClock2130: //if(gettime(4) == 0 || gettime(4) == 1 || gettime(4) == 2 || gettime(4) == 3 || gettime(4) == 4 || gettime(4) == 5 ) end; if(gettime(4) == 0 || gettime(4) == 2 || gettime(4) == 4 || gettime(4) == 5 ) end; .start = 1; disablenpc "Exit#DS"; mapannounce "ordeal_1-1","Devil Square is now closed", bc_map; getmapxy .@map$, .@x, .@y, 1; mapwarp "ordeal_1-1", .@map$, .@x, .@y; killmonsterall "ordeal_1-1"; announce "Devil Square is OPENED NOW!! 5 Minutes until it starts..!!", bc_all; sleep 60000; announce "Devil Square will begin in 4 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 3 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 2 minutes..!!", bc_all; sleep 60000; announce "Devil Square will begin in 1 minutes..!!", bc_all; sleep 60000; announce "Devil Square is STARTED NOW !!", bc_all; if ( !.register_num ) goto L_End; .start = 2; donpcevent strnpcinfo(0)+"::OnSurvive"; .round = 1; .mob = 210; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,45,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,35,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,30,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,25,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,25,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,20,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANCIENT MUMMY",1297,30,strnpcinfo(0)+"::Ondevildead"; end; Ondevildead: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs to enter the 2nd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 2nd round", bc_map; goto Ondevil2; } end; Ondevil2: .round = 2; .mob = 230; areamonster "ordeal_1-1",183,182,246,244,"[DS] GARGOYLE",1253,35,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ALARM",1193,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HIGH ORC",1213,40,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] RYBIO",1201,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MIMIC",1191,30,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WRAITH",1192,35,strnpcinfo(0)+"::Ondevildead2"; areamonster "ordeal_1-1",183,182,246,244,"[DS] FREEZER",1319,30,strnpcinfo(0)+"::Ondevildead2"; end; Ondevildead2: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 3rd round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 3rd round", bc_map; goto Ondevil3; } end; Ondevil3: .round = 3; .mob = 205; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANOLIAN",1206,30,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] WANDERER",1208,20,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SUCCUBUS",1208,40,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DEVIRUCHI",1109,30,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] JOKER",1131,45,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] NIGHTMARE",1061,35,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MOONLIGHT",1150,2,strnpcinfo(0)+"::Ondevildead3"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DARK ILLUSION",1302,3,strnpcinfo(0)+"::Ondevildead3"; end; end; Ondevildead3: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to VICTORY", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 4th round", bc_map; goto Ondevil4; } end; Ondevil4: .round = 4; .mob = 188; areamonster "ordeal_1-1",183,182,246,244,"[DS] RODA FROG",1012,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ANUBIS",1098,40,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DOLOMEDES",2092,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BLOOD BUTTERFLY",1408,30,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BIGFOOT",1060,35,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] DRACULA",1389,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] HYDRO",1720,2,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] EDDGA",1115,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] AMON RA",1511,3,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] IFRIT",1832,1,strnpcinfo(0)+"::Ondevildead4"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KTULLANUX",1779,1,strnpcinfo(0)+"::Ondevildead4"; end; Ondevildead4: .mob--; if ( .mob == 25 || .mob == 5 ) announce "Devil Square : "+ .mob +" mobs left to enter the 5th round", bc_map; else if ( !.mob ) { announce "Devil Square will enter to 5th round", bc_map; goto Ondevil5; } end; Ondevil5: .round = 5; .mob = 223; areamonster "ordeal_1-1",183,182,246,244,"[DS] CENTIPEDE",1987,30,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] G BAPHOMET ",1431,40,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BOW GUARDIAN",1830,20,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SWORD GUARDIAN",1829,35,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ICE TITAN",1788,30,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KATRINN",1639,10,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] KASA",1833,25,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] GOPINICH",1885,3,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ATROCE",1785,3,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] BEELZEBUB",1873,1,strnpcinfo(0)+"::Ondevildead5"; areamonster "ordeal_1-1",183,182,246,244,"[DS] B KATRINN",1639,1,strnpcinfo(0)+"::Ondevildead5"; end; Ondevildead5: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has defeated the monsters at Devil Square", bc_all; if ( !.mob ) goto L_End; end; L_End: killmonsterall "ordeal_1-1"; enablenpc "Exit#DS"; deletearray .register_aid; .start = .round = .mob = .register_num = 0; end; OnPCDieEvent: OnPCLogoutEvent: if ( .start && strcharinfo(3) == "ordeal_1-1" ) { while ( .register_aid[.