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Hola, me gustaria saber si alguno de ustedes me puede ayudar con un script, al implementarlo en el server, este no funciona, al darle clik no hace nada mas, en la consola no me muestra cual es el error, asi que no se en donde esta.

 

Les dejare el script para que lo vean.

//===== rAthena Script ======================================= 
//= Hazy Forest
//===== By: ================================================== 
//= Euphy
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Official Conversion]
//= Cross through the Hazy Forest to reach the Bifrost.
//= Contains the "Wandering Guardian" quest.
//===== Additional Comments: ================================= 
//= 1.0 First version. [Euphy]
//= 1.1 Instance system rewrite. [Euphy]
//============================================================ 

// Instance Creation
//============================================================
bif_fild01,158,340,5	script	Laphine Soldier#mist	447,{

	set .@party_id,getcharid(1);
	set .@md_name$,"Mistwood Maze";

	mes "[Laphine Soldier]";
	mes "Are you going into the forest?";
	next;
	if (!.@party_id) {
		mes "[Laphine Soldier]";
		mes "Well, well, well, aren't you being too rash?";
		mes "Why don't you at least organize a party?";
		close;
	}
	set .@playtime, checkquest(7211,PLAYTIME);
	if (getcharid(0) == getpartyleader(.@party_id,2)) {
		if (.@playtime == 0 || .@playtime == 1) {
			mes "[Laphine Soldier]";
			mes "...Are you sure you're not doing too much?";
			mes "I think you'd better get some rest.";
			mes "You'll only wear yourself out by trying to do too much";
			next;
			mes "[Laphine Soldier]";
			mes "I don't think the authority will give you permission, either.";
			mes "...Even a Sapha would be stopped from entering the forest.";
			next;
			select("You speak our language quite well, don't you?");
			mes "[Laphine Soldier]";
			mes "...Do I?";
			mes "Actually I'm not speaking your language.";
			mes "I'm speaking Laphine language.";
			next;
			mes "[Laphine Soldier]";
			mes "But it's one of the mysteries of Bifrost.";
			mes "That we can understand each other even if we speak different languages.";
			next;
			mes "[Laphine Soldier]";
			mes "To be able to talk with everybody...";
			mes "Perhaps that's the power of Bifrost.";
			close;
		} else if (.@playtime == 2) {
			mes "[Laphine Soldier]";
			mes "Great, great.";
			mes "Now the forest won't reject you.";
			mes "What are you going to do now?";
			erasequest 7211;
		} else {
			mes "[Laphine Soldier]";
			mes "You human adventurers are incredible.";
			mes "You're always going into the forest, where no one else dares to go.";
			next;
			mes "[Laphine Soldier]";
			mes "Phew. But I have to report to the authority";
			mes "everyone who goes into the forest, just in case.";
			next;
			mes "[Laphine Soldier]";
			mes "You'll get permission";
			mes "after you register.";
			mes "Are you going to venture into the Hazy Forest?";
		}
		next;
		switch(select("Venture into the Hazy Forest.:Give up.")) {
		case 1:
			mes "[Laphine Soldier]";
			mes "Party Name "+getpartyname(.@party_id)+"...";
			mes "Party Leader "+strcharinfo(0)+"...";
			if (instance_create(.@md_name$) < 0) {
				mes "Hmm...";
				next;
				mes "[Laphine Soldier]";
				if (.@playtime == -1)
					mes "It's dangerous in the forest.";
				else
					mes "The atmosphere is somewhat tense in the forest.";
				mes "...Why don't you just go back today?";
				close;
			}
			mes "I've got it. I've written them down on the report here.";
			next;
			mes "[Laphine Soldier]";
			mes "You'll get permission soon.";
			mes "Now go to the log tunnel, the only way to get into the Hazy Forest.";
			mes "You understand?";
			next;
			mes "[Laphine Soldier]";
			mes "We can't go against the forest,";
			mes "but maybe you humans can.";
			mes "Good luck!";
			close;
		case 2:
			mes "[Laphine Soldier]";
			mes "Well, you've made the right decision.";
			if (.@playtime == -1)
				mes "That's what's good for you.";
			close;
		}
	} else {
		mes "[Laphine Soldier]";
		mes "Where's your party leader?";
		mes "It's dangerous in there.";
		next;
		if (.@playtime == 2) {
			mes "[Laphine Soldier]";
			mes "I see you've been into the forest before.";
			mes "Okay, at least the forest won't reject you.";
			mes "However...";
			erasequest 7211;
			next;
		}
		mes "[Laphine Soldier]";
		mes "Put yourself in my shoes, the entrance guard, and let me meet the representative of your party.";
		mes "I have to discuss some things with him/her.";
		close;
	}
}

bif_fild01,161,355,0	script	Log Tunnel	844,{
	mes "I see the forest through the log tunnel.";
	mes "It looks like I can enter the forest through the log tunnel.";
	next;
	if(select("Enter the tunnel.:Give up.") == 2)
		close;
	switch(instance_enter("Mistwood Maze")) {
	case 3:
		mes "[Laphine Soldier]";
		mes "Something doesn't feel right. Looks like something dangerous is going on, so you'd better turn back today.";
		close;
	case 2:
		mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind.";
		mes "It seems like you can't force your way into the forest.";
		close;
	case 1:
		mes "[Laphine Soldier]";
		mes "Hey, look!";
		mes "Are you going alone?";
		mes "That's impossible. Too rash.";
		mes "Team up with some friends and go together!";
		close;
	case 0:
		if (checkquest(7211,PLAYTIME) == 2) erasequest 7211;
		if (checkquest(7211,PLAYTIME) == -1) setquest 7211;
		mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
		//warp "1@mist",89,29;
		close;
	default:
		mes "The world beyond the log tunnel looks dark and suffocating.";
		mes "Your instinct is screaming that this forest is dangerous.";
		close;
	}
}

// Instance Scripts
//============================================================
1@mist,89,29,0	script	#Whisper_mist	844,1,1,{
	end;
OnInstanceInit:
	enablenpc instance_npcname("#Whisper_mist");
	end;
OnTouch:
	disablenpc instance_npcname("#Whisper_mist");
	initnpctimer;
	end;
OnTimer10000:
OnTimer20000:
	mapannounce instance_mapname("1@mist"),"Whisper: Who's this? Who's this!? The forest is open! Tom, Tomba, Tired Rem, Remi! Wake up!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer60000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: What are the forest keepers doing? What are the gardeners doing??",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer120000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: Don't go out, wander around forever, and play with us!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer180000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: Useless, useless. Wandering around and around, you'll meet your end!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
}

