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Bloto

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  1. Bueno, ise la recarga de los datos, y logre consegir esto desde a consola * 347 : monster instance_mapname'('"[email protected]"),143,265,"Sad Neoron",2137,1,instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead"; 348 : end; 349 : OnMyMobDead: 350 : end; 351 : } 352 : [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 361 parse_callfunc: not enough arguments, expected ',' 356 : "b5_b14", 357 : "Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-", 358 : "Spyder"; 359 : end; 360 : OnInstanceInit: * 361 : monster instance_mapname'('"[email protected]"),209,200,"Spyder the Eight-Legged",2132,1,instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead"; 362 : end; 363 : OnTimer5000: 364 : mapannounce instance_mapname("[email protected]"),"Roaring Whisper: The path is about to open. The tight bolts have been removed!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 365 : end; 366 : OnTimer9000: [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 388 parse_callfunc: not enough arguments, expected ',' 383 : "c1_c13-1", 384 : "Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!", 385 : "Tito"; 386 : end; 387 : OnInstanceInit: * 388 : monster instance_mapname'('"[email protected]"),264,291,"Tito the Flipper",2133,1,instance_npcname("Tito's Garden Tree")+"::OnMyMobDead"; 389 : end; 390 : OnMyMobDead: 391 : end; 392 : } 393 : [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 402 parse_callfunc: not enough arguments, expected ',' 397 : "c13-3_c4", 398 : "Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!", 399 : "Pumba"; 400 : end; 401 : OnInstanceInit: * 402 : monster instance_mapname'('"[email protected]"),309,165,"Diligent Pumba",2134,1,instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead"; 403 : end; 404 : OnMyMobDead: 405 : end; 406 : } 407 : [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 416 parse_callfunc: not enough arguments, expected ',' 411 : "c19_c4", 412 : "Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?", 413 : "Tete"; 414 : end; 415 : OnInstanceInit: * 416 : monster instance_mapname'('"[email protected]"),277,343,"Carefree Tete",2136,1,instance_npcname("Tete's Garden Tree")+"::OnMyMobDead"; 417 : end; 418 : OnMyMobDead: 419 : end; 420 : } 421 : [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 429 parse_line: need ';' 424 : "#to_bif02", 425 : "Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!", 426 : "Gardeners: We're not dead, yet!!!!",1; 427 : end; 428 : OnInstanceInit: * 429 : set [email protected]$, instance_mapname'('"[email protected]"); 430 : monster [email protected]$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; 431 : monster [email protected]$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; 432 : monster [email protected]$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; 433 : monster [email protected]$,319,135,"Rem the Exhausted",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; 434 : monster [email protected]$,323,135,"Ron the Ex-Gardener",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 516 parse_callfunc: not enough arguments, expected ',' 511 : case 3: setarray [email protected][0],182,263; break; 512 : case 4: setarray [email protected][0],194,350; break; 513 : case 5: setarray [email protected][0],268,183; break; 514 : case 6: setarray [email protected][0],65,278; break; 515 : } * 516 : monster instance_mapname'('"[email protected]"),[email protected][0],[email protected][1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead"; 517 : end; 518 : OnMyMobDead: 519 : set [email protected]$, instance_mapname("[email protected]"); 520 : if (mobcount([email protected]$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) { 521 : donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable"; [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 930 parse_callfunc: not enough arguments, expected ',' 927 : { 928 : end; 929 : OnInstanceInit: * 930 : monster instance_mapname'('"[email protected]"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; 931 : end; 932 : OnMyMobDead: 933 : set [email protected]$, instance_mapname("[email protected]"); 934 : set [email protected]_mobs, 15 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); 935 : if ([email protected]_mobs > 0) [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 943 parse_callfunc: not enough arguments, expected ',' 940 : { 941 : end; 942 : OnInstanceInit: * 943 : monster instance_mapname'('"[email protected]"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; 944 : end; 945 : OnMyMobDead: 946 : set [email protected]$, instance_mapname("[email protected]"); 947 : set [email protected]_mobs, 35 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); 948 : if ([email protected]_mobs > 0) [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 956 parse_callfunc: not enough arguments, expected ',' 953 : { 954 : end; 955 : OnInstanceInit: * 956 : monster instance_mapname'('"[email protected]"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; 957 : end; 958 : OnMyMobDead: 959 : set [email protected]$, instance_mapname("[email protected]"); 960 : set [email protected]_mobs, 35 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); 961 : if ([email protected]_mobs > 0) [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 969 parse_callfunc: not enough arguments, expected ',' 966 : { 967 : end; 968 : OnInstanceInit: * 969 : monster instance_mapname'('"[email protected]"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; 970 : end; 971 : OnMyMobDead: 972 : set [email protected]$, instance_mapname("[email protected]"); 973 : set [email protected]_mobs, 35 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); 974 : if ([email protected]_mobs > 0) [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 982 parse_callfunc: not enough arguments, expected ',' 979 : { 980 : end; 981 : OnInstanceInit: * 982 : monster instance_mapname'('"[email protected]"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; 983 : end; 984 : OnMyMobDead: 985 : set [email protected]$, instance_mapname("[email protected]"); 986 : set [email protected]_mobs, 15 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); 987 : if ([email protected]_mobs > 0) [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 996 parse_callfunc: not enough arguments, expected ',' 992 : { 993 : end; 994 : OnInstanceInit: 995 : disablenpc instance_npcname("#Fragments of Memory"); * 996 : monster instance_mapname'('"[email protected]"),0,0,"Guardian's Fragments of Memory",2138,15; 997 : end; 998 : } 999 : 1000 : // Warp Portals 1001 : //============================================================ [Error]: script error on /home/statickman/ragnarok/npc/re/instances/HazyForest.txt line 1032 parse_callfunc: not enough arguments, expected ',' 1027 : { 1028 : end; 1029 : OnTouch: 1030 : if (checkquest(7211,PLAYTIME) == -1) 1031 : setquest 7211; * 1032 : warp instance_mapname'('"[email protected]"),116,40; 1033 : end; 1034 : } 1035 : 1036 : [email protected],113,40,0 warp a2_a7 1,1,[email protected],90,81 1037 : [email protected],93,81,0 warp a7_a14 1,1,[email protected],108,152 Supongo que deben haber mas errores en este script =( esperare a que este bien terminado. Gracias por la ayuda