@i] != getcharid(3) && .@i < .register_num ) .@i++; deletearray .register_aid[.@i], 1; .register_num--; if ( !.register_num ) { announce "All players failed to survive at Devil Square", bc_all; killmonsterall "ordeal_1-1"; goto L_End; } } end; OnSurvive: while ( .start == 2 ) { mapannounce "ordeal_1-1", .register_num +" players is still survive at Devil Square", bc_map; sleep .ann_survive; } end; } ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; warp "SavePoint", 0,0 ; close; } ordeal_1-1 mapflag nowarp ordeal_1-1 mapflag nowarpto ordeal_1-1 mapflag noteleport ordeal_1-1 mapflag nosave SavePoint ordeal_1-1 mapflag nomemo ordeal_1-1 mapflag nobranch ordeal_1-1 mapflag nopenalty ordeal_1-1 mapflag noicewall when my devil square started, there's no monster spawned bump Quote Link to comment Share on other sites More sharing options...
Dynasty Posted November 28, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 151 Reputation: 5 Joined: 11/09/12 Last Seen: September 14, 2014 Share Posted November 28, 2013 (edited) hmmm... try this one http://rathena.org/board/topic/77632-devil-square/ it is a Redo so.. it could work better Edited November 28, 2013 by Dynasty Quote Link to comment Share on other sites More sharing options...
donkeyg Posted November 29, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.08 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted November 29, 2013 hmmm... try this one http://rathena.org/board/topic/77632-devil-square/ it is a Redo so.. it could work better yes, im using this version bro. Quote Link to comment Share on other sites More sharing options...
Dynasty Posted November 29, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 151 Reputation: 5 Joined: 11/09/12 Last Seen: September 14, 2014 Share Posted November 29, 2013 And it work? Quote Link to comment Share on other sites More sharing options...
donkeyg Posted November 30, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.08 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted November 30, 2013 And it work? yes, annieruru's script was working perfect, but in my script i just change the monster ID and amount.. but it couldn't work why? can u please help me check... Quote Link to comment Share on other sites More sharing options...
donkeyg Posted December 1, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.08 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted December 1, 2013 pls help Quote Link to comment Share on other sites More sharing options...
Dynasty Posted December 1, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 151 Reputation: 5 Joined: 11/09/12 Last Seen: September 14, 2014 Share Posted December 1, 2013 (edited) for ex here: .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead"; end; the total amount of mob that in round 1 will spawn is 75 did you change this part with the total amount? .mob = 75; hmmmm let see... what happens Edited December 1, 2013 by Dynasty Quote Link to comment Share on other sites More sharing options...
donkeyg Posted December 2, 2013 Group: Members Topic Count: 344 Topics Per Day: 0.08 Content Count: 1060 Reputation: 1 Joined: 02/13/12 Last Seen: November 14, 2016 Author Share Posted December 2, 2013 for ex here: .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead"; end; the total amount of mob that in round 1 will spawn is 75 did you change this part with the total amount? .mob = 75; hmmmm let see... what happens damn my bad! didnt see properly at the stage 5!!! sorry!!! btw where to check the prize ? i wan it to give everyone 100 poring coins as rewards after finish Quote Link to comment Share on other sites More sharing options...
Dynasty Posted December 2, 2013 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 151 Reputation: 5 Joined: 11/09/12 Last Seen: September 14, 2014 Share Posted December 2, 2013 (edited) Don't matter who wins? Well... At the end of the stage 5: ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; warp "SavePoint", 0,0 ; close; } Add this: getitem 7539,100; ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; getitem 7539,100;// This warp "SavePoint", 0,0 ; close; } Edited December 2, 2013 by Dynasty Quote Link to comment Share on other sites More sharing options...
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donkeyg
when my devil square started, there's no monster spawned
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