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making a hard gold room


eboni001

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hey guys how i can make this mine guardians really hard with perfect flee, people only can hit this guardian with sniper card, and it hit's the people like 8 to 10k by hit, i want this for a high rates server, but even a char in lvl 150 can kill the guardian very easy (and my server is 255/100) and if possible change the guardian to an Orc Warrior!!

 

this is my gold room:

//  _______   __      ____	  ____ 	    __	__  ____    __  __    __   __ __      __   __  ____    _      ____       
// /__	__/  / /     / __ \      / __ \    / / / / /__  \  / / /_/ __/ /_ / // /     / /__/ / /__  \  / /__  / __ \  _____
//   / /    / /_    / /_/ /	/ / / /   / / / / ____/ / / / __  /_  __// // /     / _  _ / ____/ / / // / / /_/ / / __  \
//  / /    / __ \  / ____/     / / / /   / / / / / __  / / / / /   / /   \_  /     / // /// / __  / /  __/ / ____/ / /  /_/
// / /    / / / / / /__	      / /_/ /_  / /_/ / / /_/ / / / / /   / /   __/ /     / // /// / /_/ / / _ \  / /__	  / /
///_/    /_/ /_/  \____/      \_______/ \____/  \____/ /_/ /_/   /_/    \__/     /_//_///  \____/ /_/ \_\ \____/ /_/
//=============================================================================
//
//   Gold Room V2.0 Script - Mining Gold for wealth - Please Leave Credit   \\
//=============================================================================
//POWERED by: rudolp
//The Quality Maker
//10:19 PM 2/25/2009
//===== Compatible With: ====================================================================
//= Any eAthena Version
//===== Description: ========================================================================
//=============Gold Room Settings===================
//This should always be enable for a better Gold Room System.
//==================================================
ordeal_1-2.gat	mapflag	noskill
ordeal_1-2.gat	mapflag	nomemo
ordeal_1-2.gat	mapflag	nobranch
ordeal_1-2.gat	mapflag	noexp
ordeal_1-2.gat	mapflag	nodrop
ordeal_1-2.gat	mapflag	nochat
ordeal_1-2.gat	mapflag	novending
ordeal_1-2.gat	mapflag	nowarp
ordeal_1-2.gat	mapflag	nowarpto
ordeal_1-2.gat	mapflag	noreturn
//==================================================
//Optional
//==================================================
ordeal_1-2.gat	mapflag	noloot 
//disable so that after logging in your still in the Gold Room..
//ordeal_1-2.gat	mapflag	nosave	SavePoint

ordeal_1-2,0,0,0	script	Gold Room	-1,{

OnPCDieEvent: 

if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) end;
if (@mapname$ == "ordeal_1-2"){
		soundeffect "HolyShit.wav",0;
		dispbottom "Holy Shit you died!";
		dispbottom "All of your gold will gone!";
		set alive, 0;
		set paid, 0;
		end;
}

OnNPCKillEvent:
if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish;
if (@mapname$ == "ordeal_1-2"){
	set @bonus,readparam(bLuk);
	if(@bonus >= 50 && @bonus <= 149){
		set @plus,1;
	}else if(@bonus >=150 && @bonus <= 199){
		set @plus,2;
	}else if(@bonus >= 200 && @bonus >=250){
		set @plus,3;
	}else if(@bonus > 250){
		set @plus,4;
	}else if(@bonus < 50){
		set @plus,0;
	}
	set @setadd,0;
	set @special,rand (4);	
	if(@special == 0){
		set @special,(rand(4)*-1);
		set @setadd,(@special);
	}else{
		set @setadd,(@plus+@special);	
	}
	set gold, gold + @setadd;

	if(gold < 50 && @special < 0) dispbottom "-|You got: " + @special + " gold|- ";
	if(@special == 0) dispbottom "-|You got: NOTHING! |- ";

	if(gold < 50 && @special > 0) dispbottom "-|You got: " + (@special + @plus) + " gold|- ";
	if(gold > 50 && @special >0) dispbottom "-|You got: " + (@special + @plus)+ " gold| - |Total: " +gold+ " gold|-";

	if(gold > 50 && @special <0) dispbottom "-|You got: " +@special+ " gold| - |Total: " +gold+ " gold|-";

	if (gold >= 100 && gold%2 == 0) goto L_HolyShit;
	if (gold >= 115 && gold <= 149){
		 sc_start	33,240000,10;
	}else if (gold >= 150 && gold <= 199){
		 sc_start	5,240000,10;
	}else if(gold > 200){
		 percentheal -30,0;
		 heal -50,0;
	}
	if(paid == 0){
		mapannounce "ordeal_1-2"," :"+strcharinfo(0)+" is a cheater!",bc_map;
		dispbottom "Go out you bastard!";
		warp "prontera", 173, 160;
	}
		end;
L_HolyShit:
		dispbottom "Warning! you may die if you exceed.";
		misceffect 368;
		end;

	end;
}

}

//===============================================
//warper
//===============================================
ordeal_1-2,154,156,5	script	Gold Miner	813,{
	mes "[Gold Miner]";
	if(gold >=50){
		goto wa;
	}
	mes "Want to go now?";
	mes "Your gold is just "+gold+" you can still get more, return after you get more than 50";
	close;
wa:
	mes "Want to go now?";
	 if(select("Yes Please", "No, i want more golds") == 1) {
		set alive,1;
        		warp "prontera", 157, 147;
				close;
    	}
}

