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help with swordman quest norm


Kariton Revolution

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izlude_in,73,168,4    script    Swordman#swd_1    119,{
    if (Upper == 1) {
        if (Class == Job_Novice_High && ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) }
            mes "[Swordman]";
            mes "It...";
            mes "Can't be...";
            mes "You've been reborn, haven't you?";
            next;
            mes "[Swordman]";
            mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
            next;
            if (getskilllv(1) < 9) {
                mes "[Swordman]";
                mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
                next;
                mes "[Swordman]";
                mes "Come back to me when you have finished learning the Basic Novice Skills.";
                close;
            }
            mes "[Swordman]";
            mes "Excellent! Let me promote you to a Swordman right away!";
            next;
            skill 143,0,0;
            jobchange Job_Swordman_High;
            skill 144,1,0;
            skill 145,1,0;
            skill 146,1,0;
            mes "[Swordman]";
            mes "Hmm... You look like a well-experienced Swordman. Still, I'm sure that you must train to improve your skills and gain strength!";
            close;
        }
        else {
            mes "[Swordman]";
            mes "Hm...?";
            mes "You're a reborn";
            mes "warrior, aren't you?";
            next;
            mes "[Swordman]";
            mes "Hmmm...";
            mes "It seems that being";
            mes "a Swordman is not part";
            mes "of your destiny. I'm sorry,";
            mes "but it seems there is nothing";
            mes "I can do for you.";
            close;
        }
    }
    mes "[Swordman]";
    mes "Welcome to the";
    mes "Swordman Association!";
    next;
    mes "[Swordman]";
    mes "So...";
    mes "What business";
    mes "brings you to us?";
    next;
    switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) {
    case 1:
        if (BaseJob == Job_Swordman) {
            mes "[Swordman]";
            mes "Job change? Muhahaha! But you're already a Swordman! Be proud and be strong!";
            close;
        }
        else if (BaseJob != Job_Novice) {
            mes "[Swordman]";
            mes "Haha! Oh boy. I'm flattered, but you already have another job! Still, I can't blame you...";
            close;
        }
        if (job_sword_q == 0) {
            mes "[Swordman]";
            mes "So you wish to become a proud Swordman? By all means, please sign up!";
            next;
            if (select("Sign up.:Cancel.") == 1) {
                savepoint "izlude_in",65,165;
                set job_sword_q,1;
                mes "[Swordman]";
                mes "Ah, yes. Your application will be reviewed as soon as possible.";
                next;
                mes "[Swordman]";
                mes "If you have already met the requirements, you can take an interview right now. Would you like to?";
                next;
                if (select("Yes.:No.") == 1) {
                    mes "[Swordman]";
                    mes "Good, good.";
                    mes "Now, let's see...";
                    next;
                }
                else {
                    mes "[Swordman]";
                    mes "Alright then. Feel free to come back whenever you are ready. All you ahve to do now is meet our requirements. Good luck to you.";
                    close;
                }
            }
            else {
                mes "[Swordman]";
                mes "Hm? Alright, come back whenever you change your mind. The world can always use another Swordman!";
                close;
            }
        }
        mes "[Swordman]";
        if (getskilllv(1) < 9) {
            mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
            next;
            mes "[Swordman]";
            mes "Check the requirements for job change again, and come back when you are ready.";
            close;
        }
        else if (job_sword_q <= 3) {
            mes "Hm, you've learned all of the Basic Skills but didn't take the test yet. You must first pass the exam before you can change your job to Swordman.";
            next;
            mes "[Swordman]";
            mes "Enter the room to my right so that you can take the test. You'll need to speak to my right so you can enter the examination area.";
            close;
        }
        else if (job_sword_q == 4) {
            mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!";
            next;
            callfunc "Job_Change",Job_Swordman;
            set job_sword_q,0;
            mes "[Swordman]";
            mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association.";
            close;
        }
    case 2:
        mes "[Swordman]";
        mes "So you wish to know more about the mighty Swordman job? Well, then...";
        next;
        mes "[Swordman]";
        mes "Amongst the First Class jobs, the Swordman is the best melee fighter for three reasons.";
        mes "There are 3 reasons why Swordy is the best to approch a fight!";
        next;
        mes "[Swordman]";
        mes "First, Swordman has the benefit of additional HP. Second, Swordman generally have access to a wider selection fo weapons than the other First Class jobs.";
        next;
        mes "[Swordman]";
        mes "And third, most of the Swordman skills are crushing physical attacks! In my opinion, being a Swordman is the best job ever!";
        close;
    case 3:
        mes "[Swordman]";
        mes "Hmmm...";
        if (BaseJob != Job_Novice) {
            if (BaseJob == Job_Swordman)
                mes "But there's no need to tell you the requirements. You've met them and already became a Swordman! Well, anyway...";
            else
                mes "It's too late for you to become a Swordman. You already have another job. Still, there's no harm in telling you...";
        }
        next;
        mes "[Swordman]";
        mes "First, you must learn all 9 of the Basic Skills. If you can't complete this requirement, you won't be able to change to any job.";
        next;
        mes "[Swordman]";
        mes "Second, you must pass the Swordman Test. Inquire the Test Manager located in the waiting room of the Swordman Test.";
        next;
        mes "[Swordman]";
        mes "If you can complete these 2 requirements, you can change to a Swordman anytime you want.";
        close;
    case 4:
        mes "[Swordman]";
        mes "Ha ha ha!";
        mes "Ah, youth!";
        close;
    }
}

