As of right now, if we try to use the equip command, it will equip the first item in the players inventory with the given ID, so if i have a +0Knife, but i want to equip the +10Knife, it will equip the +0Knife if the +10 one, comes after it in the inventory.
With this command, we could actually specify exactly which item, we want to equip them with. Granted I know this isn't something everyone wants or needs, i just thought it should be created. I for one, do need it and want it, but I also feel this command should be imported to the current rA revision. As it is a command that I feel should have been implemented a long time ago, seeing as we have getitem2/delitem2 as well as countitem2.
Question
GmOcean
As the topic title states, I'm requesting for an equip2 command.
It should preferably go like so:
equip2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>);
equip2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>);
As of right now, if we try to use the equip command, it will equip the first item in the players inventory with the given ID, so if i have a +0Knife, but i want to equip the +10Knife, it will equip the +0Knife if the +10 one, comes after it in the inventory.
With this command, we could actually specify exactly which item, we want to equip them with. Granted I know this isn't something everyone wants or needs, i just thought it should be created. I for one, do need it and want it, but I also feel this command should be imported to the current rA revision. As it is a command that I feel should have been implemented a long time ago, seeing as we have getitem2/delitem2 as well as countitem2.
Edited by LionhardtLink to comment
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