Jump to content
  • 0

golden thief bug edit


LatSo

Question


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  296
  • Reputation:   2
  • Joined:  04/11/13
  • Last Seen:  

How to delete the magic damage reduction of Golden Thief bug? I only want it to block status ailment skills and coma

 

thanks for helping!

 

EDIT:

src edit?

Edited by LatSo
Link to comment
Share on other sites

11 answers to this question

Recommended Posts


  • Group:  Members
  • Topic Count:  29
  • Topics Per Day:  0.01
  • Content Count:  270
  • Reputation:   20
  • Joined:  12/10/11
  • Last Seen:  

You could just edit the script and replace them with status ailment resistances like blind, etc Look at the script of cards like marc, marduk etc

Edited by Jasc
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  296
  • Reputation:   2
  • Joined:  04/11/13
  • Last Seen:  

there's no script for coma

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  29
  • Topics Per Day:  0.01
  • Content Count:  270
  • Reputation:   20
  • Joined:  12/10/11
  • Last Seen:  

ah forgot about coma, time to pull out the source coding lol

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  296
  • Reputation:   2
  • Joined:  04/11/13
  • Last Seen:  

you know how to delete the magic resistance of gtb sir Jasc?



anyone?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  29
  • Topics Per Day:  0.01
  • Content Count:  270
  • Reputation:   20
  • Joined:  12/10/11
  • Last Seen:  

You have to edit the source code, I'll need to take a look at it later

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  296
  • Reputation:   2
  • Joined:  04/11/13
  • Last Seen:  

Thanks! looking forward to it

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  29
  • Topics Per Day:  0.01
  • Content Count:  270
  • Reputation:   20
  • Joined:  12/10/11
  • Last Seen:  

Heres a workaround you can think about

 

Item Script: bonus bNoMagicDamage,1;

Conf File
// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
// For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 1

Item Script
bonus2 bMagicAddRace,RC_DemiHuman,-1;

This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1%


bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1;

Then this counter balances that 1% resistance you get from magic.

Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1%


Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  50
  • Reputation:   4
  • Joined:  06/23/12
  • Last Seen:  

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}

then to add ailment reductions,you may refer to this:

 

bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
							
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  29
  • Topics Per Day:  0.01
  • Content Count:  270
  • Reputation:   20
  • Joined:  12/10/11
  • Last Seen:  

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}

then to add ailment reductions,you may refer to this:

 

bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
							
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding

 

 

He wants it to block coma too that was the problem

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  50
  • Reputation:   4
  • Joined:  06/23/12
  • Last Seen:  

Hmmm, I think, you should just go for

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,1; bonus bUseSPrate,100; },{},{}

Since 1% magic reduction is not that significant, and NoMagicDamage 1, can also block coma effects :D that might solve it, or risk doing src edits. 

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  69
  • Topics Per Day:  0.02
  • Content Count:  296
  • Reputation:   2
  • Joined:  04/11/13
  • Last Seen:  

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,100; bonus bUseSPrate,100; },{},{}

to remove the magic damage reduction, just delete the bonus "bNoMagicDamage,100;" thus making it

4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bUseSPrate,100; },{},{}

then to add ailment reductions,you may refer to this:

 

bonus2 bResEff,e,x;			Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
							
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding

 

again it will not block coma

Heres a workaround you can think about

 

Item Script: bonus bNoMagicDamage,1;

Conf File
// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
// For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
gtb_sc_immunity: 1

Item Script
bonus2 bMagicAddRace,RC_DemiHuman,-1;

This basically makes it so that you get status immunity at 1%, you reudce magic damage by 1%


bonus2 bSubRace,RC_Boss,-1; bonus2 bSubRace,RC_NonBoss,-1;

Then this counter balances that 1% resistance you get from magic.

Downfall is that you receive additional 1% from physical attacks, not really a substantial game changer that 1%


 

Ill try this one.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...