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Anubis-K

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Dear Mapers,

 

I have a doubt about the texture exchange of a map. Basically, I have two maps sharing the location and name of some folders (textures and models), therefore there is a conflict between the maps.

 

 

The situation:

 

 - There is the normal Glasheim dungeon which looks like a destroyed castle (glast_01). This castle has certain textures and models that I want to preserve.

- Also, there is an other version which is a reconstruction of that map (by the way a beautiful work). This is a costume map (http://rathena.org/board/files/file/2483-dennys-map-pack/)

 

The problem: The restored version uses the same textures names and locations that the normal map uses (just other GRF). when I try to have both maps in a server one will have the textures of the other one:

 

- If I charge the GRF that comes with the costume version, the normal version of Glastheim will have some restored parts coming from this GRF.

- If I do not charge the GRF the new version will have some destroyed parts from the normal map.

 

 

The doubt: Do you know a simple method to fix it? I mean, a method to change the folder location of the textures (or texture names) of the Restored map and therefore keep both maps living in harmony?

 

One idea I have is a brute force method, where I should change the textures one by one. 

The other one is a little more elegant, but still bad: by using something like the solution for this problem http://rathena.org/board/topic/83367-custom-texture-problem-in-grf/ it could work. 

 

Is there a more elegant method?

 

 

Best regards

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up!

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