Tepoo Posted September 27, 2013 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 104 Reputation: 4 Joined: 02/06/12 Last Seen: September 13, 2022 Share Posted September 27, 2013 Hey all, i am writing a programm to create lub files for navigation, iteminfo etc for prerenewal based on the servers database. now i am stucking at the navigation part and i hope you can help me. "abbey01", <-- mapname 17104, <-- counting id, 300, <--- everywhere 300 1036, <-- mobid "Ghoul", <--MobName "GHOUL", <--SpriteName 61, <-- MobLevel 3211521 <-- ??? }, what is this last number? its a unique id for every mob. but i cant figure out if it is just a random generated number or if it depends on something. Quote Link to comment Share on other sites More sharing options...
GaryMcNabb Posted October 6, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 4 Reputation: 0 Joined: 01/14/13 Last Seen: September 25, 2017 Share Posted October 6, 2013 (edited) They're decimal values for the hexidecimal code for a monsters type, element and property. I'm too tired to do it for you atm (it's 5:30am), but have a look at RMS and compare codes between similar mobs. ghoul = 3211521 (H: 31 01 01) First value is Property. 31 = Undead 2. Second value is Size. 00 = Small, 01 = Medium, 02 = Large. Third value is Race. 0 = Formless 1 = Undead 2 = Brute 3 = Plant 4 = Insect 5 = Fish 6 = Demon 7 = Demi-Human 8 = Angel 9 = Dragon Edit: On a side note, the third argument is only 300 for regular mobs. MVP's are labeled 301 Edited October 6, 2013 by GaryMcNabb Quote Link to comment Share on other sites More sharing options...
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Tepoo
Hey all,
i am writing a programm to create lub files for navigation, iteminfo etc for prerenewal based on the servers database.
now i am stucking at the navigation part and i hope you can help me.
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