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bonus2 bAddMonsterAtkItem,n,x;


Peopleperson49

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bonus2 bAddMonsterAtkItem,n,x;

 

Adds a x/100% chance for item n to be dropped when hitting a monster by physical attack. If 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1.

 

The idea is that I want to make a gunslinger item that allows them to get back an empty bullet shell every time they attack. I will make an NPC that recycles the empty bullet shells for bullets and etc...

 

Peopleperson49

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