// callfunc "F_Mora_Mist",<warp to enable>,<success message>,<fail message>{,<end flag>}
function	script	F_Mora_Mist	{
	set .@map$, instance_mapname("1@mist");
	if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") == 0) {
		mes "Obviously no one is taking care of it.";
		mes "It seems like you can chop down the garden tree.";
		next;
		if(select("Chop down the garden tree.:Give up.") == 2)
			close;
		mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue.");
		mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
		enablenpc instance_npcname(getarg(0));
		disablenpc instance_npcname(strnpcinfo(0));
		close;
	} else
		mapannounce .@map$,((getarg(3,0))?getarg(2):getarg(2)+"'s Cry: Huh? Who's doing bad things to my tree?!"),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
}

1@mist,251,121,3	script	Tom's Garden	858,{ end; }
1@mist,247,123,0	script	Tom's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"a25_a18-1",
		"Roaring Cry: Tom's bolt is broken! Watch out, Tomba! Watch out, Tomba!",
		"Tom";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),249,120,"Tom",2136,1,instance_npcname("Tom's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,226,95,3	script	Tomba's Garden	858,{ end; }
1@mist,225,98,0	script	Tomba's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"a27-2_af1-2",
		"Roaring Cry: Tomba's Garden Tree is gone with Tomba. Remi, what are you going to do now?",
		"Tomba";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),200,64,"Tomba",2136,1,instance_npcname("Tomba's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,157,183,3	script	Remi's Garden	858,{ end; }
1@mist,159,184,0	script	Remi's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"a15-2_a4-1",
		"Roaring Cry: Remi, Remi's Garden Tree was chopped down- Rem, it's your turn next. Poor Rem!",
		"Remi";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),154,184,"Remi the Tired",2137,1,instance_npcname("Remi's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,58,39,3	script	Tired Rem's Garden	858,{ end; }
1@mist,61,39,0	script	Tired Rem's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"a4-2_a11",
		"Rem's Desperate Cry: Argh... Rem will sleep. Rem will sleep now, and won't wake up forever!",
		"Rem";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),101,107,"Rem the Gardener",2136,1,instance_npcname("Tired Rem's Garden Tree")+"::OnMyMobDead";
	end;
OnTimer10000:
	mapannounce instance_mapname("1@mist"),"Whisper of the Forest: So Tom's, Tomba's, Remi's, and Rem's garden trees were all chopped down?",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer15000:
	mapannounce instance_mapname("1@mist"),"Whisper of the Forest: Trouble, trouble, we're in big trouble.",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer20000:
	mapannounce instance_mapname("1@mist"),"Loud Whisper: They've come to the second deepest forest. Gardeners of the deep forest, watch out!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
OnMyMobDead:
	end;
}

1@mist,227,179,3	script	Ron's Garden	858,{ end; }
1@mist,230,179,0	script	Ron's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"b4-2_b2",
		"Ron the Gardener's Cry: I'm getting off work! Don't look for Ron, the second gardener, any more!!",
		"Ron";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),227,178,"Ron the Gardener",2134,1,instance_npcname("Ron's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,288,226,3	script	Rover's Garden	858,{ end; }
1@mist,285,225,0	script	Rover's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"b7_bf1-2",
		"Roaring Whisper: Ron's, and Rover's trees were chopped down as well. Who is forcing his way into the forest? Who is it?",
		"Rover";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),304,237,"Rover the Strutter",2134,1,instance_npcname("Rover's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,159,318,3	script	Mona's Garden	858,{ end; }
1@mist,161,316,0	script	Mona's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"b31_b16",
		"Clamoring Whisper: Mona the Seedseeker's garden tree is gone! Mona is gone too! Namon will be okay, because he is brave, right? Namon, are you okay?",
		"Mona";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),239,253,"Mona the Seedseeker",2133,1,instance_npcname("Mona's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,205,300,3	script	Namon's Garden	858,{ end; }
1@mist,204,299,0	script	Namon's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"b27-3_bN-1",
		"Clamoring Whisper: Brave Namon met his fate not so bravely... *giggle*",
		"Namon";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),89,173,"Brave Namon",2134,1,instance_npcname("Namon's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,219,232,3	script	Sad Neoron's Garden	858,{ end; }
1@mist,221,236,0	script	Sad Neoron's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"b6-1_b33",
		"Lamenting Whisper: Sad Neoron has become cheerful! Spyder the Superior Spider, what are you going to do? What are you going to do now?",
		"Neoron";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),143,265,"Sad Neoron",2137,1,instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,206,202,3	script	Spyder's Garden	858,{ end; }
1@mist,206,200,0	script	Spyder's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"b5_b14",
		"Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-",
		"Spyder";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),209,200,"Spyder the Eight-Legged",2132,1,instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead";
	end;
OnTimer5000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: The path is about to open. The tight bolts have been removed!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer9000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: A forest opened, another opened, and the other is going to open as well. Tito and Pumba, they are heading your way!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer13000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: Where you get after wandering around, around and around, everybody you've met while wandering around, around and around,",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	end;
OnTimer17000:
	mapannounce instance_mapname("1@mist"),"Roaring Whisper: all the gardeners will be waiting for you, with their clippers in their hands-!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
	stopnpctimer;
	end;
OnMyMobDead:
	end;
}

1@mist,96,288,3	script	Tito's Garden	858,{ end; }
1@mist,95,287,0	script	Tito's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"c1_c13-1",
		"Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!",
		"Tito";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),264,291,"Tito the Flipper",2133,1,instance_npcname("Tito's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,326,325,3	script	Pumba's Garden	858,{ end; }
1@mist,324,325,0	script	Pumba's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"c13-3_c4",
		"Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!",
		"Pumba";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),309,165,"Diligent Pumba",2134,1,instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,278,345,3	script	Tete's Garden	858,{ end; }
1@mist,280,344,0	script	Tete's Garden Tree	527,{
	callfunc "F_Mora_Mist",
		"c19_c4",
		"Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?",
		"Tete";
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),277,343,"Carefree Tete",2136,1,instance_npcname("Tete's Garden Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,345,186,0	script	The Gardeners' Tree	527,{
	callfunc "F_Mora_Mist",
		"#to_bif02",
		"Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!",
		"Gardeners: We're not dead, yet!!!!",1;
	end;
OnInstanceInit:
	set .@map$, instance_mapname("1@mist");
	monster .@map$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,319,135,"Rem the Exhausted",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,323,135,"Ron the Ex-Gardener",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,320,133,"Rover the Strutter",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,323,133,"Mona the Seedpicker",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,317,132,"Timid Namon",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,326,132,"Indifferent Neoron",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,317,129,"Spyder the Seven-Legged",2132,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,320,129,"Tito the Flapper",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,324,129,"Lazy Pumba",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	monster .@map$,327,129,"Careless Tete",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
	end;
OnMyMobDead:
	end;
}