izlude_in,62,170,6    script    Swordman#swd_2    85,{
    mes "[Swordman]";
    if (BaseJob == Job_Swordman) {
        mes "Sorry guy, but I can only allow Novices to enter the Test Hall.";
        close;
    }
    else if (BaseJob != Job_Novice) {
        mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
        close;
    }
    else if (getskilllv(1) < 9) {
        mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
        close;
    }
    else if (job_sword_q == 4) {
        mes "Hey. You need to talk to the Swordman in the center of the room, not me.";
        close;
    }
    else if (job_sword_q == 0) {
        mes "Stop! If you want to take the Swordman Test, you'll need to fill out an application first.";
        next;
        mes "[Swordman]";
        mes "The Swordman in the center of the room can help you with that, got it?";
        close;
    }
    else {
        savepoint "izlude_in",65,165;
        warp "izlude_in",39,170;
        end;
    }
}

izlude_in,30,175,4    script    Swordman#swd_3    92,{
    mes "[Swordman]";
    mes "I will tell you about the Test! Listen carefully, I won't repeat myself.";
    next;
    mes "[Swordman]";
    mes "The purpose of this test is to confirm whether or not you are qualified to be a Swordman. As you know, a Swordman needs physical strength and spirit!";
    next;
    mes "[Swordman]";
    mes "Without those, you won't be able to become a Swordman. Now, the conditions for completing this test are very simple.";
    next;
    mes "[Swordman]";
    mes "You will travel through three courses and must reach the final checkpoint within ^FF000010 minutes^000000.";
    next;
    mes "[Swordman]";
    mes "If you choose to 'Surrender,' or if you run out of time, you will not pass the test.";
    next;
    mes "[Swordman]";
    mes "If you find that you are not strong enough to pass the test, head to the entrance of the course and talk to the checkpoint manager.";
    next;
    mes "[Swordman]";
    mes "As you travel through the three courses, you may fall to a random, underground area. The course is designed so that you can still find your way back.";
    next;
    mes "[Swordman]";
    mes "However, be careful, as this will waste your time! Godspeed to you.";
    close;
}

izlude_in,30,163,0    script    Test Hall Staff#swd_1    105,{
    mes "[Test Hall Staff]";
    if (BaseJob == Job_Swordman) {
        mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now.";
        close2;
        warp "izlude_in",66,170;
        end;
    }
    else if (BaseJob != Job_Novice) {
        mes "Who are you?! This place is for the Swordman Test! You're not allowed to be in here! Leave now!";
        close2;
        warp "izlude_in",66,170;
        end;
    }
    if (job_sword_q == 1) {
        mes "So are you the one who wants to be a Swordman? Alright! You look reliable!";
        next;
        mes "[Test Hall Staff]";
        mes "Try to relax and do your best. This course isn't so difficult.";
        set job_sword_q,2;
    }
    else if (job_sword_q == 2) {
        mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!";
        getitem 512,5; //Apple
        set job_sword_q,3;
    }
    else if (job_sword_q == 3)
        mes "Don't ever give up! Now retesting!";
    close2;
    warp "job_sword1",10,245;
    end;
}

