muzika Posted September 19, 2013 Posted September 19, 2013 Sino po nakaka alam kung paano ayusin para hindi magpatong yung function ng magkaibang script sa map na may label na loadevent ? Quote
muzika Posted September 21, 2013 Author Posted September 21, 2013 May script ako na kapag walang guild ma autowarp palabas ng castle yung player. Meron din akong script na pag na kill yung boss sa dungeon may 1 hour cooldown bago ulit makapasaok. Yang dawalang script na yan parehong may loadevent label para gumana. Ang problema nagpapatong sila ng function. Gusto ko sanang dun lang sa castles gagana yung autowarp pag walang guild at yung cooldown dun lang sa dungeon maps. Quote
muzika Posted September 21, 2013 Author Posted September 21, 2013 - script Guild Script -1,{ OnPCLoadMapEvent:getmapxy .Castles,@x,@y,0;setarray .Castles[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";if (getcharid(2) == @GID) {warp "new_pront",156,177;end;}} prtg_cas01 mapflag loadeventprtg_cas02 mapflag loadeventprtg_cas03 mapflag loadeventprtg_cas04 mapflag loadeventprtg_cas05 mapflag loadevent________________________________________________________________________________________________ - script Dungeon Script -1,{ OnPCLoadMapEvent: getmapxy @map$,@x,@y,0; setarray .Dungeons[0],"inzektor","necro","infernity","naturia","mermail","noble","dra_lake","dra_dun","dra_dun01","dra_dun02","dra_dun03"; if(DungeonE > gettimetick(2)) { mes "[ Guardian ]"; mes "You need to wait atleast 1 hour before your next run."; next; warp "new_pront",156,177; end; } } inzektor mapflag loadevent necro mapflag loadevent infernity mapflag loadevent naturia mapflag loadevent mermail mapflag loadevent noble mapflag loadevent dra_lake mapflag loadevent dra_dun mapflag loadevent dra_dun01 mapflag loadevent dra_dun02 mapflag loadevent dra_dun03 mapflag loadevent Quote
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