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need help with this refiner


Byakuran

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i'm using emistry refiner .. 
 
heres my problem how can i make the item(7227) gone when they success/fail to upgrade the item?

 

 

//--- Bitmasks ----
//    1    -    Top Headgear
//    2    -    Armor
//    4    -    Left Hand
//    8    -    Right Hand
//    16    -    Garment
//    32    -    Shoes
//    64    -    Left Accessory
//    128    -    Right Accessory
//    256    -    Middle Headgear
//    512    -    Lower Headgear
//    1024    -    Costume : Head Low
//    2048    -    Costume : Head Mid
//    4096    -    Costume : Head Top
 
 
// Notes : You can Customize it according to whatever way you want.
//    Different NPCs / Items with Different Settings.
//    It will consume the items that you defined to Refine the Equipments according to your Settings.
 
// ........callfunc( "RefineFunc",<arg1>,<arg2>,<arg3>,<arg4>,<arg5>,<arg6>,<arg7>,<arg8>{,<arg9>,<arg10>} );
//            -    arg1    =    bitmask ( refer table above )
//            -    arg2    =    Minimum refine rate
//            -    arg3    =    Maximum refine rate
//            -    arg4    =    Refine Count ( negative = derefine / positive = refine )
//            -    arg5    =    Check if Item can be refine ( 1 = true , 0 = false )
//            -    arg6    =    Refine Success Rate ( 0 = default / 1~100% = succes rate )
//            -    arg7    =    Amount of refine count dropped when failure ( must be negative )
//            -    arg8    =    Drop refine count success rate ( 0 ~ 100% )
//            -    arg9    =    Gained Bonus Refine Rate ( 0 ~ 100% )
//            -    arg10    =    Required Item for Bonus Rate if Any ( leave 0 if dont need item )
//    ** Arg9 ~ Arg10 is Optional.
 
//----------- If used this as Item Script -----------
 
// Example : Red Potion as Refine Ticket
//        501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",63,0,10,2,1,80,-3,50,20,501 ); },{},{}
// * set Arg.10 to the item id of Red Potion. ( *must* )
// Item will gone if they cancel the process halfway..
 
//----------- If used this as NPC Script ------------
 
// Example : 
//    80% success refine between 0 ~ 20
//    50% minus 3 refine when failed
//    each refine increase refine count by 2
//    if provide 1 apple...gain 20% success refine rate
    
//    prontera,155,181,5    script    Refiner    757,{
//        callfunc( "RefineFunc",63,0,20,2,1,80,-3,50,20,512 );
//    }
quiz_02,342,77,5    script    Refiner    757,{
    callfunc( "RefineFunc",63,0,7,7,1,0,-3,50,20,7227);
}
 
 
 
 
function    script    RefineFunc    {
.@arg_count = getargcount();
// show information
.@display_info = 1;
 
// this this value to your custom max refine if your server have different default max refine
.@server_max_refine = (( checkre(0) )? 20:10 );
 
// argument count checking
if( .@arg_count < 8 ){
    message strcharinfo(0),"Insufficient Arg. Min. required 8 Args but received only "+.@arg_count;
    return;
}
 
// save arg into a temp array.
while( .@i < .@arg_count ){
    .@arg[.@i] = getarg( .@i );
    .@i++;
}
 
// check max refine count ( remove this part if you have custom max refine )
if( .@arg[2] > .@server_max_refine ){
    message strcharinfo(0),"[Arg:3] RefineFunc Max Refine must not exceed "+.@server_max_refine +" but received "+.@arg[2]+".";
    return;
}
 
// Refine Count must not 0.
if( !.@arg[3] ){
    message strcharinfo(0),"[Arg:4] RefineFunc Count must not 0.";
    return;
}
 
// Refine rate must not negative.
if( .@arg[5] < 0 ){
    message strcharinfo(0),"[Arg:6] RefineFunc Refine Rate must not Negative. Received "+.@arg[5];
    return;
}
 
// Refine decrement must not positive. ( so they can differentiate it )
if( .@arg[6] > 0 ){
    message strcharinfo(0),"[Arg:7] RefineFunc Failure Decrement must not Positive. Received "+.@arg[6];
    return;
}
 
// Bonus Refine rate must not negative.
if( .@arg[8] < 0 ){
    message strcharinfo(0),"[Arg:9] RefineFunc Bonus Rate must not Negative. Received "+.@arg[8];
    return;
}
 
// check for required item for gaining bonus rate if any
if( .@arg[9] )
    if( getitemname( .@arg[9] ) == "null" ){
        message strcharinfo(0),"[Arg:10] RefineFunc Invalid Bonus Rate Item ID "+.@arg[9];
        return;
    }
    
// generate selection menu
.@i = 1;
while( .@i < 14 ){
    .@equip_id = getequipid( .@i );
    if( .@equip_id > 0 ){
        .@equip_enableref = (( .@arg[4] )? getequipisenableref( .@i ):1 );
        if( .@arg[0] & ( 2 << .@i ) && .@equip_enableref ){
            .@equip_refine = getequiprefinerycnt( .@i );
            .@equip_slot = getitemslots( .@equip_id );
            
            if( .@equip_refine >= .@arg[1] && .@equip_refine < .@arg[2] ){
                set .@menu$,.@menu$ + ( ( .@equip_refine )?"+"+.@equip_refine+" ":"" ) + getitemname( .@equip_id ) + " ["+.@equip_slot+"]";
                .@equipment_count++;
            }
        }
    }
    set .@menu$,.@menu$ + ":";
    .@i++;
}
 