// Examination Courses NPCs
//============================================================ 
// 1-1
job_sword1,230,245,2    script    Medic#swd_1    105,{
    callfunc "F_JobSwdMedic","1st";
}
job_sword1,230,242,2    script    Test Hall Staff#swd_2    105,{
    callfunc "F_JobSwdStaff",1;
}
job_sword1,230,207,2    script    Medic#2swd_2    105,{
    callfunc "F_JobSwdMedic","2nd";
}
job_sword1,230,204,2    script    Test Hall Staff#2swd_3    105,{
    callfunc "F_JobSwdStaff",1;
}
job_sword1,223,167,2    script    Mae#swd_1_success    92,{
    mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
    set job_sword_q,4;
    mes "[Mae]";
    mes "I sencerely congratulate you for passing the test!";
    mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you.";
    close2;
    warp "izlude_in",66,173;
    end;
}

// Examination Course Functions
//============================================================ 
function    script    F_JobSwdMedic    {
    percentheal 100,0;
    mes "[Medic]";
    mes "This is the "+getarg(0)+" check point!Cheer up!";
    close;
}

function    script    F_JobSwdStaff    {
    mes "[Test Hall Staff]";
    mes "Do you surrender?";
    next;
    if (select("Yes.:No.") == 1) {
        mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
        warp "izlude_in",65,165;
        end;
    }
    mes "[Test Hall Staff]";
    mes "Bravo! Go for it again!";
    close;
}

function    script    F_JobSwdTestStaff    {
OnTouch:
    mes "[Test Hall Staff]";
    mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
    next;
    if (select("Yes.:No.") == 1) {
        mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
        warp "izlude_in",65,165;
        end;
    }
    warp "job_sword1",getarg(0),getarg(1);
    end;
}

function    script    F_JobSwdTestStaff2    {
OnTouch:
    mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
    warp "job_sword1",getarg(1),getarg(2);
    end;
}

// Examination Course 1
//============================================================ 
job_sword1,223,243,0    warp    checkp1-2#swd_1    1,1,job_sword1,11,206;
job_sword1,223,205,0    warp    checkp2-3#swd_1    1,1,job_sword1,11,168;

job_sword1,7,245,0    script    Test Hall Staff#swd_4    45,1,3,{
    callfunc "F_JobSwdTestStaff",10,245;
}

job_sword1,8,207,0    script    Test Hall Staff#swd_5    45,1,6,{
    callfunc "F_JobSwdTestStaff",11,207;
}

job_sword1,8,169,0    script    Test Hall Staff#swd_6    45,1,6,{
    callfunc "F_JobSwdTestStaff",11,169;
}

job_sword1,192,244,0    script    Test Hall Staff#swd_7    45,1,3,{
    callfunc "F_JobSwdTestStaff2","1st",215,244;
}

job_sword1,193,207,0    script    Test Hall Staff#swd_8    45,1,3,{
    callfunc "F_JobSwdTestStaff2","2nd",215,205;
    warp "job_sword1",215,205;
}

job_sword1,193,168,0    script    Test Hall Staff#swd_9    45,1,3,{
    callfunc "F_JobSwdTestStaff2","3rd",215,167;
}

// Pitfalls (Set 1)
//============================================================ 
job_sword1,65,117,0    warp    ÇÔÁ¤01-01    1,1,job_sword1,10,245;
job_sword1,98,27,0    warp    ÇÔÁ¤02-01    1,1,job_sword1,11,207;
job_sword1,161,27,0    warp    ÇÔÁ¤02-02    1,1,job_sword1,11,207;
job_sword1,239,117,0    warp    ÇÔÁ¤03-01    1,1,job_sword1,11,169;