1@mist,73,290,0	script	Mysterious Flower#1	844,{
	specialeffect EF_LEVEL99_4;
	disablenpc instance_npcname(strnpcinfo(0));
	getitem 12561,1; //Mysterious_Seed
	end;
}
1@mist,69,295,0	duplicate(Mysterious Flower#1)	Mysterious Flower#2	844
1@mist,62,291,0	duplicate(Mysterious Flower#1)	Mysterious Flower#3	844
1@mist,54,293,0	duplicate(Mysterious Flower#1)	Mysterious Flower#4	844
1@mist,48,286,0	duplicate(Mysterious Flower#1)	Mysterious Flower#5	844
1@mist,54,277,0	duplicate(Mysterious Flower#1)	Mysterious Flower#6	844
1@mist,52,270,0	duplicate(Mysterious Flower#1)	Mysterious Flower#7	844
1@mist,62,268,0	duplicate(Mysterious Flower#1)	Mysterious Flower#8	844
1@mist,72,271,0	duplicate(Mysterious Flower#1)	Mysterious Flower#9	844
1@mist,72,276,0	duplicate(Mysterious Flower#1)	Mysterious Flower#10	844
1@mist,118,194,0	duplicate(Mysterious Flower#1)	Mysterious Flower#11	844
1@mist,122,204,0	duplicate(Mysterious Flower#1)	Mysterious Flower#12	844
1@mist,137,209,0	duplicate(Mysterious Flower#1)	Mysterious Flower#13	844
1@mist,144,203,0	duplicate(Mysterious Flower#1)	Mysterious Flower#14	844
1@mist,146,186,0	duplicate(Mysterious Flower#1)	Mysterious Flower#15	844
1@mist,142,182,0	duplicate(Mysterious Flower#1)	Mysterious Flower#16	844
1@mist,132,179,0	duplicate(Mysterious Flower#1)	Mysterious Flower#17	844
1@mist,123,184,0	duplicate(Mysterious Flower#1)	Mysterious Flower#18	844
1@mist,194,118,0	duplicate(Mysterious Flower#1)	Mysterious Flower#19	844
1@mist,188,109,0	duplicate(Mysterious Flower#1)	Mysterious Flower#20	844
1@mist,193,94,0	duplicate(Mysterious Flower#1)	Mysterious Flower#21	844
1@mist,205,92,0	duplicate(Mysterious Flower#1)	Mysterious Flower#22	844
1@mist,213,96,0	duplicate(Mysterious Flower#1)	Mysterious Flower#23	844
1@mist,216,103,0	duplicate(Mysterious Flower#1)	Mysterious Flower#24	844
1@mist,212,116,0	duplicate(Mysterious Flower#1)	Mysterious Flower#25	844
1@mist,207,120,0	duplicate(Mysterious Flower#1)	Mysterious Flower#26	844
1@mist,169,310,0	duplicate(Mysterious Flower#1)	Mysterious Flower#27	844
1@mist,172,296,0	duplicate(Mysterious Flower#1)	Mysterious Flower#28	844
1@mist,191,301,0	duplicate(Mysterious Flower#1)	Mysterious Flower#30	844
1@mist,195,301,0	duplicate(Mysterious Flower#1)	Mysterious Flower#31	844
1@mist,192,316,0	duplicate(Mysterious Flower#1)	Mysterious Flower#32	844
1@mist,187,320,0	duplicate(Mysterious Flower#1)	Mysterious Flower#33	844
1@mist,174,318,0	duplicate(Mysterious Flower#1)	Mysterious Flower#34	844
1@mist,308,136,0	duplicate(Mysterious Flower#1)	Mysterious Flower#35	844
1@mist,314,122,0	duplicate(Mysterious Flower#1)	Mysterious Flower#36	844
1@mist,321,118,0	duplicate(Mysterious Flower#1)	Mysterious Flower#37	844
1@mist,331,123,0	duplicate(Mysterious Flower#1)	Mysterious Flower#38	844
1@mist,335,126,0	duplicate(Mysterious Flower#1)	Mysterious Flower#39	844
1@mist,332,141,0	duplicate(Mysterious Flower#1)	Mysterious Flower#40	844
1@mist,328,144,0	duplicate(Mysterious Flower#1)	Mysterious Flower#41	844
1@mist,314,144,0	duplicate(Mysterious Flower#1)	Mysterious Flower#42	844
1@mist,238,224,0	duplicate(Mysterious Flower#1)	Mysterious Flower#43	844
1@mist,244,231,0	duplicate(Mysterious Flower#1)	Mysterious Flower#44	844
1@mist,257,232,0	duplicate(Mysterious Flower#1)	Mysterious Flower#45	844
1@mist,262,229,0	duplicate(Mysterious Flower#1)	Mysterious Flower#46	844
1@mist,265,216,0	duplicate(Mysterious Flower#1)	Mysterious Flower#47	844
1@mist,260,214,0	duplicate(Mysterious Flower#1)	Mysterious Flower#48	844
1@mist,252,206,0	duplicate(Mysterious Flower#1)	Mysterious Flower#49	844
1@mist,244,211,0	duplicate(Mysterious Flower#1)	Mysterious Flower#50	844

// Wandering Guardian Quest
//============================================================
1@mist,2,2,0	script	#Dragon Herder	844,{
	end;
OnInstanceInit:
	switch(rand(1,6)) {
		case 1: setarray .@c[0],77,240; break;
		case 2: setarray .@c[0],147,261; break;
		case 3: setarray .@c[0],182,263; break;
		case 4: setarray .@c[0],194,350; break;
		case 5: setarray .@c[0],268,183; break;
		case 6: setarray .@c[0],65,278; break;
	}
	monster instance_mapname("1@mist"),.@c[0],.@c[1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead";
	end;
OnMyMobDead:
	set .@map$, instance_mapname("1@mist");
	if (mobcount(.@map$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) {
		donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable";
		donpcevent instance_npcname("Mysterious Young Man#mis")+"::OnEnable";
		donpcevent instance_npcname("Loki#mist")+"::OnEnable";
		mapannounce .@map$,"The Dragon's Cry: Am I being punished... for abandoning the way... of the guardian...?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
		disablenpc instance_npcname("#Dragon Herder");
		initnpctimer;
	}
	end;
OnTimer3000:
	stopnpctimer;
	mapannounce instance_mapname("1@mist"),"Voice in your head: ...Will you... save... me... please......?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
	end;
}

