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I need help with the "Poring Summoner" script


Chocolate

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//===== rAthena Script =======================================

//= Poring Summoner

//===== By: ==================================================

//= Bahmut (Made it automated)

//= MoonlightRO (Original)

//===== Current Version: =====================================

//= 1.4

//===== Compatible With: =====================================

//= TXT & SQL

//===== Link to orginal: =====================================

//= http://www.eathena.w...howtopic=236779

//============================================================

-    script    Poring Summoner    -1,{

OnInit:

    //---- NPC Config -----

    set .SpecialPorings,100;

    set .NormalPorings,0;

    //---------------------

    initnpctimer;

    end;

 

OnSpecialKill:

    set .SpecialPorings[1],.SpecialPorings[1]-1;

    announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map;

//    getitem .ItemID,1;

    set PoringPoint,PoringPoint+1;

    dispbottom "You got 1 Poring Point";

    dispbottom "Total Poring Points:"+PoringPoint;

    goto PoringCount;

 

OnNormalKill:

    set .NormalPorings[1],.NormalPorings[1]-1;

    goto PoringCount;

 

PoringCount:

    announce "Special Poring: " + .SpecialPorings[1] + " || Normal Poring: " + .NormalPorings[1],bc_map;

    if(!.SpecialPorings[1]) goto EndEvent;

    end;

 

OnTimer3300000:

RestartEvent:

    set .Event,0;

    set .SpecialPorings[1],0;

    set .NormalPorings[1],0;

    

    removemapflag .Map$,mf_noskill;

    set $@ran, rand(1,10);

    if ($@ran == 10) set .Map$,"lighthalzen";

    if ($@ran == 9) set .Map$,"louyang";

    if ($@ran == 8) set .Map$,"comodo";

    if ($@ran == 7) set .Map$,"xmas";

    if ($@ran == 6) set .Map$,"aldebaran";

    if ($@ran == 5) set .Map$,"izlude";

    if ($@ran == 4) set .Map$,"payon";

    if ($@ran == 3) set .Map$,"geffen";

    if ($@ran == 2) set .Map$,"morocc";

    if ($@ran == 1) set .Map$,"prontera";

    killmonster .Map$,"All";

    setmapflag .Map$,mf_noskill;

    monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill";

    monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner::OnNormalKill";

    set .SpecialPorings[1],.SpecialPorings;

    set .NormalPorings[1],.NormalPorings;

    announce "The Poring Event has begun!",bc_all;

    announce "Location: " + .Map$,bc_all;

    announce "Special Poring: " + .SpecialPorings,bc_all;

    announce "Normal Poring: " + .NormalPorings,bc_all;

 

    setnpctimer 0;

    end;

}

 

i was wondering if its possible to add teleport for special poring 3~5sec before the special poring teleports Edited by Xynvaroth
Changed topic title to a more informative one.
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I don't understand your request. Can you re-explain ?

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I don't understand your request. Can you re-explain ?

 

 

 

 

Okay...as what you see i can disable normal porings in the settings so special poring have ability to teleport 3~5sec its like a mvp when you hitting him he will teleport or if he is idle for 3~10sec special poring will teleport

Sorry for miss tpys using phone

bump

Edited by Chocolate
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To do that, you need to make a new monster in your mob_db2, and just have it copy poring stats completely, sprite and all. Then you need to give it the proper skills in mob_skill_db after that, it's just making the script spawn your new poring instead of normal porings.

 

For further help regarding this, go to the Database Support section.

Edited by Lionhardt
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