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status.conf


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I'm not sure if this is the right place to post this. I don't know where.

 

// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 100
mob_status_def_rate: 100

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100

 

I don't know what's the exact value to get 100% immunity if the player have 200 stats. For example, 200 vit need to fully immune to stun. 200 agi need to fully immune to bleeding. I just don't understand the values need to put there in conf/battle/status.conf

 

Thanks in advance!

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pc_status_def_rate: 50
// If 50, status defense is halved, and you need twice as much stats to block

// them (eg: 200 vit to completely block stun)

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and no changes to this?

 

pc_max_status_def: 100
mob_max_status_def: 100



pc_status_def_rate: 50

 

// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)

and no changes to this?

 

pc_max_status_def: 100
mob_max_status_def: 100

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perhap you should read the description ??

// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
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