job_sword1,16,251,0    script    1_blank_1_a::SwdTrap1    -1,0,1,{
OnTouch:
    switch(rand(1,5)) {
    case 1: warp "job_sword1",65,56; end;
    case 2: warp "job_sword1",29,26; end;
    case 3: warp "job_sword1",43,16; end;
    case 4: warp "job_sword1",23,112; end;
    case 5: warp "job_sword1",58,83; end;
    }
}
job_sword1,19,251,0    duplicate(SwdTrap1)    1_blank_1_b    -1,0,1
job_sword1,17,250,0    duplicate(SwdTrap1)    1_blank_1_c    -1,1,0
job_sword1,16,238,0    duplicate(SwdTrap1)    1_blank_2_a    -1,0,1
job_sword1,19,238,0    duplicate(SwdTrap1)    1_blank_2_b    -1,0,1
job_sword1,17,239,0    duplicate(SwdTrap1)    1_blank_2_c    -1,0,1
job_sword1,28,247,0    duplicate(SwdTrap1)    1_blank_3_a    -1,4,0
job_sword1,33,245,0    duplicate(SwdTrap1)    1_blank_3_b    -1,0,2
job_sword1,29,242,0    duplicate(SwdTrap1)    1_blank_3_c    -1,4,0
job_sword1,24,244,0    duplicate(SwdTrap1)    1_blank_3_d    -1,0,2
job_sword1,38,251,0    duplicate(SwdTrap1)    1_blank_4_a    -1,0,1
job_sword1,41,251,0    duplicate(SwdTrap1)    1_blank_4_b    -1,0,1
job_sword1,39,250,0    duplicate(SwdTrap1)    1_blank_4_c    -1,1,0
job_sword1,38,238,0    duplicate(SwdTrap1)    1_blank_5_a    -1,0,1
job_sword1,41,238,0    duplicate(SwdTrap1)    1_blank_5_b    -1,0,1
job_sword1,39,239,0    duplicate(SwdTrap1)    1_blank_5_c    -1,1,0
job_sword1,54,251,0    duplicate(SwdTrap1)    1_blank_6_a    -1,0,1
job_sword1,71,251,0    duplicate(SwdTrap1)    1_blank_6_b    -1,0,1
job_sword1,62,250,0    duplicate(SwdTrap1)    1_blank_6_c    -1,9,0
job_sword1,62,247,0    duplicate(SwdTrap1)    1_blank_7_a    -1,8,0
job_sword1,71,244,0    duplicate(SwdTrap1)    1_blank_7_b    -1,0,2
job_sword1,63,242,0    duplicate(SwdTrap1)    1_blank_7_c    -1,8,0
job_sword1,54,244,0    duplicate(SwdTrap1)    1_blank_7_d    -1,0,2
job_sword1,54,238,0    duplicate(SwdTrap1)    1_blank_8_a    -1,0,1
job_sword1,71,238,0    duplicate(SwdTrap1)    1_blank_8_b    -1,0,1
job_sword1,62,239,0    duplicate(SwdTrap1)    1_blank_8_c    -1,9,0
job_sword1,102,247,0    duplicate(SwdTrap1)    1_blank_9_a    -1,2,0
job_sword1,105,245,0    duplicate(SwdTrap1)    1_blank_9_b    -1,0,2
job_sword1,103,242,0    duplicate(SwdTrap1)    1_blank_9_c    -1,2,0
job_sword1,100,244,0    duplicate(SwdTrap1)    1_blank_9_d    -1,0,2
job_sword1,156,249,0    duplicate(SwdTrap1)    1_blank_10_a    -1,14,0
job_sword1,156,248,0    duplicate(SwdTrap1)    1_blank_10_b    -1,14,0
job_sword1,170,249,0    duplicate(SwdTrap1)    1_blank_10_c    -1,1,0
job_sword1,170,248,0    duplicate(SwdTrap1)    1_blank_10_d    -1,1,0
job_sword1,156,245,0    duplicate(SwdTrap1)    1_blank_11_a    -1,14,0
job_sword1,156,244,0    duplicate(SwdTrap1)    1_blank_11_b    -1,14,0
job_sword1,170,245,0    duplicate(SwdTrap1)    1_blank_11_c    -1,1,0
job_sword1,170,244,0    duplicate(SwdTrap1)    1_blank_11_d    -1,1,0
job_sword1,156,241,0    duplicate(SwdTrap1)    1_blank_12_a    -1,14,0
job_sword1,156,240,0    duplicate(SwdTrap1)    1_blank_12_b    -1,14,0
job_sword1,170,241,0    duplicate(SwdTrap1)    1_blank_12_c    -1,1,0
job_sword1,170,240,0    duplicate(SwdTrap1)    1_blank_12_d    -1,1,0
job_sword1,180,251,0    duplicate(SwdTrap1)    1_blank_13_a    -1,0,1
job_sword1,183,251,0    duplicate(SwdTrap1)    1_blank_13_b    -1,0,1
job_sword1,181,250,0    duplicate(SwdTrap1)    1_blank_13_c    -1,1,0
job_sword1,180,238,0    duplicate(SwdTrap1)    1_blank_14_a    -1,0,1
job_sword1,183,238,0    duplicate(SwdTrap1)    1_blank_14_b    -1,0,1
job_sword1,181,239,0    duplicate(SwdTrap1)    1_blank_14_c    -1,1,0