prontera,165,137,2	script	Gold Room Warper#1::GR	848,{
	set @name$,"prontera";
	callfunc "goldmain";
	end;
}
function	script	goldmain	{
	if ( alive == 0){
		set gold,0;
	}
	mes "[Gold Room Miner]";
	mes "Hi,I am one of the best gold miners since this was discovered,What can i do for you?";
	next;
	menu "Take me to the Gold Room",-,"Exchange my Golds",exchange,"I'll Back Later",C_s;
	mes "[Gold Room Miner]";
	mes "Hmm.. So you want to go to the mines? OK";
	mes "It will cost you $100,000z for the transportation";
    	mes "Would you like to go anyway to the gold room?";
    	if(select("Yes Please!", "No, maybe later") == 1) {
		if(@name$ == "prontera") savepoint "prontera",160,180;
		if (Zeny < 100000) goto nomoney;
		set Zeny, Zeny - 100000;
		set alive, 1;
		set paid, 1;
        		warp "ordeal_1-2", 156, 155;
				close;
    	}

nomoney:
	mes "[Gold Room Miner]";
	mes "Sorry you have insufficient balance";
	close;
exchange:
	mes "[Gold Room Miner]";
	mes "Hmm...let me see";
	mes "You have " +gold+ ".";
	if (gold == 0) goto nogold; 
	mes "Ok this is your reward for be a tough miner.";
	next;
        if (checkweight(969,gold) == 0) goto L_OverWeight;
	getitem 969, gold;
	set gold, 0;
	emotion e_no1;
	close;
L_OverWeight:
	mes "[Gold Room Miner]";
	mes "Sorry your overweight";
	close;
nogold:
	close;
C_s:
	close;
}




//========================================
//warps you may edit this one for your convenience
//========================================
ordeal_1-2,73,265,0	warp	ord500	1,1,prontera,173,160
//ordeal_1-2,129,194,0	warp	ord501	1,1,prontera,173,160
ordeal_1-2,130,194,0	warp	ord502	1,1,prontera,173,160
ordeal_1-2,178,193,0	warp	ord503	1,1,prontera,173,160
ordeal_1-2,290,130,0	warp	ord504	1,1,prontera,173,160
ordeal_1-2,241,281,0	warp	ord505	1,1,prontera,173,160
ordeal_1-2,66,25,0 	warp	ord506	1,1,prontera,173,160
ordeal_1-2,105,154,0	warp	ord507	1,1,prontera,173,160
ordeal_1-2,201,130,0	warp	ord5s08	1,1,prontera,173,160
//======================================
//mobs you may edit this as you want.
//=====================================
ordeal_1-2,0,0,0,0	monster	Gold Guardian	1490,10,0,0,0
ordeal_1-2,0,0,0,0	monster	Gold Guardian	1490,10,0,0,0
ordeal_1-2,0,0,0,0	monster	Gold Guardian	1490,10,0,0,0
ordeal_1-2,0,0,0,0	monster	Gold Guardian	1490,10,0,0,0
ordeal_1-2,0,0,0,0	monster	Gold Guardian	1490,10,0,0,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,20,40000,20000,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,10,40000,20000,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,20,40000,20000,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,10,40000,20000,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,20,40000,20000,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,10,40000,20000,0
ordeal_1-2,0,0,0,0	monster	Golden Pecopeco	1369,20,40000,20000,0
//======================================


payon,148,228,6	duplicate(GR)	Gold Room Warper#2	848
mall,77,108,6	duplicate(GR)	Gold Room Warper#3	848
lighthalzen,181,78,7	duplicate(GR)	Gold Room Warper#4	848

 

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thats is using costum monster .

try to change this in your script

 

ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0
ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0
ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0
ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0
ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,10,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,10,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,10,40000,20000,0
ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0

 

red : id monster , if you want to change to another monster change this, you can see this in the your mobs_db.txt or mobs_db2.txt

green : quantity your monster

 

if you want to change their stat change this in mobs_db.txt or mobs_db2.txt too ..

 

CMIIW

Edited by nostafu
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thats is using costum monster .

try to change this in your script

 

ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0

ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0

ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0

ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0

ordeal_1-2,0,0,0,0    monster    Gold Guardian    1490,10,0,0,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,10,40000,20000,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,10,40000,20000,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,10,40000,20000,0

ordeal_1-2,0,0,0,0    monster    Golden Pecopeco    1369,20,40000,20000,0

 

red : id monster , if you want to change to another monster change this, you can see this in the your mobs_db.txt or mobs_db2.txt

green : quantity your monster

 

if you want to change their stat change this in mobs_db.txt or mobs_db2.txt too ..

 

CMIIW

this is only to change the quantity of the mobs? what i want to do with this is what i requested above, make the guardians harder, bu thank you anyway ^_^ now i know how to change the quantity.

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no the red color is id monster if you want to make that monster strong you can find it on mob_db.txt or mob_db2.txt and search the id monster

Edited by nostafu
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make your own custom mobs with a high defense !

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