reserve Posted August 11, 2013 Posted August 11, 2013 If anyone could help me script an npc(warp) which allows guild members to access a certain location (house in particular). it can only be accessed by the guild who held any of the castle in war of emperium .(winner of krimhield etc.) So say a guild has won the krimhield then they gain access to a certain house(guild house) . im thinking , the houses can be any of the prt_in maps.and we can just disable their "original warps" from the game. Quote
Skorm Posted August 11, 2013 Posted August 11, 2013 I'd probably use something like this. - script Guild_House -1,{ OnPCLoadMapEvent: if(getcharid(2)!=getcastledata("prtg_cas01",1) &&strcharinfo(3)=="prt_fild01") warp "prontera",100,100; } prt_fild01 mapflag loadevent Quote
BugMeNot Posted August 11, 2013 Posted August 11, 2013 (edited) Oh, i misread Skorm's post for == instead of !=. My bad, good idea. Edited August 11, 2013 by IceTea Quote
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reserve
If anyone could help me script an npc(warp) which allows guild members to access a certain location (house in particular).
it can only be accessed by the guild who held any of the castle in war of emperium .(winner of krimhield etc.)
So say a guild has won the krimhield then they gain access to a certain house(guild house) .
im thinking , the houses can be any of the prt_in maps.and we can just disable their "original warps" from the game.
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