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Navigation lub file question


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Posted

Hey all,


 


i am writing a programm to create lub files for navigation, iteminfo etc for prerenewal based on the servers database.


now i am stucking at the navigation part and i hope you can help me.


 


 


    "abbey01", <-- mapname

        17104, <-- counting id, 

        300, <--- everywhere 300

        1036, <-- mobid

        "Ghoul", <--MobName

        "GHOUL", <--SpriteName

        61, <-- MobLevel

        3211521 <-- ???

    },

 

what is this last number? its a unique id for every mob. but i cant figure out if it is just a random generated number or if it depends on something.

1 answer to this question

Recommended Posts

Posted (edited)

They're decimal values for the hexidecimal code for a monsters type, element and property.

I'm too tired to do it for you atm (it's 5:30am), but have a look at RMS and compare codes between similar mobs.

ghoul = 3211521 (H: 31 01 01)

First value is Property.

31 = Undead 2.

 

Second value is Size.

00 = Small, 01 = Medium, 02 = Large.

 

Third value is Race.

 

0 = Formless
1 = Undead
2 = Brute
3 = Plant
4 = Insect
5 = Fish
6 = Demon
7 = Demi-Human
8 = Angel
9 = Dragon
 

Edit: On a side note, the third argument is only 300 for regular mobs. MVP's are labeled 301

Edited by GaryMcNabb

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