job_sword1,193,245,0    warp    1_rest    1,3,job_sword1,215,244;

// Pitfalls (Set 2)
//============================================================ 
job_sword1,56,212,0    script    2_blank_1_a::SwdTrap2    -1,40,0,{
OnTouch:
    switch(rand(1,5)) {
    case 1: warp "job_sword1",162,120; end;
    case 2: warp "job_sword1",94,120; end;
    case 3: warp "job_sword1",94,85; end;
    case 4: warp "job_sword1",162,85; end;
    case 5: warp "job_sword1",130,47; end;
    }
}

job_sword1,95,212,0    duplicate(SwdTrap2)    2_blank_1_b    -1,2,0
job_sword1,56,210,0    duplicate(SwdTrap2)    2_blank_2_a    -1,40,0
job_sword1,95,210,0    duplicate(SwdTrap2)    2_blank_2_b    -1,2,0
job_sword1,16,206,0    duplicate(SwdTrap2)    2_blank_2_c    -1,0,3
job_sword1,97,206,0    duplicate(SwdTrap2)    2_blank_2_d    -1,0,3
job_sword1,56,203,0    duplicate(SwdTrap2)    2_blank_2_e    -1,40,0
job_sword1,95,203,0    duplicate(SwdTrap2)    2_blank_2_f    -1,2,0
job_sword1,56,201,0    duplicate(SwdTrap2)    2_blank_3_a    -1,40,0
job_sword1,95,201,0    duplicate(SwdTrap2)    2_blank_3_b    -1,2,0

job_sword1,113,212,0    duplicate(SwdTrap2)    2_blank_4_a    -1,14,0
job_sword1,125,212,0    duplicate(SwdTrap2)    2_blank_4_b    -1,2,0
job_sword1,113,210,0    duplicate(SwdTrap2)    2_blank_5_a    -1,14,0
job_sword1,125,210,0    duplicate(SwdTrap2)    2_blank_5_b    -1,2,0
job_sword1,100,206,0    duplicate(SwdTrap2)    2_blank_5_c    -1,0,3
job_sword1,127,206,0    duplicate(SwdTrap2)    2_blank_5_d    -1,0,3
job_sword1,113,203,0    duplicate(SwdTrap2)    2_blank_5_e    -1,14,0
job_sword1,125,210,0    duplicate(SwdTrap2)    2_blank_5_f    -1,2,0
job_sword1,113,201,0    duplicate(SwdTrap2)    2_blank_6_a    -1,14,0
job_sword1,113,201,0    duplicate(SwdTrap2)    2_blank_6_b    -1,2,0

job_sword1,155,212,0    duplicate(SwdTrap2)    2_blank_7_a    -1,21,0
job_sword1,181,212,0    duplicate(SwdTrap2)    2_blank_7_b    -1,2,0
job_sword1,155,210,0    duplicate(SwdTrap2)    2_blank_8_a    -1,21,0
job_sword1,181,210,0    duplicate(SwdTrap2)    2_blank_8_b    -1,2,0
job_sword1,130,206,0    duplicate(SwdTrap2)    2_blank_8_c    -1,0,3
job_sword1,183,206,0    duplicate(SwdTrap2)    2_blank_8_d    -1,0,3
job_sword1,155,203,0    duplicate(SwdTrap2)    2_blank_8_e    -1,21,0
job_sword1,181,203,0    duplicate(SwdTrap2)    2_blank_8_f    -1,2,0
job_sword1,155,201,0    duplicate(SwdTrap2)    2_blank_9_a    -1,40,0
job_sword1,181,201,0    duplicate(SwdTrap2)    2_blank_9_b    -1,2,0