1@mist,97,30,3	script	Mysterious Young Man#mis	512,{
	if (BaseLevel < 98) {
		mes "[Mysterious Young Man]";
		mes "Huh? Do you plan to pass through here?";
		mes ".....I'm afraid it's beyond your ability, but I won't meddle in your affairs.";
		mes "We'll meet again, if you survive.";
		close;
	}
	if (ep14_1_mistwoods == 0) {
		if (ep13_3_secret > 23) {
			mes "[Mysterious Young Man]";
			mes "You... I remember seeing you at the camp.";
			mes "The information you gave on Ahat was useful.";
			mes "Thanks!";
			next;
			mes "[Mysterious Young Man]";
			mes "But do you plan to pass through here?";
			mes "What good is it to go across Bifrost?";
			next;
		} else {
			mes "[Mysterious Young Man]";
			mes "Do you plan to pass through here?";
			mes "I will advise against it if you're just curious.";
			mes "It will only bring about your untimely death...";
			next;
		}
		mes "[Mysterious Young Man]";
		mes "If you are determined to pass through here,";
		mes "I will ask for your help with something.";
		next;
		select("Who are you?");
		mes "[Loki]";
		mes "Loki... from the Assassin's Guild.";
		mes "That's my name.";
		mes "And yours?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "....";
		mes "...."+strcharinfo(0)+" sir.";
		next;
		mes "[Loki]";
		mes "I see. "+strcharinfo(0)+".";
		mes "I'm asking you again.";
		mes "Do you plan to pass through this forest?";
		next;
		switch(select("Yes, I do.:No, I don't.")) {
		case 1:
			mes "[Loki]";
			mes "Then I'll ask you a question.";
			mes "Have you ever seen a guard... a girl with purple hair?";
			next;
			switch(select("No, I haven't.:Yes, I might have...")) {
			case 1:
				mes "[Loki]";
				mes "So you haven't.";
				mes "You're telling the truth.";
				next;
				break;
			case 2:
				mes "[Loki]";
				mes "Wait.";
				mes "(Loki comes closer.)";
				mes "... No.";
				mes "You're telling the truth.";
				next;
				break;
			}
			mes "[Loki]";
			mes "Now we have to say goodbye here.";
			mes "If you survive this forest, of course.";
			set ep14_1_mistwoods,2;
			setquest 7212;
			close;
		case 2:
			mes "[Loki]";
			mes "I understand.";
			mes "Step back if you aren't ready.";
			mes "This forest doesn't like strangers.";
			set ep14_1_mistwoods,1;
			close;
		}
	} else if (ep14_1_mistwoods == 1) {
		mes "[Loki]";
		mes "I told you - step back if you don't want to die.";
		mes "It's not easy going through the forest.";
		mes "It may cost you your life.";
		next;
		switch(select("Okay.:What do you want?")) {
		case 1:
			mes "- When you step back,";
			mes "Loki nods slightly and then looks away. -";
			close;
		case 2:
			mes "[Loki]";
			mes "I'm looking for somebody.";
			mes "Have you ever seen a guard... a girl with purple hair?";
			next;
			switch(select("No, I haven't.:Yes, I might have...")) {
			case 1:
				mes "[Loki]";
				mes "So you haven't.";
				mes "You're telling the truth.";
				next;
				break;
			case 2:
				mes "[Loki]";
				mes "Wait.";
				mes "(Loki comes closer.)";
				mes "... No.";
				mes "You're telling the truth.";
				next;
				break;
			}
			mes "[Loki]";
			mes "Now we have to say goodbye here.";
			mes "Hopefully, we will see each other again in Mora.";
			set ep14_1_mistwoods,2;
			setquest 7212;
			close;
		}
	} else if (ep14_1_mistwoods == 2) {
		mes "[Loki]";
		mes "I don't want to go with you.";
		mes "Hopefully, we will see each other again in Mora.";
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Loki]";
		mes "So we meet again.";
		mes "Are you used to this place?";
		mes "Come to the inn in Mora.";
		mes "I have something to give to you.";
		close;
	} else {
		mes "[Loki]";
		mes "We're seeing a lot of each other these days.";
		mes "It seems you are completely comfortable with the place.";
		mes "You'd better not be too proud of yourself.";
		close;
	}
	end;
OnEnable:
	enablenpc instance_npcname("Mysterious Young Man#mis");
	end;
OnDisable:
	disablenpc instance_npcname("Mysterious Young Man#mis");
	end;
}

1@mist,183,304,3	script	Loki#mist	512,{
	if (ep14_1_mistwoods < 2) {
		mes "[Loki]";
		mes "An adventurer in the forest.";
		mes ".....";
		mes "You can go to Mora through this forest.";
		close;
	} else if (ep14_1_mistwoods == 2) {
		mes "[Loki]";
		mes "Is it you that took care of this unruly girl?";
		mes "I guess I have to thank you.";
		mes "You've calmed her down.";
		next;
		select("What's happening?:This girl...?");
		mes "[Loki]";
		mes "You might be able to change your appearance, but you cannot change your unique, innate light.";
		mes "A scent strong enough to burn your nose.";
		next;
		mes "[Loki]";
		mes "This is Nydhogg, the Guardian of Yggdrasil,";
		mes "whom I was looking for.";
		mes "Now she won't wander around crazy any more.";
		next;
		select("What are you going to do now?");
		mes "[Loki]";
		mes "I'll wait for her to wake up and get out of this forest.";
		mes "I can manage it on my own.";
		mes "I'll see you in Mora.";
		set ep14_1_mistwoods,3;
		erasequest 7212;
		setquest 7213;
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Loki]";
		mes "I don't want to go with you.";
		mes "I can manage her on my own.";
		mes "If you have something to say, say it after we get out of the forest.";
		close;
	} else {
		mes "[Loki]";
		mes "I don't want to go with you.";
		mes "If you have something to say, say it after we get out of the forest.";
		close;
	}
	end;
OnInstanceInit:
OnDisable:
	disablenpc instance_npcname("Loki#mist");
	end;
OnEnable:
	enablenpc instance_npcname("Loki#mist");
	end;
}