  2. Gracias, me di cuenta de que no estana en la intance_db, ahora cómo hago para implementarlo sin afectar a los pjayer? hay algun comando para eso, aparte del reloadscript?
  3. Hola, me gustaria saber si alguno de ustedes me puede ayudar con un script, al implementarlo en el server, este no funciona, al darle clik no hace nada mas, en la consola no me muestra cual es el error, asi que no se en donde esta. Les dejare el script para que lo vean. //===== rAthena Script ======================================= //= Hazy Forest //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Cross through the Hazy Forest to reach the Bifrost. //= Contains the "Wandering Guardian" quest. //===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //= 1.1 Instance system rewrite. [Euphy] //============================================================ // Instance Creation //============================================================ bif_fild01,158,340,5 script Laphine Soldier#mist 447,{ set [email protected]_id,getcharid(1); set [email protected]_name$,"Mistwood Maze"; mes "[Laphine Soldier]"; mes "Are you going into the forest?"; next; if ([email protected]_id) { mes "[Laphine Soldier]"; mes "Well, well, well, aren't you being too rash?"; mes "Why don't you at least organize a party?"; close; } set [email protected], checkquest(7211,PLAYTIME); if (getcharid(0) == getpartyleader([email protected]_id,2)) { if ([email protected] == 0 || [email protected] == 1) { mes "[Laphine Soldier]"; mes "...Are you sure you're not doing too much?"; mes "I think you'd better get some rest."; mes "You'll only wear yourself out by trying to do too much"; next; mes "[Laphine Soldier]"; mes "I don't think the authority will give you permission, either."; mes "...Even a Sapha would be stopped from entering the forest."; next; select("You speak our language quite well, don't you?"); mes "[Laphine Soldier]"; mes "...Do I?"; mes "Actually I'm not speaking your language."; mes "I'm speaking Laphine language."; next; mes "[Laphine Soldier]"; mes "But it's one of the mysteries of Bifrost."; mes "That we can understand each other even if we speak different languages."; next; mes "[Laphine Soldier]"; mes "To be able to talk with everybody..."; mes "Perhaps that's the power of Bifrost."; close; } else if ([email protected] == 2) { mes "[Laphine Soldier]"; mes "Great, great."; mes "Now the forest won't reject you."; mes "What are you going to do now?"; erasequest 7211; } else { mes "[Laphine Soldier]"; mes "You human adventurers are incredible."; mes "You're always going into the forest, where no one else dares to go."; next; mes "[Laphine Soldier]"; mes "Phew. But I have to report to the authority"; mes "everyone who goes into the forest, just in case."; next; mes "[Laphine Soldier]"; mes "You'll get permission"; mes "after you register."; mes "Are you going to venture into the Hazy Forest?"; } next; switch(select("Venture into the Hazy Forest.:Give up.")) { case 1: mes "[Laphine Soldier]"; mes "Party Name "+getpartyname([email protected]_id)+"..."; mes "Party Leader "+strcharinfo(0)+"..."; if (instance_create([email protected]_name$) < 0) { mes "Hmm..."; next; mes "[Laphine Soldier]"; if ([email protected] == -1) mes "It's dangerous in the forest."; else mes "The atmosphere is somewhat tense in the forest."; mes "...Why don't you just go back today?"; close; } mes "I've got it. I've written them down on the report here."; next; mes "[Laphine Soldier]"; mes "You'll get permission soon."; mes "Now go to the log tunnel, the only way to get into the Hazy Forest."; mes "You understand?"; next; mes "[Laphine Soldier]"; mes "We can't go against the forest,"; mes "but maybe you humans can."; mes "Good luck!"; close; case 2: mes "[Laphine Soldier]"; mes "Well, you've made the right decision."; if ([email protected] == -1) mes "That's what's good for you."; close; } } else { mes "[Laphine Soldier]"; mes "Where's your party leader?"; mes "It's dangerous in there."; next; if ([email protected] == 2) { mes "[Laphine Soldier]"; mes "I see you've been into the forest before."; mes "Okay, at least the forest won't reject you."; mes "However..."; erasequest 7211; next; } mes "[Laphine Soldier]"; mes "Put yourself in my shoes, the entrance guard, and let me meet the representative of your party."; mes "I have to discuss some things with him/her."; close; } } bif_fild01,161,355,0 script Log Tunnel 844,{ mes "I see the forest through the log tunnel."; mes "It looks like I can enter the forest through the log tunnel."; next; if(select("Enter the tunnel.:Give up.") == 2) close; switch(instance_enter("Mistwood Maze")) { case 3: mes "[Laphine Soldier]"; mes "Something doesn't feel right. Looks like something dangerous is going on, so you'd better turn back today."; close; case 2: mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind."; mes "It seems like you can't force your way into the forest."; close; case 1: mes "[Laphine Soldier]"; mes "Hey, look!"; mes "Are you going alone?"; mes "That's impossible. Too rash."; mes "Team up with some friends and go together!"; close; case 0: if (checkquest(7211,PLAYTIME) == 2) erasequest 7211; if (checkquest(7211,PLAYTIME) == -1) setquest 7211; mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 //warp "[email protected]",89,29; close; default: mes "The world beyond the log tunnel looks dark and suffocating."; mes "Your instinct is screaming that this forest is dangerous."; close; } } // Instance Scripts //============================================================ [email protected],89,29,0 script #Whisper_mist 844,1,1,{ end; OnInstanceInit: enablenpc instance_npcname("#Whisper_mist"); end; OnTouch: disablenpc instance_npcname("#Whisper_mist"); initnpctimer; end; OnTimer10000: OnTimer20000: mapannounce instance_mapname("[email protected]"),"Whisper: Who's this? Who's this!? The forest is open! Tom, Tomba, Tired Rem, Remi! Wake up!