// Pitfalls (Set 3)
//============================================================ 
job_sword1,17,174,0    script    3_blank_1_a::SwdTrap3    -1,2,0,{
OnTouch:
    switch(rand(1,5)) {
    case 1: warp "job_sword1",195,15; end;
    case 2: warp "job_sword1",195,38; end;
    case 3: warp "job_sword1",231,30; end;
    case 4: warp "job_sword1",198,65; end;
    case 5: warp "job_sword1",196,116; end;
    }
}

job_sword1,17,163,0    duplicate(SwdTrap3)    3_blank_2_a    -1,2,0
job_sword1,29,171,0    duplicate(SwdTrap3)    3_blank_3_a    -1,2,0
job_sword1,31,168,0    duplicate(SwdTrap3)    3_blank_3_b    -1,0,2
job_sword1,28,166,0    duplicate(SwdTrap3)    3_blank_3_c    -1,2,0
job_sword1,26,168,0    duplicate(SwdTrap3)    3_blank_3_d    -1,0,2
job_sword1,36,169,0    duplicate(SwdTrap3)    3_blank_4_a    -1,0,0
job_sword1,37,169,0    duplicate(SwdTrap3)    3_blank_4_b    -1,0,0
job_sword1,37,168,0    duplicate(SwdTrap3)    3_blank_4_c    -1,0,0
job_sword1,36,168,0    duplicate(SwdTrap3)    3_blank_4_c2    -1,0,0
job_sword1,40,175,0    duplicate(SwdTrap3)    3_blank_5_a    -1,0,1
job_sword1,41,175,0    duplicate(SwdTrap3)    3_blank_5_b    -1,0,1
job_sword1,41,171,0    duplicate(SwdTrap3)    3_blank_6_a    -1,1,0
job_sword1,41,170,0    duplicate(SwdTrap3)    3_blank_6_b    -1,1,0
job_sword1,41,167,0    duplicate(SwdTrap3)    3_blank_6_c    -1,1,0
job_sword1,41,166,0    duplicate(SwdTrap3)    3_blank_6_d    -1,1,0
job_sword1,42,169,0    duplicate(SwdTrap3)    3_blank_6_e    -1,0,1
job_sword1,43,170,0    duplicate(SwdTrap3)    3_blank_6_f    -1,0,1
job_sword1,43,167,0    duplicate(SwdTrap3)    3_blank_6_g    -1,0,1
job_sword1,40,162,0    duplicate(SwdTrap3)    3_blank_7_a    -1,0,1
job_sword1,41,162,0    duplicate(SwdTrap3)    3_blank_7_b    -1,0,1
job_sword1,46,175,0    duplicate(SwdTrap3)    3_blank_8_a    -1,0,1
job_sword1,51,175,0    duplicate(SwdTrap3)    3_blank_8_b    -1,0,1
job_sword1,47,174,0    duplicate(SwdTrap3)    3_blank_8_c    -1,1,0
job_sword1,50,174,0    duplicate(SwdTrap3)    3_blank_8_d    -1,1,0
job_sword1,48,173,0    duplicate(SwdTrap3)    3_blank_8_e    -1,0,1
job_sword1,49,173,0    duplicate(SwdTrap3)    3_blank_8_f    -1,0,1
job_sword1,46,162,0    duplicate(SwdTrap3)    3_blank_9_a    -1,0,1
job_sword1,51,162,0    duplicate(SwdTrap3)    3_blank_9_b    -1,0,1
job_sword1,47,163,0    duplicate(SwdTrap3)    3_blank_9_c    -1,1,0
job_sword1,50,163,0    duplicate(SwdTrap3)    3_blank_9_d    -1,1,0
job_sword1,48,164,0    duplicate(SwdTrap3)    3_blank_9_e    -1,0,1
job_sword1,49,164,0    duplicate(SwdTrap3)    3_blank_9_f    -1,0,1
job_sword1,54,170,0    duplicate(SwdTrap3)    3_blank_10_a    -1,0,1
job_sword1,55,170,0    duplicate(SwdTrap3)    3_blank_10_b    -1,0,1
job_sword1,54,167,0    duplicate(SwdTrap3)    3_blank_10_c    -1,0,1
job_sword1,55,167,0    duplicate(SwdTrap3)    3_blank_10_d    -1,0,1
job_sword1,53,169,0    duplicate(SwdTrap3)    3_blank_10_e    -1,1,0
job_sword1,53,168,0    duplicate(SwdTrap3)    3_blank_10_f    -1,1,0
job_sword1,56,169,0    duplicate(SwdTrap3)    3_blank_10_g    -1,1,0
job_sword1,56,168,0    duplicate(SwdTrap3)    3_blank_10_h    -1,1,0
job_sword1,58,175,0    duplicate(SwdTrap3)    3_blank_11_a    -1,0,1
job_sword1,59,174,0    duplicate(SwdTrap3)    3_blank_11_b    -1,1,0
job_sword1,60,173,0    duplicate(SwdTrap3)    3_blank_11_c    -1,0,1
job_sword1,61,172,0    duplicate(SwdTrap3)    3_blank_11_d    -1,1,0
job_sword1,58,162,0    duplicate(SwdTrap3)    3_blank_12_a    -1,0,1
job_sword1,59,163,0    duplicate(SwdTrap3)    3_blank_12_b    -1,1,0
job_sword1,60,164,0    duplicate(SwdTrap3)    3_blank_12_c    -1,0,1