1@mist,181,303,3	script	Collapsed Girl#mist	511,{
	mes "You see a girl with mysterious hair collapsed on the ground.";
	mes "As you approach her, you smell the scent of flowers so strong that it makes you dizzy.";
	close;
OnInstanceInit:
OnDisable:
	disablenpc instance_npcname("Collapsed Girl#mist");
	end;
OnEnable:
	enablenpc instance_npcname("Collapsed Girl#mist");
	end;
}

mora,46,152,5	script	Flower Smelling Lady	510,{
	if (ep14_1_mistwoods < 3) {
		mes "[Flower Smell Lady]";
		mes "I need rest.";
		mes "I'm too tired to talk to you.";
		mes "I'm sorry.";
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Nydhogg the Guardian]";
		mes "I've been waiting for you.";
		mes "I'm still confused, but I know what I did wrong.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "If it weren't for you, I would still be wandering in the abyssal darkness.";
		mes "I thank you, from the bottom of my heart.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "I'm ashamed of myself, falling for the sweet but empty words that came to me in my loneliness.";
		mes "....";
		next;
		mes "[Nydhogg the Guardian]";
		mes "I don't deserve to be a guardian any more.";
		mes "A dragon gone crazy is not a guardian any more.";
		next;
		mes "[Loki]";
		mes "Yggdrasil doesn't think so.";
		mes "Nidi, don't forget your duties.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "Are you...?";
		mes "I see...";
		mes "I thought I was forsaken...";
		next;
		mes "The Guardian slowly looked away as if deep in thought.";
		set ep14_1_mistwoods,4;
		close2;
	} else if (ep14_1_mistwoods == 4) {
		mes "- He seems to be deep in thought. -";
		close;
	} else {
		mes "[Nydhogg the Guardian]";
		mes "I haven't gotten all of my powers back.";
		mes "I'm sorry I can't protect you.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "Loki said...";
		mes "that I won't cry from loneliness again,";
		mes "that I will always have new friends like you...";
		next;
		mes "[Nydhogg the Guardian]";
		mes "...I've lost everything, but I'm happy now.";
		close;
	}
}

mora,48,152,3	script	Sharp Eyed Man	512,{
	if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
		mes "- You have too many items to do this quest. -";
		close;
	}
	if (ep14_1_mistwoods < 3) {
		mes "He won't look at you. It's like he's not interested at all.";
		close;
	} else if (ep14_1_mistwoods == 3) {
		mes "[Loki]";
		mes "So you've passed through the forest.";
		mes "It seems Niddy has something to say to you.";
		close;
	} else if (ep14_1_mistwoods == 4) {
		mes "[Loki]";
		mes "Nydhogg was one of the guardians of the World Tree.";
		mes "But he abandoned his duties as a guardian when he gave in to Morroc's temptation.";
		next;
		mes "[Loki]";
		mes "Some fools performed a ritual to break the seal that held Morroc.";
		mes "But the ritual didn't work right. The servant of Morroc failed to break the seal.";
		next;
		mes "[Loki]";
		mes "But the seal is so weak that it can break open any time.";
		mes "It's Yggdrasil the World Tree's will that has kept the seal from breaking.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "That's right. The power of the World Tree is linked to the whole world.";
		mes "When the bond between the guardians and Yggdrasil broke, Yggdrasil became unstable.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "That's why all those disasters happened to Yggdrasil.";
		mes "As the World Tree became unstable, the influence it had on the seal grew weak.";
		next;
		mes "[Loki]";
		mes "And Morroc broke himself free from the seal.";
		mes "Although it seems like he used most of his powers just to break the seal...";
		next;
		mes "[Nydhogg the Guardian]";
		mes "It's all my fault.";
		mes "I couldn't break free from Morroc's temptation.";
		mes "For too... too long...";
		next;
		mes "[Nydhogg the Guardian]";
		mes "...I wanted to be relieved of my thousands of years of loneliness.";
		mes "I wasn't in my right mind then.";
		mes "It was none other than I that broke my bond with Yggdrasil.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "I lost control of myself, and did what I shouldn't have done.";
		mes "The other side of me became a shadow and a reckless tyrant.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "Facing the world, I realized...";
		mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "That's how I was left alone.";
		mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "So I became a sinner, forgotten to the world.";
		next;
		mes "[Loki]";
		mes "It's not too late.";
		mes "You're still a guardian.";
		mes "You still have things to do.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "...Oh, yes. It's late, but I have to fulfill my duties as a guardian.";
		mes "Now I know. I'll destroy Morroc with my own hands.";
		mes "I will fulfill my duties as a guardian.";
		next;
		switch(select("You're not alone.:Those are very important duties.")) {
		case 1:
			mes "[Nydhogg the Guardian]";
			mes "You're right.";
			mes "It may be why I haven't been forsaken - to realize that I'm not alone.";
			mes "You are a kind soul.";
			next;
			break;
		case 2:
			mes "[Nydhogg the Guardian]";
			mes "But this is my atonement.";
			mes "I'm happy, though.";
			mes "I don't have to fight the loneliness any more.";
			next;
			break;
		}
		mes "[Nydhogg the Guardian]";
		mes strcharinfo(0)+"...";
		mes "Thanks for listening to my long story.";
		next;
		mes "[Nydhogg the Guardian]";
		mes "It's what I always have with me.";
		mes "I'm sure it will protect you someday.";
		next;
		mes "[Loki]";
		mes "(Removes his scarf from around his neck and hands it to you.)";
		next;
		mes "[Nydhogg the Guardian]";
		mes "May the blessing of Mother Yggdrasil be with you...";
		set ep14_1_mistwoods,10;
		completequest 7213;
		getitem 2568,1; //Muffler_Of_Roki
		getitem 2858,1; //Pendant_Of_Guardian
		getexp 400000,400000;
		close;
	} else {
		mes "[Loki]";
		mes "I'll be staying here for a while.";
		mes "We may meet again.";
		next;
		mes "[Loki]";
		mes "The day when Morroc reveals his despicable nature...";
		mes "I will be waiting for him.";
		close;
	}
}

// Monster Spawns
//============================================================
1@mist,1,1,0	script	#Mist Mobs Respawn1	844,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead";
	end;
OnMyMobDead:
	set .@map$, instance_mapname("1@mist");
	set .@num_mobs, 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Miming",2137,.@num_mobs,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead";
	end;
}

1@mist,1,2,0	script	#Mist Mobs Respawn2	844,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead";
	end;
OnMyMobDead:
	set .@map$, instance_mapname("1@mist");
	set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Pom Spider",2132,.@num_mobs,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead";
	end;
}

1@mist,1,3,0	script	#Mist Mobs Respawn3	844,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead";
	end;
OnMyMobDead:
	set .@map$, instance_mapname("1@mist");
	set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Angra Mantis",2133,.@num_mobs,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead";
	end;
}

