Tepoo Posted September 27, 2013 Posted September 27, 2013 Hey all, i am writing a programm to create lub files for navigation, iteminfo etc for prerenewal based on the servers database. now i am stucking at the navigation part and i hope you can help me. "abbey01", <-- mapname 17104, <-- counting id, 300, <--- everywhere 300 1036, <-- mobid "Ghoul", <--MobName "GHOUL", <--SpriteName 61, <-- MobLevel 3211521 <-- ??? }, what is this last number? its a unique id for every mob. but i cant figure out if it is just a random generated number or if it depends on something. Quote
GaryMcNabb Posted October 6, 2013 Posted October 6, 2013 (edited) They're decimal values for the hexidecimal code for a monsters type, element and property. I'm too tired to do it for you atm (it's 5:30am), but have a look at RMS and compare codes between similar mobs. ghoul = 3211521 (H: 31 01 01) First value is Property. 31 = Undead 2. Second value is Size. 00 = Small, 01 = Medium, 02 = Large. Third value is Race. 0 = Formless 1 = Undead 2 = Brute 3 = Plant 4 = Insect 5 = Fish 6 = Demon 7 = Demi-Human 8 = Angel 9 = Dragon Edit: On a side note, the third argument is only 300 for regular mobs. MVP's are labeled 301 Edited October 6, 2013 by GaryMcNabb Quote
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Tepoo
Hey all,
i am writing a programm to create lub files for navigation, iteminfo etc for prerenewal based on the servers database.
now i am stucking at the navigation part and i hope you can help me.
1 answer to this question
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