job_sword1,61,165,0    duplicate(SwdTrap3)    3_blank_12_d    -1,1,0
job_sword1,76,172,0    duplicate(SwdTrap3)    3_blank_13_a    -1,1,0
job_sword1,77,173,0    duplicate(SwdTrap3)    3_blank_13_b    -1,0,1
job_sword1,78,174,0    duplicate(SwdTrap3)    3_blank_13_c    -1,1,0
job_sword1,79,175,0    duplicate(SwdTrap3)    3_blank_13_d    -1,0,1
job_sword1,76,165,0    duplicate(SwdTrap3)    3_blank_14_a    -1,1,0
job_sword1,77,164,0    duplicate(SwdTrap3)    3_blank_14_b    -1,0,1
job_sword1,78,163,0    duplicate(SwdTrap3)    3_blank_14_c    -1,1,0
job_sword1,79,162,0    duplicate(SwdTrap3)    3_blank_14_d    -1,0,1
job_sword1,94,175,0    duplicate(SwdTrap3)    3_blank_15_a    -1,0,1
job_sword1,95,174,0    duplicate(SwdTrap3)    3_blank_15_b    -1,1,0
job_sword1,98,174,0    duplicate(SwdTrap3)    3_blank_15_c    -1,1,0
job_sword1,99,175,0    duplicate(SwdTrap3)    3_blank_16_d    -1,0,1
job_sword1,96,169,0    duplicate(SwdTrap3)    3_blank_17_a    -1,0,0
job_sword1,97,169,0    duplicate(SwdTrap3)    3_blank_17_b    -1,0,0
job_sword1,97,168,0    duplicate(SwdTrap3)    3_blank_17_c    -1,0,0
job_sword1,96,168,0    duplicate(SwdTrap3)    3_blank_17_d    -1,0,0
job_sword1,94,162,0    duplicate(SwdTrap3)    3_blank_18_a    -1,0,1
job_sword1,95,163,0    duplicate(SwdTrap3)    3_blank_18_b    -1,1,0
job_sword1,98,163,0    duplicate(SwdTrap3)    3_blank_18_c    -1,1,0
job_sword1,99,162,0    duplicate(SwdTrap3)    3_blank_18_d    -1,0,1
job_sword1,114,175,0    duplicate(SwdTrap3)    3_blank_19_a    -1,0,1
job_sword1,115,175,0    duplicate(SwdTrap3)    3_blank_19_b    -1,0,1
job_sword1,114,162,0    duplicate(SwdTrap3)    3_blank_20_a    -1,0,1
job_sword1,115,162,0    duplicate(SwdTrap3)    3_blank_20_b    -1,0,1
job_sword1,126,175,0    duplicate(SwdTrap3)    3_blank_21_a    -1,0,1
job_sword1,127,175,0    duplicate(SwdTrap3)    3_blank_21_b    -1,0,1
job_sword1,126,162,0    duplicate(SwdTrap3)    3_blank_23_a    -1,0,1
job_sword1,127,162,0    duplicate(SwdTrap3)    3_blank_23_b    -1,0,1
job_sword1,160,174,0    duplicate(SwdTrap3)    3_blank_24_a    -1,0,2
job_sword1,161,174,0    duplicate(SwdTrap3)    3_blank_24_b    -1,0,2
job_sword1,160,163,0    duplicate(SwdTrap3)    3_blank_25_a    -1,0,2
job_sword1,161,163,0    duplicate(SwdTrap3)    3_blank_25_b    -1,0,2
job_sword1,168,175,0    duplicate(SwdTrap3)    3_blank_26_a    -1,0,2
job_sword1,169,175,0    duplicate(SwdTrap3)    3_blank_26_b    -1,0,2
job_sword1,168,162,0    duplicate(SwdTrap3)    3_blank_27_a    -1,0,2
job_sword1,169,162,0    duplicate(SwdTrap3)    3_blank_27_b    -1,0,2
job_sword1,176,174,0    duplicate(SwdTrap3)    3_blank_28_a    -1,0,2
job_sword1,177,174,0    duplicate(SwdTrap3)    3_blank_28_b    -1,0,2
job_sword1,178,173,0    duplicate(SwdTrap3)    3_blank_28_c    -1,1,0
job_sword1,178,172,0    duplicate(SwdTrap3)    3_blank_28_d    -1,1,0
job_sword1,181,174,0    duplicate(SwdTrap3)    3_blank_28_e    -1,2,0
job_sword1,179,169,0    duplicate(SwdTrap3)    3_blank_29_a    -1,3,0
job_sword1,179,168,0    duplicate(SwdTrap3)    3_blank_29_b    -1,3,0
job_sword1,182,169,0    duplicate(SwdTrap3)    3_blank_29_c    -1,0,2
job_sword1,183,169,0    duplicate(SwdTrap3)    3_blank_29_d    -1,0,2
job_sword1,181,167,0    duplicate(SwdTrap3)    3_blank_29_e    -1,1,0
job_sword1,181,166,0    duplicate(SwdTrap3)    3_blank_29_f    -1,1,0
job_sword1,183,167,0    duplicate(SwdTrap3)    3_blank_29_g    -1,0,1
job_sword1,176,163,0    duplicate(SwdTrap3)    3_blank_30_a    -1,0,2
job_sword1,177,163,0    duplicate(SwdTrap3)    3_blank_30_b    -1,0,2
job_sword1,181,163,0    duplicate(SwdTrap3)    3_blank_30_c    -1,2,0