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer60000: mapannounce instance_mapname("[email protected]"),"Loud Whisper: What are the forest keepers doing? What are the gardeners doing??",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer120000: mapannounce instance_mapname("[email protected]"),"Loud Whisper: Don't go out, wander around forever, and play with us!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer180000: mapannounce instance_mapname("[email protected]"),"Loud Whisper: Useless, useless. Wandering around and around, you'll meet your end!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 stopnpctimer; end; } // callfunc "F_Mora_Mist",<warp to enable>,<success message>,<fail message>{,<end flag>} function script F_Mora_Mist { set [email protected]$, instance_mapname("[email protected]"); if (mobcount([email protected]$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") == 0) { mes "Obviously no one is taking care of it."; mes "It seems like you can chop down the garden tree."; next; if(select("Chop down the garden tree.:Give up.") == 2) close; mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue."); mapannounce [email protected]$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 enablenpc instance_npcname(getarg(0)); disablenpc instance_npcname(strnpcinfo(0)); close; } else mapannounce [email protected]$,((getarg(3,0))?getarg(2):getarg(2)+"'s Cry: Huh? Who's doing bad things to my tree?!"),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; } [email protected],251,121,3 script Tom's Garden 858,{ end; } [email protected],247,123,0 script Tom's Garden Tree 527,{ callfunc "F_Mora_Mist", "a25_a18-1", "Roaring Cry: Tom's bolt is broken! Watch out, Tomba! Watch out, Tomba!", "Tom"; end; OnInstanceInit: monster instance_mapname("[email protected]"),249,120,"Tom",2136,1,instance_npcname("Tom's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],226,95,3 script Tomba's Garden 858,{ end; } [email protected],225,98,0 script Tomba's Garden Tree 527,{ callfunc "F_Mora_Mist", "a27-2_af1-2", "Roaring Cry: Tomba's Garden Tree is gone with Tomba. Remi, what are you going to do now?", "Tomba"; end; OnInstanceInit: monster instance_mapname("[email protected]"),200,64,"Tomba",2136,1,instance_npcname("Tomba's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],157,183,3 script Remi's Garden 858,{ end; } [email protected],159,184,0 script Remi's Garden Tree 527,{ callfunc "F_Mora_Mist", "a15-2_a4-1", "Roaring Cry: Remi, Remi's Garden Tree was chopped down- Rem, it's your turn next. Poor Rem!", "Remi"; end; OnInstanceInit: monster instance_mapname("[email protected]"),154,184,"Remi the Tired",2137,1,instance_npcname("Remi's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],58,39,3 script Tired Rem's Garden 858,{ end; } [email protected],61,39,0 script Tired Rem's Garden Tree 527,{ callfunc "F_Mora_Mist", "a4-2_a11", "Rem's Desperate Cry: Argh... Rem will sleep. Rem will sleep now, and won't wake up forever!", "Rem"; end; OnInstanceInit: monster instance_mapname("[email protected]"),101,107,"Rem the Gardener",2136,1,instance_npcname("Tired Rem's Garden Tree")+"::OnMyMobDead"; end; OnTimer10000: mapannounce instance_mapname("[email protected]"),"Whisper of the Forest: So Tom's, Tomba's, Remi's, and Rem's garden trees were all chopped down?",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer15000: mapannounce instance_mapname("[email protected]"),"Whisper of the Forest: Trouble, trouble, we're in big trouble.",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer20000: mapannounce instance_mapname("[email protected]"),"Loud Whisper: They've come to the second deepest forest. Gardeners of the deep forest, watch out!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 stopnpctimer; end; OnMyMobDead: end; } [email protected],227,179,3 script Ron's Garden 858,{ end; } [email protected],230,179,0 script Ron's Garden Tree 527,{ callfunc "F_Mora_Mist", "b4-2_b2", "Ron the Gardener's Cry: I'm getting off work! Don't look for Ron, the second gardener, any more!!", "Ron"; end; OnInstanceInit: monster instance_mapname("[email protected]"),227,178,"Ron the Gardener",2134,1,instance_npcname("Ron's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],288,226,3 script Rover's Garden 858,{ end; } [email protected],285,225,0 script Rover's Garden Tree 527,{ callfunc "F_Mora_Mist", "b7_bf1-2", "Roaring Whisper: Ron's, and Rover's trees were chopped down as well. Who is forcing his way into the forest? Who is it?", "Rover"; end; OnInstanceInit: monster instance_mapname("[email protected]"),304,237,"Rover the Strutter",2134,1,instance_npcname("Rover's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],159,318,3 script Mona's Garden 858,{ end; } [email protected],161,316,0 script Mona's Garden Tree 527,{ callfunc "F_Mora_Mist", "b31_b16", "Clamoring Whisper: Mona the Seedseeker's garden tree is gone! Mona is gone too! Namon will be okay, because he is brave, right? Namon, are you okay?", "Mona"; end; OnInstanceInit: monster instance_mapname("[email protected]"),239,253,"Mona the Seedseeker",2133,1,instance_npcname("Mona's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],205,300,3 script Namon's Garden 858,{ end; } [email protected],204,299,0 script Namon's Garden Tree 527,{ callfunc "F_Mora_Mist", "b27-3_bN-1", "Clamoring Whisper: Brave Namon met his fate not so bravely... *giggle*", "Namon"; end; OnInstanceInit: monster instance_mapname("[email protected]"),89,173,"Brave Namon",2134,1,instance_npcname("Namon's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],219,232,3 script Sad Neoron's Garden 858,{ end; } [email protected],221,236,0 script Sad Neoron's Garden Tree 527,{ callfunc "F_Mora_Mist", "b6-1_b33", "Lamenting Whisper: Sad Neoron has become cheerful! Spyder the Superior Spider, what are you going to do? What are you going to do now?", "Neoron"; end; OnInstanceInit: monster instance_mapname("[email protected]"),143,265,"Sad Neoron",2137,1,instance_npcname("Sad Neoron's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],206,202,3 script Spyder's Garden 858,{ end; } [email protected],206,200,0 script Spyder's Garden Tree 527,{ callfunc "F_Mora_Mist", "b5_b14", "Depressed Whisper: Now it's all over with the second deepest forest. Gardeners are dying out-", "Spyder"; end; OnInstanceInit: monster instance_mapname("[email protected]"),209,200,"Spyder the Eight-Legged",2132,1,instance_npcname("Spyder's Garden Tree")+"::OnMyMobDead"; end; OnTimer5000: mapannounce instance_mapname("[email protected]"),"Roaring Whisper: The path is about to open. The tight bolts have been removed!