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Euphy's Dynamic Shop - Changing Points to Custom Points


archilles89

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As the title state, I would like to know if I can change the cash points payment to a custom point I've made.

My custom points is called "Daily Points" or

set $DailyPointsT,$DailyPointsT+10;

Appreciate the help from you guys. Thanks in advance!.

                 
dewata,146,96,5    script    Sexy Shim    485,{
function Add; function Chk; function Slot; function A_An;

    cutin "3rd_wd_kimdancer01",2;
    mes "[^0000FFSexy Shim^000000]";
    mes "I have tons of cool costumes for you to see.";
    mes "Come take a peek at my WACKY Costume Shop!";
    next;
    if (.Shops$ == "") set .@i, select(.menu$);
    else set .@i,1;
    dispbottom "Select one item at a time.";
    callshop "qashop"+.@i,1;
    npcshopattach "qashop"+.@i;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n)) == "null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
            return;
        }
    }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "qashop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe0,1;
        return "^FF0000";
    }
    else return "^00FF00";
}
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}

OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5);
    set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (@qe0) {
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[1])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[2]) set Zeny, Zeny-.@q[2];
            if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
            if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1];
            getitem .@q[0],.@q[1];
            if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
            specialeffect2 699;
            close;
        case 2:
            set @qe3, getlook(3);
            set @qe4, getlook(4);
            set @qe5, getlook(5);
            set @qe6,1;
            if (@qe1&1) atcommand "@changelook 3 "+@qe2;
            if (@qe1&256) atcommand "@changelook 1 "+@qe2;
            if (@qe1&512) atcommand "@changelook 2 "+@qe2;
            break;
        case 3:
            close;
        }
    }
OnEnd:
    if (@qe6) {
        atcommand "@changelook 3 "+@qe3;
        atcommand "@changelook 1 "+@qe4;
        atcommand "@changelook 2 "+@qe5;
    }
    for(set .@i,0; .@i<7; set .@i,.@i+1)
        setd "@qe"+.@i,0;
    end;
OnInit:
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";

    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;    // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Costume Upper","Costume Middle","Costume Lower";
    // set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

    Add(1,22074,1,0,0,22000,30);
    Add(1,22081,1,0,0,22000,30);
    Add(1,22086,1,0,0,22000,30);
    Add(1,22088,1,0,0,22000,30);
    Add(1,22094,1,0,0,22000,30);
    Add(1,22029,1,0,0,22000,20);
    Add(1,22030,1,0,0,22000,20);
    Add(1,22031,1,0,0,22000,20);
    Add(1,22032,1,0,0,22000,20);
    Add(1,22033,1,0,0,22000,20);
    Add(1,22034,1,0,0,22000,20);
    Add(1,22035,1,0,0,22000,20);
    Add(1,22036,1,0,0,22000,20);
    Add(1,22037,1,0,0,22000,20);
    Add(1,22038,1,0,0,22000,20);
    Add(1,22039,1,0,0,22000,20);
    Add(1,22040,1,0,0,22000,20);
    Add(1,22041,1,0,0,22000,20);
    Add(1,22042,1,0,0,22000,20);
    Add(1,22043,1,0,0,22000,20);
    Add(1,22044,1,0,0,22000,20);
    Add(1,22045,1,0,0,22000,20);
    Add(1,22046,1,0,0,22000,20);
    Add(1,22047,1,0,0,22000,20);
    Add(1,22048,1,0,0,22000,20);

    Add(2,22073,1,0,0,22000,30);
    Add(2,22080,1,0,0,22000,30);
    Add(2,22082,1,0,0,22000,30);
    Add(2,22092,1,0,0,22000,30);
    Add(2,22093,1,0,0,22000,30);
    Add(2,22049,1,0,0,22000,20);
    Add(2,22050,1,0,0,22000,20);
    Add(2,22051,1,0,0,22000,20);
    Add(2,22052,1,0,0,22000,20);
    Add(2,22053,1,0,0,22000,20);
    Add(2,22054,1,0,0,22000,20);
    Add(2,22055,1,0,0,22000,20);

    Add(3,22071,1,0,0,22000,30);
    Add(3,22072,1,0,0,22000,30);
    Add(3,22075,1,0,0,22000,30);
    Add(3,22079,1,0,0,22000,30);
    Add(3,22084,1,0,0,22000,30);
    Add(3,22085,1,0,0,22000,30);
    Add(3,22087,1,0,0,22000,30);
    Add(3,22089,1,0,0,22000,30);
    Add(3,22091,1,0,0,22000,30);
    Add(3,22095,1,0,0,22000,30);
    Add(3,22056,1,0,0,22000,20);
    Add(3,22057,1,0,0,22000,20);
    Add(3,22058,1,0,0,22000,20);
    Add(3,22059,1,0,0,22000,20);
    Add(3,22062,1,0,0,22000,20);
    Add(3,22064,1,0,0,22000,20);
    Add(3,22065,1,0,0,22000,20);
    Add(3,22066,1,0,0,22000,20);
    Add(3,22067,1,0,0,22000,20);
    Add(3,22068,1,0,0,22000,20);
    Add(3,22069,1,0,0,22000,20);
    Add(3,22070,1,0,0,22000,20);

// --------------------------------------------------
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "qashop"+.@i,909;
    }
    end;
}

// -------- Dummy data (duplicate as needed) --------
-    shop    qashop1    -1,909:-1
-    shop    qashop2    -1,909:-1
-    shop    qashop3    -1,909:-1
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// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"$DailyPointsT","Dialy Points";

and....are you sure with this variable ??? 

$DailyPointsT

this variable can be access by everyone .....

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What does that mean Emistry? What variable should I use instead?

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set #DailyPointsT,#DailyPointsT+10;

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Thanks Emistry, this was really helpful.

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euphy how did u make another npc like that? which variable u have to change? i change mine before di oshop think... and it still duplicate my old script

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