// check if any available equip to refine
if( !.@equipment_count ){
    message strcharinfo(0),"Sorry, but you didnt have equipment that refined between "+.@arg[1]+" ~ "+.@arg[2]+" for refine.";
    
}else{
 
    // get equipment data
    .@equip_part = select( .@menu$ );
    .@equip_id = getequipid( .@equip_part );
    .@equip_refine = getequiprefinerycnt( .@equip_part );
    .@equip_slot = getitemslots( .@equip_id );
    for( .@i = 0; .@i < 4; .@i++ )
        .@equip_card[.@i] = getequipcardid( .@equip_part,.@i );
    .@target_refine = .@equip_refine + .@arg[3];
    
    // determine refine count
    if( .@target_refine > .@arg[2] ) 
        .@target_refine = .@arg[2];
    else if( .@target_refine < 0 )
        .@target_refine = 0;
    if( .@equip_refine == .@target_refine ){
        message strcharinfo(0),"That's your current refine rate.";
        close;
    }
    
    .@success_rate = (( .@arg[5] )? .@arg[5]:getequippercentrefinery( .@equip_part ) );
    
    // display information
    if( .@display_info ){
        mes "Target Refine : ";
        mes "^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000";
        mes "Success Rate : ^777777"+.@success_rate+" %^000000";
        if( .@success_rate < 100 ){
            if( .@arg[8] ) mes "Bonus Rate : ^777777"+.@arg[8]+" %^000000";
            if( .@arg[9] ){
                mes "Required Item : ^FF0000"+getitemname( .@arg[9] )+"^000000";
                mes " ";
                mes "^777777**"+getitemname( .@arg[9] )+" is required for bonus rate^000000";
            }
        }
        next;
    }
    
    if( select( "[^0055FF"+.@success_rate+"%^000000] "+( ( .@arg[3] < 0 )?"De-":"" )+"Refine to ^0055FF"+( ( .@target_refine )?"+"+.@target_refine:"" )+" "+getitemname( .@equip_id )+" ["+.@equip_slot+"]^000000","Cancel" ) == 1 ){
        if( getequipisequiped( .@equip_part ) ){
        
            // if it's not De-refine and below 100% success
            if( .@arg[3] > 0 && .@success_rate < 100 ){
                // calculate refine rate + bonus rate
                if( .@arg[9] ){
                    if( countitem( .@arg[9] ) )
                        if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){
                            .@success_rate += .@arg[8];
                            delitem .@arg[9],1;
                        }
                    
                }else{
                    .@success_rate += .@arg[8];
                }
            }
            
            delequip .@equip_part;
            // success and increase refine count
            if( rand( 100 ) < .@success_rate ){
                getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
                message strcharinfo(0),"Succesfully refined to +"+.@target_refine+" "+getitemname( .@equip_id );
                specialeffect2 EF_REFINEOK;
                close;
                
            // failed and decrease refine count
            }else if( .@arg[6] && .@arg[3] && rand( 100 ) < .@arg[7] ){
                .@target_refine = ( .@equip_refine + .@arg[6] );
                if( .@target_refine < 0 ) .@target_refine = 0;
                getitem2 .@equip_id,1,1,.@target_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
                message strcharinfo(0),"Failed and refine count dropped to +"+.@target_refine+" "+getitemname( .@equip_id );
                
            // failed and destroy equip
            }else{
                message strcharinfo(0),"Failed to refine and destroyed "+getitemname( .@equip_id );
            }
            specialeffect2 EF_REFINEFAIL;
        }
    }
}
close;
}
 
 
 
 
 
 
 
Edited by Byakuran
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currently it only consume after they "selected" to use it ...

 

                    if( countitem( .@arg[9] ) )
                        if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){
                            .@success_rate += .@arg[8];
                            delitem .@arg[9],1;
                        }
                    

change to

                    if( countitem( .@arg[9] ) ){

                            .@success_rate += .@arg[8];
                            delitem .@arg[9],1;
                        }
                    
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thanks for this 


 

currently it only consume after they "selected" to use it ...

 

                    if( countitem( .@arg[9] ) )
                        if( select( "Use ^0055FF"+getitemname( .@arg[9] )+"^000000 to increase Refine Rate","Continue" ) == 1 ){
                            .@success_rate += .@arg[8];
                            delitem .@arg[9],1;
                        }
                    

change to

                    if( countitem( .@arg[9] ) ){

                            .@success_rate += .@arg[8];
                            delitem .@arg[9],1;
                        }
                    

theres an error in my map server.. it said that incorrect close command

Edited by Byakuran
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if( !.@equipment_count ){

message strcharinfo(0),"Sorry, but you didnt have equipment that refined between "+.@arg[1]+" ~ "+.@arg[2]+" for refine.";

end; // <---- ADD THIS

}

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i see. thanks..

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