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer9000: mapannounce instance_mapname("[email protected]"),"Roaring Whisper: A forest opened, another opened, and the other is going to open as well. Tito and Pumba, they are heading your way!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer13000: mapannounce instance_mapname("[email protected]"),"Roaring Whisper: Where you get after wandering around, around and around, everybody you've met while wandering around, around and around,",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 end; OnTimer17000: mapannounce instance_mapname("[email protected]"),"Roaring Whisper: all the gardeners will be waiting for you, with their clippers in their hands-!",bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 stopnpctimer; end; OnMyMobDead: end; } [email protected],96,288,3 script Tito's Garden 858,{ end; } [email protected],95,287,0 script Tito's Garden Tree 527,{ callfunc "F_Mora_Mist", "c1_c13-1", "Tito's Cry: *sob* *sob* Tito's gone now! Tito's done for! Boo hoo!!", "Tito"; end; OnInstanceInit: monster instance_mapname("[email protected]"),264,291,"Tito the Flipper",2133,1,instance_npcname("Tito's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],326,325,3 script Pumba's Garden 858,{ end; } [email protected],324,325,0 script Pumba's Garden Tree 527,{ callfunc "F_Mora_Mist", "c13-3_c4", "Roaring Whisper: Tito the Hard Worker was defeated! Stop playing and go to work, Tete! Start working!", "Pumba"; end; OnInstanceInit: monster instance_mapname("[email protected]"),309,165,"Diligent Pumba",2134,1,instance_npcname("Pumba's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],278,345,3 script Tete's Garden 858,{ end; } [email protected],280,344,0 script Tete's Garden Tree 527,{ callfunc "F_Mora_Mist", "c19_c4", "Whisper: They are strong, strong indeed. What are we going to do now? Are there any gardeners left? Are there any?", "Tete"; end; OnInstanceInit: monster instance_mapname("[email protected]"),277,343,"Carefree Tete",2136,1,instance_npcname("Tete's Garden Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],345,186,0 script The Gardeners' Tree 527,{ callfunc "F_Mora_Mist", "#to_bif02", "Roaring Whisper: The forest will remember you! It will remember you, the one who broke the clippers of all the gardeners!", "Gardeners: We're not dead, yet!!!!",1; end; OnInstanceInit: set [email protected]$, instance_mapname("[email protected]"); monster [email protected]$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,319,135,"Rem the Exhausted",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,323,135,"Ron the Ex-Gardener",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,320,133,"Rover the Strutter",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,323,133,"Mona the Seedpicker",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,317,132,"Timid Namon",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,326,132,"Indifferent Neoron",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,317,129,"Spyder the Seven-Legged",2132,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,320,129,"Tito the Flapper",2133,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,324,129,"Lazy Pumba",2134,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster [email protected]$,327,129,"Careless Tete",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; end; OnMyMobDead: end; } [email protected],73,290,0 script Mysterious Flower#1 844,{ specialeffect EF_LEVEL99_4; disablenpc instance_npcname(strnpcinfo(0)); getitem 12561,1; //Mysterious_Seed end; } [email protected],69,295,0 duplicate(Mysterious Flower#1) Mysterious Flower#2 844 [email protected],62,291,0 duplicate(Mysterious Flower#1) Mysterious Flower#3 844 [email protected],54,293,0 duplicate(Mysterious Flower#1) Mysterious Flower#4 844 [email protected],48,286,0 duplicate(Mysterious Flower#1) Mysterious Flower#5 844 [email protected],54,277,0 duplicate(Mysterious Flower#1) Mysterious Flower#6 844 [email protected],52,270,0 duplicate(Mysterious Flower#1) Mysterious Flower#7 844 [email protected],62,268,0 duplicate(Mysterious Flower#1) Mysterious Flower#8 844 [email protected],72,271,0 duplicate(Mysterious Flower#1) Mysterious Flower#9 844 [email protected],72,276,0 duplicate(Mysterious Flower#1) Mysterious Flower#10 844 [email protected],118,194,0 duplicate(Mysterious Flower#1) Mysterious Flower#11 844 [email protected],122,204,0 duplicate(Mysterious Flower#1) Mysterious Flower#12 844 [email protected],137,209,0 duplicate(Mysterious Flower#1) Mysterious Flower#13 844 [email protected],144,203,0 duplicate(Mysterious Flower#1) Mysterious Flower#14 844 [email protected],146,186,0 duplicate(Mysterious Flower#1) Mysterious Flower#15 844 [email protected],142,182,0 duplicate(Mysterious Flower#1) Mysterious Flower#16 844 [email protected],132,179,0 duplicate(Mysterious Flower#1) Mysterious Flower#17 844 [email protected],123,184,0 duplicate(Mysterious Flower#1) Mysterious Flower#18 844 [email protected],194,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#19 844 [email protected],188,109,0 duplicate(Mysterious Flower#1) Mysterious Flower#20 844 [email protected],193,94,0 duplicate(Mysterious Flower#1) Mysterious Flower#21 844 [email protected],205,92,0 duplicate(Mysterious Flower#1) Mysterious Flower#22 844 [email protected],213,96,0 duplicate(Mysterious Flower#1) Mysterious Flower#23 844 [email protected],216,103,0 duplicate(Mysterious Flower#1) Mysterious Flower#24 844 [email protected],212,116,0 duplicate(Mysterious Flower#1) Mysterious Flower#25 844 [email protected],207,120,0 duplicate(Mysterious Flower#1) Mysterious Flower#26 844 [email protected],169,310,0 duplicate(Mysterious Flower#1) Mysterious Flower#27 844 [email protected],172,296,0 duplicate(Mysterious Flower#1) Mysterious Flower#28 844 [email protected],191,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#30 844 [email protected],195,301,0 duplicate(Mysterious Flower#1) Mysterious Flower#31 844 [email protected],192,316,0 duplicate(Mysterious Flower#1) Mysterious Flower#32 844 [email protected],187,320,0 duplicate(Mysterious Flower#1) Mysterious Flower#33 844 [email protected],174,318,0 duplicate(Mysterious Flower#1) Mysterious Flower#34 844 [email protected],308,136,0 duplicate(Mysterious Flower#1) Mysterious Flower#35 