xienne15 Posted August 10, 2013 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 226 Reputation: 11 Joined: 01/09/12 Last Seen: March 15, 2018 Share Posted August 10, 2013 *unitattack <GID>,<Target ID>{,<action type>};*unitattack <GID>,"<Target Name>"{,<action type>}; does this mean i can make npc attack monsters? if it is can you give me a sample script? Quote Link to comment Share on other sites More sharing options...
Euphy Posted August 10, 2013 Group: Members Topic Count: 72 Topics Per Day: 0.02 Content Count: 2997 Reputation: 1132 Joined: 05/27/12 Last Seen: June 1, 2017 Share Posted August 10, 2013 This won't (or shouldn't) work with NPCs - they have no stats, so if you got this to work it'd most likely crash your server. Quote Link to comment Share on other sites More sharing options...
GmOcean Posted August 10, 2013 Group: Members Topic Count: 31 Topics Per Day: 0.01 Content Count: 666 Reputation: 93 Joined: 04/27/12 Last Seen: August 17, 2015 Share Posted August 10, 2013 Wasn't there a mod released awhile back that would allow you to give NPC's temporary stats for the duration of a script? Quote Link to comment Share on other sites More sharing options...
xienne15 Posted August 10, 2013 Group: Members Topic Count: 44 Topics Per Day: 0.01 Content Count: 226 Reputation: 11 Joined: 01/09/12 Last Seen: March 15, 2018 Author Share Posted August 10, 2013 This won't (or shouldn't) work with NPCs - they have no stats, so if you got this to work it'd most likely crash your server. how about a monster? ill use a monster as a NPC? will that do? Quote Link to comment Share on other sites More sharing options...
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xienne15
does this mean i can make npc attack monsters? if it is can you give me a sample script?
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