Budots Posted October 27, 2013 Posted October 27, 2013 First of all i wanna say thank you to Euphy for making this script,In my server, there's no need for JOB EXP, BASE EXP AND ZENY. Can someone edit this script and make reward @item: 9524 100pcs every successful mission a player done. THANKS IN ADVANCE bump Hunting Missions v1.3a.txt Quote
Kichi Posted October 27, 2013 Posted October 27, 2013 (edited) CMIIW// Reward formulas: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); //set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; //set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; //set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2]; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; //mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; //mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; //mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; if (@f) { set @f,0; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion e_no1; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; set #Mission_Points, #Mission_Points+.@Mission_Points; //set BaseExp, BaseExp+.@Base_Exp; //set JobExp, JobExp+.@Job_Exp; //set Zeny, Zeny+.@Zeny; getitem 9524,100; Edited October 27, 2013 by Patskie Change to code Quote
Question
Budots
First of all i wanna say thank you to Euphy for making this script,
In my server, there's no need for JOB EXP, BASE EXP AND ZENY. Can someone edit this script and make reward @item: 9524 100pcs every successful mission a player done.
THANKS IN ADVANCE
bump
Hunting Missions v1.3a.txt
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