844 [email protected],314,122,0 duplicate(Mysterious Flower#1) Mysterious Flower#36 844 [email protected],321,118,0 duplicate(Mysterious Flower#1) Mysterious Flower#37 844 [email protected],331,123,0 duplicate(Mysterious Flower#1) Mysterious Flower#38 844 [email protected],335,126,0 duplicate(Mysterious Flower#1) Mysterious Flower#39 844 [email protected],332,141,0 duplicate(Mysterious Flower#1) Mysterious Flower#40 844 [email protected],328,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#41 844 [email protected],314,144,0 duplicate(Mysterious Flower#1) Mysterious Flower#42 844 [email protected],238,224,0 duplicate(Mysterious Flower#1) Mysterious Flower#43 844 [email protected],244,231,0 duplicate(Mysterious Flower#1) Mysterious Flower#44 844 [email protected],257,232,0 duplicate(Mysterious Flower#1) Mysterious Flower#45 844 [email protected],262,229,0 duplicate(Mysterious Flower#1) Mysterious Flower#46 844 [email protected],265,216,0 duplicate(Mysterious Flower#1) Mysterious Flower#47 844 [email protected],260,214,0 duplicate(Mysterious Flower#1) Mysterious Flower#48 844 [email protected],252,206,0 duplicate(Mysterious Flower#1) Mysterious Flower#49 844 [email protected],244,211,0 duplicate(Mysterious Flower#1) Mysterious Flower#50 844 // Wandering Guardian Quest //============================================================ [email protected],2,2,0 script #Dragon Herder 844,{ end; OnInstanceInit: switch(rand(1,6)) { case 1: setarray [email protected][0],77,240; break; case 2: setarray [email protected][0],147,261; break; case 3: setarray [email protected][0],182,263; break; case 4: setarray [email protected][0],194,350; break; case 5: setarray [email protected][0],268,183; break; case 6: setarray [email protected][0],65,278; break; } monster instance_mapname("[email protected]"),[email protected][0],[email protected][1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]$, instance_mapname("[email protected]"); if (mobcount([email protected]$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) { donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable"; donpcevent instance_npcname("Mysterious Young Man#mis")+"::OnEnable"; donpcevent instance_npcname("Loki#mist")+"::OnEnable"; mapannounce [email protected]$,"The Dragon's Cry: Am I being punished... for abandoning the way... of the guardian...?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 disablenpc instance_npcname("#Dragon Herder"); initnpctimer; } end; OnTimer3000: stopnpctimer; mapannounce instance_mapname("[email protected]"),"Voice in your head: ...Will you... save... me... please......?",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 end; } [email protected],97,30,3 script Mysterious Young Man#mis 512,{ if (BaseLevel < 98) { mes "[Mysterious Young Man]"; mes "Huh? Do you plan to pass through here?"; mes ".....I'm afraid it's beyond your ability, but I won't meddle in your affairs."; mes "We'll meet again, if you survive."; close; } if (ep14_1_mistwoods == 0) { if (ep13_3_secret > 23) { mes "[Mysterious Young Man]"; mes "You... I remember seeing you at the camp."; mes "The information you gave on Ahat was useful."; mes "Thanks!"; next; mes "[Mysterious Young Man]"; mes "But do you plan to pass through here?"; mes "What good is it to go across Bifrost?"; next; } else { mes "[Mysterious Young Man]"; mes "Do you plan to pass through here?"; mes "I will advise against it if you're just curious."; mes "It will only bring about your untimely death..."; next; } mes "[Mysterious Young Man]"; mes "If you are determined to pass through here,"; mes "I will ask for your help with something."; next; select("Who are you?"); mes "[Loki]"; mes "Loki... from the Assassin's Guild."; mes "That's my name."; mes "And yours?"; next; mes "["+strcharinfo(0)+"]"; mes "...."; mes "...."+strcharinfo(0)+" sir."; next; mes "[Loki]"; mes "I see. "+strcharinfo(0)+"."; mes "I'm asking you again."; mes "Do you plan to pass through this forest?"; next; switch(select("Yes, I do.:No, I don't.")) { case 1: mes "[Loki]"; mes "Then I'll ask you a question."; mes "Have you ever seen a guard... a girl with purple hair?"; next; switch(select("No, I haven't.:Yes, I might have...")) { case 1: mes "[Loki]"; mes "So you haven't."; mes "You're telling the truth."; next; break; case 2: mes "[Loki]"; mes "Wait."; mes "(Loki comes closer.)"; mes "... No."; mes "You're telling the truth."; next; break; } mes "[Loki]"; mes "Now we have to say goodbye here."; mes "If you survive this forest, of course."; set ep14_1_mistwoods,2; setquest 7212; close; case 2: mes "[Loki]"; mes "I understand."; mes "Step back if you aren't ready."; mes "This forest doesn't like strangers."; set ep14_1_mistwoods,1; close; } } else if (ep14_1_mistwoods == 1) { mes "[Loki]"; mes "I told you - step back if you don't want to die."; mes "It's not easy going through the forest."; mes "It may cost you your life."; next; switch(select("Okay.:What do you want?")) { case 1: mes "- When you step back,"; mes "Loki nods slightly and then looks away. -"; close; case 2: mes "[Loki]"; mes "I'm looking for somebody."; mes "Have you ever seen a guard... a girl with purple hair?"; next; switch(select("No, I haven't.:Yes, I might have...")) { case 1: mes "[Loki]"; mes "So you haven't."; mes "You're telling the truth."; next; break; case 2: mes "[Loki]"; mes "Wait."; mes "(Loki comes closer.)"; mes "... No."; mes "You're telling the truth."; next; break; } mes "[Loki]"; mes "Now we have to say goodbye here."; mes "Hopefully, we will see each other again in Mora."; set ep14_1_mistwoods,2; setquest 7212; close; } } else if (ep14_1_mistwoods == 2) { mes "[Loki]"; mes "I don't want to go with you."; mes "Hopefully, we will see each other again in Mora."; close; } else if (ep14_1_mistwoods == 3) { mes "[Loki]"; mes "So we meet again."; mes "Are you used to this place?"; mes "Come to the inn in Mora."; mes "I have something to give to you."; close; } else { mes "[Loki]"; mes "We're seeing a lot of each other these days."; mes "It seems you are completely comfortable with the place."; mes "You'd better not be too proud of yourself."; close; } end; OnEnable: enablenpc instance_npcname("Mysterious Young Man#mis"); end; OnDisable: disablenpc instance_npcname("Mysterious Young Man#mis"); end; } [email protected],183,304,3 script Loki#mist 512,{ if (ep14_1_mistwoods < 2) { mes "[Loki]"; mes "An adventurer in the forest."; mes "....."; mes "You can go to Mora through this forest."; close; } else if (ep14_1_mistwoods == 2) { mes "[Loki]"; mes "Is it you that