1@mist,1,4,0	script	#Mist Mobs Respawn4	844,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead";
	end;
OnMyMobDead:
	set .@map$, instance_mapname("1@mist");
	set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Parus",2134,.@num_mobs,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead";
	end;
}

1@mist,1,5,0	script	#Mist Mobs Respawn5	844,{
	end;
OnInstanceInit:
	monster instance_mapname("1@mist"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead";
	end;
OnMyMobDead:
	set .@map$, instance_mapname("1@mist");
	set .@num_mobs, 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead");
	if (.@num_mobs > 0)
		monster .@map$,0,0,"Little Fatum",2136,.@num_mobs,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead";
	end;
}

1@mist,1,6,0	script	#Fragments of Memory	844,{
	end;
OnInstanceInit:
	disablenpc instance_npcname("#Fragments of Memory");
	monster instance_mapname("1@mist"),0,0,"Guardian's Fragments of Memory",2138,15;
	end;
}

// Warp Portals
//============================================================
bif_fild01,38,374,0	script	Mysterious Flower#ep14_1	844,{
	mes "It's a giant flower with mysterious energy.";
	if (countitem(12561)) {
		mes "It's reacting to the Mysterious Flower Seeds you have with you.";
		next;
		switch(select("Observe the reaction.:Stop the reaction.")) {
		case 1:
			mes "The flower started to shake violently";
			mes "and swing forward as if trying to send the seeds as far away as possible!!!";
			close2;
			delitem 12561,1; //Mysterious_Seed
			warp "bif_fild02",160,230;
			end;
		case 2:
			mes "As you hold onto the Mysterious Flower Seeds tightly,";
			mes "the flower shook violently and then became calm again.";
			close;
		}
	}
	mes "It looks like it has some special use, but you're not sure what.";
	close;
}

1@mist,104,23,0	warp	#to_bif01	1,1,bif_fild01,160,352

1@mist,109,70,0	script	a1_a2	45,1,1,{
	end;
OnTouch:
	if (checkquest(7211,PLAYTIME) == -1)
		setquest 7211;
	warp instance_mapname("1@mist"),116,40;
	end;
}

1@mist,113,40,0	warp	a2_a7	1,1,1@mist,90,81
1@mist,93,81,0	warp	a7_a14	1,1,1@mist,108,152
1@mist,111,154,0	warp	a14_a24	1,1,1@mist,236,108
1@mist,236,110,0	warp	a24_a1	1,1,1@mist,106,69
1@mist,161,67,0	warp	a18-1_a22	1,1,1@mist,159,85
1@mist,180,116,0	warp	a23_a18-1	1,1,1@mist,164,66
1@mist,180,63,0	warp	a18-2_a9	1,1,1@mist,141,90
1@mist,116,84,0	warp	a8_a26	1,1,1@mist,222,133
1@mist,220,133,0	warp	a26_a27-1	1,1,1@mist,200,64
1@mist,197,64,0	warp	a27-1_a23	1,1,1@mist,177,116
1@mist,146,194,0	warp	af1-2_a27-2	1,1,1@mist,225,96
1@mist,133,195,0	warp	af1-1_af2-1	1,1,1@mist,202,110
1@mist,202,107,0	warp	af2-1_af1-1	1,1,1@mist,134,189
1@mist,217,110,0	warp	af2-2_a20-1	1,1,1@mist,240,56
1@mist,240,54,0	warp	a20-1_af2-2	1,1,1@mist,214,110
1@mist,234,67,0	warp	a20-2_a21	1,1,1@mist,239,80
1@mist,242,77,0	warp	a21_a15-1	1,1,1@mist,153,137
1@mist,156,139,0	warp	a15-1_a3	1,1,1@mist,123,55
1@mist,124,51,0	warp	a3_a20-1	1,1,1@mist,240,56
1@mist,48,41,0	warp	a4-1_a17	1,1,1@mist,174,165
1@mist,171,165,0	warp	a17_a16	1,1,1@mist,168,143
1@mist,169,141,0	warp	a16_a10	1,1,1@mist,101,107
1@mist,99,107,0	warp	a10_a4-2	1,1,1@mist,57,38
1@mist,65,113,0	warp	a11_a28	1,1,1@mist,218,151
1@mist,221,151,0	warp	a28_a13	1,1,1@mist,117,126
1@mist,114,126,0	warp	a13_a5	1,1,1@mist,36,62
1@mist,61,88,0	warp	a6_a19	1,1,1@mist,189,139
1@mist,186,140,0	warp	a19_a12	1,1,1@mist,98,126
1@mist,101,126,0	warp	a12_a29-1	1,1,1@mist,238,151
1@mist,235,152,0	warp	a29-1_af1-2	1,1,1@mist,144,194
1@mist,254,151,0	warp	a29-2E_b1	1,1,1@mist,271,164
1@mist,275,211,0	warp	b1_b13	1,1,1@mist,277,112
1@mist,301,141,0	warp	b14_b24	1,1,1@mist,99,232
1@mist,99,230,0	warp	b24_b25	1,1,1@mist,103,255
1@mist,102,253,0	warp	b25_b4-1	1,1,1@mist,215,177
1@mist,212,177,0	warp	b4-1_b1	1,1,1@mist,276,208
1@mist,289,167,0	warp	b2_b19	1,1,1@mist,152,219
1@mist,149,219,0	warp	b19_b20	1,1,1@mist,119,227
1@mist,115,227,0	warp	b20_b23	1,1,1@mist,230,353
1@mist,233,353,0	warp	b23_b7	1,1,1@mist,289,225
1@mist,76,273,0	warp	bf1-2_b7	1,1,1@mist,289,225
1@mist,61,282,0	warp	bf1-1_bf2-1	1,1,1@mist,256,220
1@mist,252,220,0	warp	bf2-1_bf1-1	1,1,1@mist,65,282
1@mist,267,213,0	warp	bf2-2_b28	1,1,1@mist,214,268
1@mist,212,265,0	warp	b28_b12	1,1,1@mist,288,266
1@mist,285,266,0	warp	b12_b21	1,1,1@mist,143,234
1@mist,143,231,0	warp	b21_b29	1,1,1@mist,222,281
1@mist,223,279,0	warp	b29_b31	1,1,1@mist,158,317
1@mist,134,287,0	warp	b30_b3	1,1,1@mist,293,195
1@mist,295,197,0	warp	b3_b10	1,1,1@mist,239,253
1@mist,236,253,0	warp	b10_b12	1,1,1@mist,288,266
1@mist,111,203,0	warp	b16_b34	1,1,1@mist,202,333
1@mist,199,333,0	warp	b34_b27-1	1,1,1@mist,203,251
1@mist,206,249,0	warp	b27-1_b22	1,1,1@mist,168,239
1@mist,165,239,0	warp	b22_b15	1,1,1@mist,89,173
1@mist,177,265,0	warp	b27-2_a14	1,1,1@mist,108,152
1@mist,166,314,0	warp	bN-1_b27-3	1,1,1@mist,206,297
1@mist,197,299,0	warp	bN-2_b17	1,1,1@mist,167,200
1@mist,165,200,0	warp	b17_bN-2	1,1,1@mist,193,299
1@mist,86,173,0	warp	b15_b32	1,1,1@mist,218,313
1@mist,215,313,0	warp	b32_b28	1,1,1@mist,214,268
1@mist,230,324,0	warp	b33_b6-1	1,1,1@mist,221,233
1@mist,230,230,0	warp	b6-2_b11	1,1,1@mist,263,261
1@mist,263,258,0	warp	b11_b9	1,1,1@mist,272,246
1@mist,269,246,0	warp	b9_b26	1,1,1@mist,143,265
1@mist,140,265,0	warp	b26_b5	1,1,1@mist,209,200
1@mist,195,206,0	warp	b18_b35	1,1,1@mist,169,341
1@mist,166,341,0	warp	b35_b36	1,1,1@mist,198,354
1@mist,201,354,0	warp	b36_b37-1	1,1,1@mist,83,224
1@mist,87,224,0	warp	b37-1_b35	1,1,1@mist,169,341
1@mist,84,273,0	warp	b37-2_c1	1,1,1@mist,98,287
1@mist,111,298,0	warp	c2_c3	1,1,1@mist,82,307
1@mist,79,307,0	warp	c3_c7	1,1,1@mist,284,89
1@mist,281,89,0	warp	c7_c12	1,1,1@mist,264,291
1@mist,261,291,0	warp	c12_c2	1,1,1@mist,115,298
1@mist,326,275,0	warp	c13-1_b13	1,1,1@mist,277,112
1@mist,294,293,0	warp	c13-2_c5	1,1,1@mist,78,330
1@mist,81,330,0	warp	c5_c17	1,1,1@mist,308,330
1@mist,308,327,0	warp	c17_c10	1,1,1@mist,309,165
1@mist,306,165,0	warp	c10_c13-2	1,1,1@mist,298,293
1@mist,46,316,0	warp	c4_c6	1,1,1@mist,113,328
1@mist,95,328,0	warp	c6_c9	1,1,1@mist,342,157
1@mist,339,157,0	warp	c9_c16	1,1,1@mist,343,328
1@mist,343,325,0	warp	c16_c8-2	1,1,1@mist,346,120
1@mist,344,123,0	warp	c8-2_c19	1,1,1@mist,277,343
1@mist,256,313,0	warp	c18_c15	1,1,1@mist,343,307
1@mist,342,305,0	warp	c15_cKEY	1,1,1@mist,332,121
1@mist,335,120,0	warp	cKEY_c18	1,1,1@mist,259,313
1@mist,317,89,0	warp	c8-1_c14	1,1,1@mist,339,284
1@mist,339,281,0	warp	c14_c11-1	1,1,1@mist,332,172
1@mist,329,171,0	warp	c11-1_c8-2	1,1,1@mist,346,120
1@mist,301,237,0	warp	b8_b2	1,1,1@mist,289,170