// Monsters (all three courses)
//============================================================ 
job_sword1,0,0,0,0    monster    Chonchon    1183,20,0,0,0
job_sword1,35,79,0,0    monster    Fabre    1184,3,60000,30000,0
job_sword1,50,108,0,0    monster    Fabre    1184,3,60000,30000,0
job_sword1,61,28,0,0    monster    Fabre    1184,3,60000,30000,0
job_sword1,61,92,0,0    monster    Fabre    1184,3,60000,30000,0
job_sword1,110,112,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,161,94,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,130,76,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,103,58,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,130,24,0,0    monster    Fabre    1184,5,60000,30000,0
job_sword1,201,36,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,201,16,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,239,44,0,0    monster    Fabre    1184,3,60000,30000,0
job_sword1,239,76,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,231,101,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,234,117,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,198,91,0,0    monster    Fabre    1184,2,60000,30000,0
job_sword1,200,63,0,0    monster    Fabre    1184,2,60000,30000,0


//============================================================ 
// mapflag
//============================================================ 
job_sword1    mapflag    nomemo
job_sword1    mapflag    noteleport
job_sword1    mapflag    nosave    SavePoint
job_sword1    mapflag    nopenalty
job_sword1    mapflag    nobranch

 

 

 

 

Here is my script but some npc is not showing why? :((

please help !

fix Thankyou :)

Edited by Emistry
changed to code bbcode.
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