took care of this unruly girl?"; mes "I guess I have to thank you."; mes "You've calmed her down."; next; select("What's happening?:This girl...?"); mes "[Loki]"; mes "You might be able to change your appearance, but you cannot change your unique, innate light."; mes "A scent strong enough to burn your nose."; next; mes "[Loki]"; mes "This is Nydhogg, the Guardian of Yggdrasil,"; mes "whom I was looking for."; mes "Now she won't wander around crazy any more."; next; select("What are you going to do now?"); mes "[Loki]"; mes "I'll wait for her to wake up and get out of this forest."; mes "I can manage it on my own."; mes "I'll see you in Mora."; set ep14_1_mistwoods,3; erasequest 7212; setquest 7213; close; } else if (ep14_1_mistwoods == 3) { mes "[Loki]"; mes "I don't want to go with you."; mes "I can manage her on my own."; mes "If you have something to say, say it after we get out of the forest."; close; } else { mes "[Loki]"; mes "I don't want to go with you."; mes "If you have something to say, say it after we get out of the forest."; close; } end; OnInstanceInit: OnDisable: disablenpc instance_npcname("Loki#mist"); end; OnEnable: enablenpc instance_npcname("Loki#mist"); end; } [email protected],181,303,3 script Collapsed Girl#mist 511,{ mes "You see a girl with mysterious hair collapsed on the ground."; mes "As you approach her, you smell the scent of flowers so strong that it makes you dizzy."; close; OnInstanceInit: OnDisable: disablenpc instance_npcname("Collapsed Girl#mist"); end; OnEnable: enablenpc instance_npcname("Collapsed Girl#mist"); end; } mora,46,152,5 script Flower Smelling Lady 510,{ if (ep14_1_mistwoods < 3) { mes "[Flower Smell Lady]"; mes "I need rest."; mes "I'm too tired to talk to you."; mes "I'm sorry."; close; } else if (ep14_1_mistwoods == 3) { mes "[Nydhogg the Guardian]"; mes "I've been waiting for you."; mes "I'm still confused, but I know what I did wrong."; next; mes "[Nydhogg the Guardian]"; mes "If it weren't for you, I would still be wandering in the abyssal darkness."; mes "I thank you, from the bottom of my heart."; next; mes "[Nydhogg the Guardian]"; mes "I'm ashamed of myself, falling for the sweet but empty words that came to me in my loneliness."; mes "...."; next; mes "[Nydhogg the Guardian]"; mes "I don't deserve to be a guardian any more."; mes "A dragon gone crazy is not a guardian any more."; next; mes "[Loki]"; mes "Yggdrasil doesn't think so."; mes "Nidi, don't forget your duties."; next; mes "[Nydhogg the Guardian]"; mes "Are you...?"; mes "I see..."; mes "I thought I was forsaken..."; next; mes "The Guardian slowly looked away as if deep in thought."; set ep14_1_mistwoods,4; close2; } else if (ep14_1_mistwoods == 4) { mes "- He seems to be deep in thought. -"; close; } else { mes "[Nydhogg the Guardian]"; mes "I haven't gotten all of my powers back."; mes "I'm sorry I can't protect you."; next; mes "[Nydhogg the Guardian]"; mes "Loki said..."; mes "that I won't cry from loneliness again,"; mes "that I will always have new friends like you..."; next; mes "[Nydhogg the Guardian]"; mes "...I've lost everything, but I'm happy now."; close; } } mora,48,152,3 script Sharp Eyed Man 512,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { mes "- You have too many items to do this quest. -"; close; } if (ep14_1_mistwoods < 3) { mes "He won't look at you. It's like he's not interested at all."; close; } else if (ep14_1_mistwoods == 3) { mes "[Loki]"; mes "So you've passed through the forest."; mes "It seems Niddy has something to say to you."; close; } else if (ep14_1_mistwoods == 4) { mes "[Loki]"; mes "Nydhogg was one of the guardians of the World Tree."; mes "But he abandoned his duties as a guardian when he gave in to Morroc's temptation."; next; mes "[Loki]"; mes "Some fools performed a ritual to break the seal that held Morroc."; mes "But the ritual didn't work right. The servant of Morroc failed to break the seal."; next; mes "[Loki]"; mes "But the seal is so weak that it can break open any time."; mes "It's Yggdrasil the World Tree's will that has kept the seal from breaking."; next; mes "[Nydhogg the Guardian]"; mes "That's right. The power of the World Tree is linked to the whole world."; mes "When the bond between the guardians and Yggdrasil broke, Yggdrasil became unstable."; next; mes "[Nydhogg the Guardian]"; mes "That's why all those disasters happened to Yggdrasil."; mes "As the World Tree became unstable, the influence it had on the seal grew weak."; next; mes "[Loki]"; mes "And Morroc broke himself free from the seal."; mes "Although it seems like he used most of his powers just to break the seal..."; next; mes "[Nydhogg the Guardian]"; mes "It's all my fault."; mes "I couldn't break free from Morroc's temptation."; mes "For too... too long..."; next; mes "[Nydhogg the Guardian]"; mes "...I wanted to be relieved of my thousands of years of loneliness."; mes "I wasn't in my right mind then."; mes "It was none other than I that broke my bond with Yggdrasil."; next; mes "[Nydhogg the Guardian]"; mes "I lost control of myself, and did what I shouldn't have done."; mes "The other side of me became a shadow and a reckless tyrant."; next; mes "[Nydhogg the Guardian]"; mes "Facing the world, I realized..."; mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years."; next; mes "[Nydhogg the Guardian]"; mes "That's how I was left alone."; mes "I felt too great a sense of loss... it was much more painful than the loneliness I had endured for thousands of years."; next; mes "[Nydhogg the Guardian]"; mes "So I became a sinner, forgotten to the world."; next; mes "[Loki]"; mes "It's not too late."; mes "You're still a guardian."; mes "You still have things to do."; next; mes "[Nydhogg the Guardian]"; mes "...Oh, yes. It's late, but I have to fulfill my duties as a guardian."; mes "Now I know. I'll destroy Morroc with my own hands."; mes "I will fulfill my duties as a guardian."; next; switch(select("You're not alone.:Those are very important duties.")) { case 1: mes "[Nydhogg the Guardian]"; mes "You're right."; mes "It may be why I haven't been forsaken - to realize that I'm not alone."; mes "You are a kind soul."; next; break; case 2: mes "[Nydhogg the Guardian]"; mes "But this is my atonement."; mes "I'm happy, though."; mes "I don't have to fight the loneliness any more."; next; break; } mes "[Nydhogg the Guardian]"; mes strcharinfo(0)+"..."; mes "Thanks for listening to my long story."; next; mes "[Nydhogg the Guardian]"; mes "It's what I always have with me."; mes "I'm sure it will