// Disable Garden Tree warps.
// Custom, but saves processing and lines.
1@mist,1,1,0	script	#mist_warp_init	844,{
	end;
OnInstanceInit:
	disablenpc instance_npcname("a25_a18-1");
	disablenpc instance_npcname("a27-2_af1-2");
	disablenpc instance_npcname("a15-2_a4-1");
	disablenpc instance_npcname("a4-2_a11");
	disablenpc instance_npcname("b4-2_b2");
	disablenpc instance_npcname("b7_bf1-2");
	disablenpc instance_npcname("b31_b16");
	disablenpc instance_npcname("b27-3_bN-1");
	disablenpc instance_npcname("b6-1_b33");
	disablenpc instance_npcname("b5_b14");
	disablenpc instance_npcname("c1_c13-1");
	disablenpc instance_npcname("c13-3_c4");
	disablenpc instance_npcname("c19_c4");
	disablenpc instance_npcname("#to_bif02");
	disablenpc instance_npcname("#mist_warp_init");
	end;
}
1@mist,247,123,0	warp	a25_a18-1	1,1,1@mist,164,66	//Tom
1@mist,225,98,0	warp	a27-2_af1-2	1,1,1@mist,144,194	//Tomba
1@mist,159,184,0	warp	a15-2_a4-1	1,1,1@mist,49,37	//Remi
1@mist,61,39,0	warp	a4-2_a11	1,1,1@mist,68,113	//Rem
1@mist,230,179,0	warp	b4-2_b2	1,1,1@mist,289,170	//Ron
1@mist,285,225,0	warp	b7_bf1-2	1,1,1@mist,72,274	//Rover
1@mist,161,316,0	warp	b31_b16	1,1,1@mist,108,203	//Mona
1@mist,204,299,0	warp	b27-3_bN-1	1,1,1@mist,169,314	//Namon
1@mist,221,236,0	warp	b6-1_b33	1,1,1@mist,233,324	//Neoron
1@mist,206,200,0	warp	b5_b14	1,1,1@mist,298,142	//Spyder
1@mist,95,287,0	warp	c1_c13-1	1,1,1@mist,323,276	//Tito
1@mist,324,325,0	warp	c13-3_c4	1,1,1@mist,49,316	//Pumba
1@mist,280,344,0	warp	c19_c4	1,1,1@mist,49,316	//Tete
1@mist,345,186,0	warp	#to_bif02	1,1,bif_fild02,151,121	//The Gardeners' Tree

Desde ya, se los agradezco.
 
Saludos.
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pero ese script ya esta por defecto en el emulador.

 

Asegurate de que lo tengas en las instance db

 

4,Mistwood Maze,7200,1@mist,89,29,1@mist

Edited by williamII
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Gracias, me di cuenta de que no estana en la intance_db, ahora cómo hago para implementarlo sin afectar a  los pjayer?

hay algun comando para eso, aparte del reloadscript?

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yo creo que es mejor que lo recargues solo pide 1 minuto y eso que ni te demoras eso.