protect you someday."; next; mes "[Loki]"; mes "(Removes his scarf from around his neck and hands it to you.)"; next; mes "[Nydhogg the Guardian]"; mes "May the blessing of Mother Yggdrasil be with you..."; set ep14_1_mistwoods,10; completequest 7213; getitem 2568,1; //Muffler_Of_Roki getitem 2858,1; //Pendant_Of_Guardian getexp 400000,400000; close; } else { mes "[Loki]"; mes "I'll be staying here for a while."; mes "We may meet again."; next; mes "[Loki]"; mes "The day when Morroc reveals his despicable nature..."; mes "I will be waiting for him."; close; } } // Monster Spawns //============================================================ [email protected],1,1,0 script #Mist Mobs Respawn1 844,{ end; OnInstanceInit: monster instance_mapname("[email protected]"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]$, instance_mapname("[email protected]"); set [email protected]_mobs, 15 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); if ([email protected]_mobs > 0) monster [email protected]$,0,0,"Miming",2137,[email protected]_mobs,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; end; } [email protected],1,2,0 script #Mist Mobs Respawn2 844,{ end; OnInstanceInit: monster instance_mapname("[email protected]"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]$, instance_mapname("[email protected]"); set [email protected]_mobs, 35 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); if ([email protected]_mobs > 0) monster [email protected]$,0,0,"Pom Spider",2132,[email protected]_mobs,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; end; } [email protected],1,3,0 script #Mist Mobs Respawn3 844,{ end; OnInstanceInit: monster instance_mapname("[email protected]"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]$, instance_mapname("[email protected]"); set [email protected]_mobs, 35 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); if ([email protected]_mobs > 0) monster [email protected]$,0,0,"Angra Mantis",2133,[email protected]_mobs,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; end; } [email protected],1,4,0 script #Mist Mobs Respawn4 844,{ end; OnInstanceInit: monster instance_mapname("[email protected]"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]$, instance_mapname("[email protected]"); set [email protected]_mobs, 35 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); if ([email protected]_mobs > 0) monster [email protected]$,0,0,"Parus",2134,[email protected]_mobs,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; end; } [email protected],1,5,0 script #Mist Mobs Respawn5 844,{ end; OnInstanceInit: monster instance_mapname("[email protected]"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; end; OnMyMobDead: set [email protected]$, instance_mapname("[email protected]"); set [email protected]_mobs, 15 - mobcount([email protected]$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); if ([email protected]_mobs > 0) monster [email protected]$,0,0,"Little Fatum",2136,[email protected]_mobs,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; end; } [email protected],1,6,0 script #Fragments of Memory 844,{ end; OnInstanceInit: disablenpc instance_npcname("#Fragments of Memory"); monster instance_mapname("[email protected]"),0,0,"Guardian's Fragments of Memory",2138,15; end; } // Warp Portals //============================================================ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 844,{ mes "It's a giant flower with mysterious energy."; if (countitem(12561)) { mes "It's reacting to the Mysterious Flower Seeds you have with you."; next; switch(select("Observe the reaction.:Stop the reaction.")) { case 1: mes "The flower started to shake violently"; mes "and swing forward as if trying to send the seeds as far away as possible!!!"; close2; delitem 12561,1; //Mysterious_Seed warp "bif_fild02",160,230; end; case 2: mes "As you hold onto the Mysterious Flower Seeds tightly,"; mes "the flower shook violently and then became calm again."; close; } } mes "It looks like it has some special use, but you're not sure what."; close; } [email protected],104,23,0 warp #to_bif01 1,1,bif_fild01,160,352 [email protected],109,70,0 script a1_a2 45,1,1,{ end; OnTouch: if (checkquest(7211,PLAYTIME) == -1) setquest 7211; warp instance_mapname("[email protected]"),116,40; end; } [email protected],113,40,0 warp a2_a7 1,1,[email protected],90,81 [email protected],93,81,0 warp a7_a14 1,1,[email protected],108,152 [email protected],111,154,0 warp a14_a24 1,1,[email protected],236,108 [email protected],236,110,0 warp a24_a1 1,1,[email protected],106,69 [email protected],161,67,0 warp a18-1_a22 1,1,[email protected],159,85 [email protected],180,116,0 warp a23_a18-1 1,1,[email protected],164,66 [email protected],180,63,0 warp a18-2_a9 1,1,[email protected],141,90 [email protected],116,84,0 warp a8_a26 1,1,[email protected],222,133 [email protected],220,133,0 warp a26_a27-1 1,1,[email protected],200,64 [email protected],197,64,0 warp a27-1_a23 1,1,[email protected],177,116 [email protected],146,194,0 warp af1-2_a27-2 1,1,[email protected],225,96 [email protected],133,195,0 warp af1-1_af2-1 1,1,[email protected],202,110 [email protected],202,107,0 warp af2-1_af1-1 1,1,[email protected],134,189 [email protected],217,110,0 warp af2-2_a20-1 1,1,[email protected],240,56 [email protected],240,54,0 warp a20-1_af2-2 1,1,[email protected],214,110 [email protected],234,67,0 warp a20-2_a21 1,1,[email protected],239,80 [email protected],242,77,0 warp a21_a15-1 1,1,[email protected],153,137 [email protected],156,139,0 warp a15-1_a3 1,1,[email protected],123,55 [email protected],124,51,0 warp a3_a20-1 1,1,[email protected],240,56 [email protected],48,41,0 warp a4-1_a17 1,1,[email protected],174,165 [email protected],171,165,0 warp a17_a16 1,1,[email protected],168,143 [email protected],169,141,0 warp a16_a10 1,1,[email protected],101,107 [email protected],99,107,0 warp a10_a4-2 1,1,[email protected],57,38 [email protected],65,113,0 warp a11_a28 1,1,[email protected],218,151 [email protected],221,151,0 warp a28_a13 1,1,[email protected],117,126 [email protected],114,126,0 warp a13_a5 1,1,[email protected],36,62 [email protected],61,88,0 warp a6_a19 1,1,[email protected],189,139 [email protected],186,140,0 warp a19_a12 1,1,[email protected],98,126 [email protected],101,126,0 warp a12_a29-1 1,1,[email protected],238,151 [email protected],235,152,0 warp a29-1_af1-2 1,1,[email protected],144,194 [email protected],254,151,0 warp a29-2E_b1 1,1,[email protected],271,164 [email protected],275,211,0 warp