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Bueno, ise la recarga de los datos, y logre consegir esto desde a consola

 

*  347 :        monster instance_mapname'('"1@mist"),143,265,"Sad Neoron",2137,1,instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead";
   348 :        end;
   349 : OnMyMobDead:
   350 :        end;
   351 : }
   352 :
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 361
               parse_callfunc: not enough arguments, expected ','
                                                                    356 :      "b5_b14",
   357 :                "Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-",
   358 :                "Spyder";
   359 :        end;
   360 : OnInstanceInit:
*  361 :        monster instance_mapname'('"1@mist"),209,200,"Spyder the Eight-Legged",2132,1,instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead";
   362 :        end;
   363 : OnTimer5000:
   364 :        mapannounce instance_mapname("1@mist"),"Roaring Whisper: The path is about to open. The tight bolts have been removed!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
   365 :        end;
   366 : OnTimer9000:
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 388
               parse_callfunc: not enough arguments, expected ','
                                                                    383 :      "c1_c13-1",
   384 :                "Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!",
   385 :                "Tito";
   386 :        end;
   387 : OnInstanceInit:
*  388 :        monster instance_mapname'('"1@mist"),264,291,"Tito the Flipper",2133,1,instance_npcname("Tito's Garden Tree")+"::OnMyMobDead";
   389 :        end;
   390 : OnMyMobDead:
   391 :        end;
   392 : }
   393 :
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 402
               parse_callfunc: not enough arguments, expected ','
                                                                    397 :      "c13-3_c4",
   398 :                "Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!",
   399 :                "Pumba";
   400 :        end;
   401 : OnInstanceInit:
*  402 :        monster instance_mapname'('"1@mist"),309,165,"Diligent Pumba",2134,1,instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead";
   403 :        end;
   404 : OnMyMobDead:
   405 :        end;
   406 : }
   407 :
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 416
               parse_callfunc: not enough arguments, expected ','
                                                                    411 :      "c19_c4",
   412 :                "Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?",
   413 :                "Tete";
   414 :        end;
   415 : OnInstanceInit:
*  416 :        monster instance_mapname'('"1@mist"),277,343,"Carefree Tete",2136,1,instance_npcname("Tete's Garden Tree")+"::OnMyMobDead";
   417 :        end;
   418 : OnMyMobDead:
   419 :        end;
   420 : }
   421 :
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 429
               parse_line: need ';'
                                      424 :             "#to_bif02",
   425 :                "Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!",
   426 :                "Gardeners: We're not dead, yet!!!!",1;
   427 :        end;
   428 : OnInstanceInit:
*  429 :        set .@map$, instance_mapname'('"1@mist");
   430 :        monster .@map$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
   431 :        monster .@map$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
   432 :        monster .@map$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
   433 :        monster .@map$,319,135,"Rem the Exhausted",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
   434 :        monster .@map$,323,135,"Ron the Ex-Gardener",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead";
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 516
               parse_callfunc: not enough arguments, expected ','
                                                                    511 :      case 3: setarray .@c[0],182,263; break;
   512 :                case 4: setarray .@c[0],194,350; break;
   513 :                case 5: setarray .@c[0],268,183; break;
   514 :                case 6: setarray .@c[0],65,278; break;
   515 :        }
*  516 :        monster instance_mapname'('"1@mist"),.@c[0],.@c[1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead";
   517 :        end;
   518 : OnMyMobDead:
   519 :        set .@map$, instance_mapname("1@mist");
   520 :        if (mobcount(.@map$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) {
   521 :                donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable";
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 930
               parse_callfunc: not enough arguments, expected ','
                                                                    927 : {
   928 :        end;
   929 : OnInstanceInit:
*  930 :        monster instance_mapname'('"1@mist"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead";
   931 :        end;
   932 : OnMyMobDead:
   933 :        set .@map$, instance_mapname("1@mist");
   934 :        set .@num_mobs, 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead");
   935 :        if (.@num_mobs > 0)
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 943
               parse_callfunc: not enough arguments, expected ','
                                                                    940 : {
   941 :        end;
   942 : OnInstanceInit:
*  943 :        monster instance_mapname'('"1@mist"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead";
   944 :        end;
   945 : OnMyMobDead:
   946 :        set .@map$, instance_mapname("1@mist");
   947 :        set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead");
   948 :        if (.@num_mobs > 0)
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 956
               parse_callfunc: not enough arguments, expected ','
                                                                    953 : {
   954 :        end;
   955 : OnInstanceInit:
*  956 :        monster instance_mapname'('"1@mist"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead";
   957 :        end;
   958 : OnMyMobDead:
   959 :        set .@map$, instance_mapname("1@mist");
   960 :        set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead");
   961 :        if (.@num_mobs > 0)
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 969
               parse_callfunc: not enough arguments, expected ','
                                                                    966 : {
   967 :        end;
   968 : OnInstanceInit:
*  969 :        monster instance_mapname'('"1@mist"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead";
   970 :        end;
   971 : OnMyMobDead:
   972 :        set .@map$, instance_mapname("1@mist");
   973 :        set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead");
   974 :        if (.@num_mobs > 0)
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 982
               parse_callfunc: not enough arguments, expected ','
                                                                    979 : {
   980 :        end;
   981 : OnInstanceInit:
*  982 :        monster instance_mapname'('"1@mist"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead";
   983 :        end;
   984 : OnMyMobDead:
   985 :        set .@map$, instance_mapname("1@mist");
   986 :        set .@num_mobs, 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead");
   987 :        if (.@num_mobs > 0)
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 996
               parse_callfunc: not enough arguments, expected ','
                                                                    992 : {
   993 :        end;
   994 : OnInstanceInit:
   995 :        disablenpc instance_npcname("#Fragments of Memory");
*  996 :        monster instance_mapname'('"1@mist"),0,0,"Guardian's Fragments of Memory",2138,15;
   997 :        end;
   998 : }
   999 :
  1000 : // Warp Portals
  1001 : //============================================================
[Error]:
         script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 1032
                parse_callfunc: not enough arguments, expected ','
                                                                    1027 : {
  1028 :        end;
  1029 : OnTouch:
  1030 :        if (checkquest(7211,PLAYTIME) == -1)
  1031 :                setquest 7211;
* 1032 :        warp instance_mapname'('"1@mist"),116,40;
  1033 :        end;
  1034 : }
  1035 :
  1036 : 1@mist,113,40,0        warp    a2_a7   1,1,1@mist,90,81
  1037 : 1@mist,93,81,0 warp    a7_a14  1,1,1@mist,108,152

Supongo que deben haber mas errores en este script =(

esperare a que este bien terminado.

 

Gracias por la ayuda

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