b1_b13 1,1,[email protected],277,112 [email protected],301,141,0 warp b14_b24 1,1,[email protected],99,232 [email protected],99,230,0 warp b24_b25 1,1,[email protected],103,255 [email protected],102,253,0 warp b25_b4-1 1,1,[email protected],215,177 [email protected],212,177,0 warp b4-1_b1 1,1,[email protected],276,208 [email protected],289,167,0 warp b2_b19 1,1,[email protected],152,219 [email protected],149,219,0 warp b19_b20 1,1,[email protected],119,227 [email protected],115,227,0 warp b20_b23 1,1,[email protected],230,353 [email protected],233,353,0 warp b23_b7 1,1,[email protected],289,225 [email protected],76,273,0 warp bf1-2_b7 1,1,[email protected],289,225 [email protected],61,282,0 warp bf1-1_bf2-1 1,1,[email protected],256,220 [email protected],252,220,0 warp bf2-1_bf1-1 1,1,[email protected],65,282 [email protected],267,213,0 warp bf2-2_b28 1,1,[email protected],214,268 [email protected],212,265,0 warp b28_b12 1,1,[email protected],288,266 [email protected],285,266,0 warp b12_b21 1,1,[email protected],143,234 [email protected],143,231,0 warp b21_b29 1,1,[email protected],222,281 [email protected],223,279,0 warp b29_b31 1,1,[email protected],158,317 [email protected],134,287,0 warp b30_b3 1,1,[email protected],293,195 [email protected],295,197,0 warp b3_b10 1,1,[email protected],239,253 [email protected],236,253,0 warp b10_b12 1,1,[email protected],288,266 [email protected],111,203,0 warp b16_b34 1,1,[email protected],202,333 [email protected],199,333,0 warp b34_b27-1 1,1,[email protected],203,251 [email protected],206,249,0 warp b27-1_b22 1,1,[email protected],168,239 [email protected],165,239,0 warp b22_b15 1,1,[email protected],89,173 [email protected],177,265,0 warp b27-2_a14 1,1,[email protected],108,152 [email protected],166,314,0 warp bN-1_b27-3 1,1,[email protected],206,297 [email protected],197,299,0 warp bN-2_b17 1,1,[email protected],167,200 [email protected],165,200,0 warp b17_bN-2 1,1,[email protected],193,299 [email protected],86,173,0 warp b15_b32 1,1,[email protected],218,313 [email protected],215,313,0 warp b32_b28 1,1,[email protected],214,268 [email protected],230,324,0 warp b33_b6-1 1,1,[email protected],221,233 [email protected],230,230,0 warp b6-2_b11 1,1,[email protected],263,261 [email protected],263,258,0 warp b11_b9 1,1,[email protected],272,246 [email protected],269,246,0 warp b9_b26 1,1,[email protected],143,265 [email protected],140,265,0 warp b26_b5 1,1,[email protected],209,200 [email protected],195,206,0 warp b18_b35 1,1,[email protected],169,341 [email protected],166,341,0 warp b35_b36 1,1,[email protected],198,354 [email protected],201,354,0 warp b36_b37-1 1,1,[email protected],83,224 [email protected],87,224,0 warp b37-1_b35 1,1,[email protected],169,341 [email protected],84,273,0 warp b37-2_c1 1,1,[email protected],98,287 [email protected],111,298,0 warp c2_c3 1,1,[email protected],82,307 [email protected],79,307,0 warp c3_c7 1,1,[email protected],284,89 [email protected],281,89,0 warp c7_c12 1,1,[email protected],264,291 [email protected],261,291,0 warp c12_c2 1,1,[email protected],115,298 [email protected],326,275,0 warp c13-1_b13 1,1,[email protected],277,112 [email protected],294,293,0 warp c13-2_c5 1,1,[email protected],78,330 [email protected],81,330,0 warp c5_c17 1,1,[email protected],308,330 [email protected],308,327,0 warp c17_c10 1,1,[email protected],309,165 [email protected],306,165,0 warp c10_c13-2 1,1,[email protected],298,293 [email protected],46,316,0 warp c4_c6 1,1,[email protected],113,328 [email protected],95,328,0 warp c6_c9 1,1,[email protected],342,157 [email protected],339,157,0 warp c9_c16 1,1,[email protected],343,328 [email protected],343,325,0 warp c16_c8-2 1,1,[email protected],346,120 [email protected],344,123,0 warp c8-2_c19 1,1,[email protected],277,343 [email protected],256,313,0 warp c18_c15 1,1,[email protected],343,307 [email protected],342,305,0 warp c15_cKEY 1,1,[email protected],332,121 [email protected],335,120,0 warp cKEY_c18 1,1,[email protected],259,313 [email protected],317,89,0 warp c8-1_c14 1,1,[email protected],339,284 [email protected],339,281,0 warp c14_c11-1 1,1,[email protected],332,172 [email protected],329,171,0 warp c11-1_c8-2 1,1,[email protected],346,120 [email protected],301,237,0 warp b8_b2 1,1,[email protected],289,170 // Disable Garden Tree warps. // Custom, but saves processing and lines. [email protected],1,1,0 script #mist_warp_init 844,{ end; OnInstanceInit: disablenpc instance_npcname("a25_a18-1"); disablenpc instance_npcname("a27-2_af1-2"); disablenpc instance_npcname("a15-2_a4-1"); disablenpc instance_npcname("a4-2_a11"); disablenpc instance_npcname("b4-2_b2"); disablenpc instance_npcname("b7_bf1-2"); disablenpc instance_npcname("b31_b16"); disablenpc instance_npcname("b27-3_bN-1"); disablenpc instance_npcname("b6-1_b33"); disablenpc instance_npcname("b5_b14"); disablenpc instance_npcname("c1_c13-1"); disablenpc instance_npcname("c13-3_c4"); disablenpc instance_npcname("c19_c4"); disablenpc instance_npcname("#to_bif02"); disablenpc instance_npcname("#mist_warp_init"); end; } [email protected],247,123,0 warp a25_a18-1 1,1,[email protected],164,66 //Tom [email protected],225,98,0 warp a27-2_af1-2 1,1,[email protected],144,194 //Tomba [email protected],159,184,0 warp a15-2_a4-1 1,1,[email protected],49,37 //Remi [email protected],61,39,0 warp a4-2_a11 1,1,[email protected],68,113 //Rem [email protected],230,179,0 warp b4-2_b2 1,1,[email protected],289,170 //Ron [email protected],285,225,0 warp b7_bf1-2 1,1,[email protected],72,274 //Rover [email protected],161,316,0 warp b31_b16 1,1,[email protected],108,203 //Mona [email protected],204,299,0 warp b27-3_bN-1 1,1,[email protected],169,314 //Namon [email protected],221,236,0 warp b6-1_b33 1,1,[email protected],233,324 //Neoron [email protected],206,200,0 warp b5_b14 1,1,[email protected],298,142 //Spyder [email protected],95,287,0 warp c1_c13-1 1,1,[email protected],323,276 //Tito [email protected],324,325,0 warp c13-3_c4 1,1,[email protected],49,316 //Pumba [email protected],280,344,0 warp c19_c4 1,1,[email protected],49,316 //Tete [email protected],345,186,0 warp #to_bif02 1,1,bif_fild02,151,121 //The Gardeners' Tree Desde ya, se los agradezco. Saludos.
  4. Es posible modificar la penalizacion de drop por nivel que tiene la mecanica renewal? Si es asi, como debo hacerlo para poder quitarlos e mi servidor, alguiem me podria explicar porfavor? Se los agradeceria mucho, ya que en mi servidor me han reclamado demaciado por eso
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